Log
Poisoned deep water hits skeleton master archer for 7 nature damage.
Talent Shadow Tunnel is ready to use.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Poisoned deep water hits skeleton master archer for 7 nature damage.
Talent Fear the Night is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rigor Mortis is ready to use.
Poisoned deep water hits skeleton master archer for 10 nature damage.
Poisoned deep water hits skeleton master archer for 7 nature damage.
Poisoned deep water hits skeleton master archer for 9 nature damage.
Poisoned deep water hits skeleton master archer for 10 nature damage.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Talent Circle of Death is ready to use.
Poisoned deep water hits skeleton master archer for 8 nature damage.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Poisoned deep water hits skeleton master archer for 8 nature damage.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Poisoned deep water hits skeleton master archer for 7 nature damage.
Poisoned deep water hits skeleton master archer for 8 nature damage.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Poisoned deep water hits skeleton master archer for 8 nature damage.
Poisoned deep water hits skeleton master archer for 6 nature damage.
Poisoned deep water hits skeleton master archer for 10 nature damage.
Poisoned deep water hits skeleton master archer for 9 nature damage.
Poisoned deep water hits skeleton master archer for 7 nature damage.
Poisoned deep water hits skeleton master archer for 9 nature damage.
Poisoned deep water killed skeleton master archer!
Rested for 31 turns (stop reason: saving).
Saving done.
Character control switched to lost man.