Khelorand the level 8 Skeleton Archer by Duguall

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp8 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 12)
Dexterity53 (base 32)
Constitution17 (base 17)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 12)

Resources

Life237/241
Stamina121/121
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage64
Accuracy41
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+3%
Acid+11%

Defense: Base

Armour (hardiness)4 (30%)
Defense26
Ranged Defense26
Fatigue7
Physical Save18
Spell Save7
Mental Save19

Defense: Resistances

Acid+ 22%( 70%)
Mind+ 5%( 70%)
Darkness+ 3%( 70%)
Arcane+ 5%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
active
active
done

Equipment

Quiver
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Khelorand picks up (a.):
healing infusion of the warrior (heal 110; cd 13).
Ran for 2 turns (stop reason: hostile spotted to the south (cave troll)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (cave troll)).


Khelorand shoots!
Cave troll starts to bleed.

Khelorand's Shoot hits Cave troll for
82 physical, 9 physical (91 total damage).

Khelorand shoots!
Bleeding from Khelorand hits Cave troll for
11 physical damage.

Khelorand shoots!
Khelorand's Shoot performs a ranged critical strike against Cave troll!
Cave troll is crippled.

Bleeding from Khelorand hits Cave troll for
11 physical damage.
Khelorand's Shoot hits Cave troll for
116 physical, 9 physical (125 total damage).
Talent Steady Shot is ready to use.

Khelorand uses
Headshot.
You collect a new ingredient:
length of troll intestine (1).
Khelorand's Headshot hits Cave troll for
116 physical damage.
Khelorand's Headshot killed Cave troll!