Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 29 / 19% |
Size | medium |
Lifes / Deaths | Killed by Gilaith the elven blood mage at level 29 on the 3rd Mirth 122nd year of Ascendancy at 14:05 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 50.386268981182 (base 60) |
Dexterity | 58.386268981182 (base 60) |
Constitution | 60 (base 60) |
Magic | 60 (base 60) |
Willpower | 70 (base 60) |
Cunning | 75 (base 60) |
Resources
Life | -67/5245 |
Psi | 974/980 |
Equilibrium | 26 |
Healing Factor | 1 |
Regeneration | 1.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +86.070797642506% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
Offense: Mainhand
Damage | 117 |
Accuracy | 78 |
Crit Chance | 54% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 46.333333333333 |
Crit Chance | 20% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 60.8 (90%) |
Defense | 20.967597071707 |
Ranged Defense | 20.967597071707 |
Fatigue | 13 |
Physical Save | 39.817597071707 |
Spell Save | 32.75 |
Mental Save | 46.916666666667 |
Defense: Resistances
Blight | + 32%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Disarm Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Grip | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Augmented mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mental discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Conduit |
talent | Augmentation |
talent | Beyond the Flesh |
talent | Thermal Shield |
talent | Deflect Projectiles |
talent | Charged Aura |
talent | Charged Shield |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's combat attack and crit chance are improved by 58 and 29%, respectively. Perfect control |
beneficial effect | You gain 25% resistance against blight. Resolve |
detrimental effect | The target is infected by a disease, reducing its dexterity by 36 and doing 75.25 blight damage per turn. Decrepitude Disease |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is infected by a disease, reducing its strength by 36 and doing 75.25 blight damage per turn. Weakness Disease |
beneficial effect | Causes telekinetically-wielded weapons to hit up to 3 targets each turn. Frenzied Psi-fighting |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | The target has 72% chance to evade melee attacks. Evasion |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
Psionic focus | reshaped manaburning dwarven-steel greatmaul of purging (57-85.5 power, 2 apr) reshaped manaburning dwarven-steel greatmaul of purging (57-85.5 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy: +16 Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +9 nature / +16 manaburn Massive two-handed maul. |
Around waist | reshaped stabilizing hardened leather belt of resilience reshaped stabilizing hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Fatigue: +0% Physical save: +7 Maximum life: +37.00 A belt that goes around your waist. |
Main armor | reshaped rejuvenating dwarven-steel plate armour of implacability (5 def, 20.6 armour) reshaped rejuvenating dwarven-steel plate armour of implacability (5 def, 20.6 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 Fatigue: +13% Physical save: +7 Life regen: +0.70 Stamina each turn: +1.00 A suit of armour made of metal plates. |
On feet | reshaped blood-soaked pair of dwarven-steel boots (0 def, 7.6 armour) reshaped blood-soaked pair of dwarven-steel boots (0 def, 7.6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +8 Fatigue: +0% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | reshaped archer's dwarven-steel gauntlets of regeneration (0 def, 5.6 armour) reshaped archer's dwarven-steel gauntlets of regeneration (0 def, 5.6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Armour: +6 Fatigue: +0% Changes stats: +3 Cun / +3 Dex Life regen: +0.80 Stamina each turn: +0.60 Psi each turn: +0.12 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | reshaped stabilizing hardened leather cap of trickery (0 def, 6.6 armour) reshaped stabilizing hardened leather cap of trickery (0 def, 6.6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +7 Fatigue: +0% Changes stats: +2 Cun / +3 Dex Physical save: +7 A cap made of leather. |
In main hand | reshaped insidious dwarven-steel greatmaul of massacre (64.5-96.75 power, 2 apr) reshaped insidious dwarven-steel greatmaul of massacre (64.5-96.75 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Accuracy: +16 Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +12 insidious poison Massive two-handed maul. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (185 acid damage)acid wave rune (185 acid damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 185.00 acid damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite amulet of magic (+6)stralite amulet of magic (+6) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Mag Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of massacre (41-57.4 power, 5 apr)flaming stralite waraxe of massacre (41-57.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of resilience (3 def, 6 armour)spiked hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 15 physical Maximum life: +32.00 A suit of armour made of leather. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Threehands the Cornac Mindslayer level 29
1st Mirth 122nd year of Ascendancy at 03:44 see stats
By Threehands the Cornac Mindslayer level 29
79th Pyre 122nd year of Ascendancy at 21:42 see stats
By Threehands the Cornac Mindslayer level 29
1st Mirth 122nd year of Ascendancy at 03:43 see stats
By Threehands the Cornac Mindslayer level 29
79th Pyre 122nd year of Ascendancy at 21:42 see stats
By Threehands the Cornac Mindslayer level 29
79th Pyre 122nd year of Ascendancy at 21:42 see stats
Log
Threehands deflects the projectile from Gilaith the elven blood mage to the northeast!
Skeleton archer uses Reload.
Skeleton archer hits Threehands for 1 physical damage.
Dread is not silenced anymore.
Threehands evades dread.
Threehands is invigorated by the attack!
Skeleton warrior hits Threehands for 98 physical, 4 darkness damage (total 100.90).
Elven cultist is not silenced anymore.
Skeleton archer shoots!
Threehands is invigorated by the attack!
Threehands slows down.
Skeleton archer hits Threehands for 93 physical, 11 nature damage (total 103.01).
Threehands is invigorated by the attack!
Threehands stops regenerating health quickly.
Elven cultist hits Threehands for 27 blight damage.
Threehands uses Kinetic Leech.
Skeleton warrior slows down.
Dread slows down.
Skeleton archer shrugs off the effect 'Slow'!
Elven cultist slows down.
Skeleton archer slows down.
Gilaith the elven blood mage slows down.
Threehands performs a critical strike!
Elven cultist casts Virulent Disease.
Threehands is afflicted by a weakness disease!
Gilaith the elven blood mage casts Invoke Darkness.
Saving done.
Saving done.
Saving game...