Earular the level 3 Skeleton Gunslinger by leftover-kun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassGunslinger
Level / Exp3 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 10)
Dexterity36 (base 18)
Constitution11 (base 11)
Magic12 (base 10)
Willpower12 (base 10)
Cunning19 (base 19)

Resources

Life-1/120
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+90.909090909091%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage25
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue7
Physical Save14
Spell Save8
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
0/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

Quiver
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Learnt new tinker schematic: Armour Reinforcement

Earular shoots!

Earular's Shoot misses skeleton master archer.

Earular's Shoot hits Skeleton master archer for
56 physical damage.
Skeleton master archer uses Pinning Shot.


Skeleton master archer uses Crippling Shot.

Earular slows down.

Skeleton master archer's Crippling Shot hits
Earular for (4 resist armour), 84 physical, (4 resist armour), 5 cold (89 total damage).

Earular receives 116 healing.

Earular speeds up.


Resting starts...

Talent Implant: Medical Injector is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Skeleton master archer uses Pinning Shot.

Ran for 3 turns (stop reason: taken damage).

Earular is pinned to the ground.


Skeleton master archer's Pinning Shot hits
Earular for (4 resist armour), 80 physical, (4 resist armour), 5 cold (85 total damage).
Earular receives 116 healing.

Earular shoots!

Skeleton master archer's Crippling Shot performs a ranged critical strike against Earular!
Earular slows down.

Saving game...