











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 27 / 41% |
| Size | huge |
| Lifes / Deaths | Killed by thief at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:01 0 / 7Killed by bee swarm at level 15 on the 55th Dusk 122nd year of Ascendancy at 03:44 Killed by Weirdling Beast at level 16 on the 59th Dusk 122nd year of Ascendancy at 00:42 Killed by Xanama the white jelly at level 18 on the 73rd Dusk 122nd year of Ascendancy at 02:23 Killed by bloated ooze at level 24 on the 16th Regrowth 123rd year of Ascendancy at 23:23 Killed by Xadann the grizzly bear at level 24 on the 17th Regrowth 123rd year of Ascendancy at 10:30 Killed by devourer at level 27 on the 38th Regrowth 123rd year of Ascendancy at 00:45 |
Primary Stats
| Strength | 75 (base 57) |
| Dexterity | 19 (base 10) |
| Constitution | 22 (base 13) |
| Magic | 70 (base 53) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -272/873 |
| Insanity | 85/100 |
| Healing Factor | 1.3524166372473 |
| Regeneration | 11.15743725729 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 19.433042497527 |
| See Invisible | 19.433042497527 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 59 |
| Crit Chance | 20% |
| APR | 12 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +20% |
| Physical | +12% |
| Cold | +23% |
| All | +2% |
| Lightning | +15% |
| Darkness | +20% |
| Fire | +17% |
| Nature | +7% |
Offense: Damage Penetration
| Nature | +5% |
| Cold | +15% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 39 (30%) |
| Defense | 18 |
| Ranged Defense | 23 |
| Fatigue | 9 |
| Physical Save | 38 |
| Spell Save | 56 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 21%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 10% |
| Teleport Resistance | 20% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed black mamba head. * You've found the needed faerlhing fang. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Dazzletickler' (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +25% light ----- def ----- Armour +5 Resists +5% arcane +6% lightning Spell.save +6 (+2 eff.) HP.reg +6.00 Heal.mod +15% Disease- +20% ---------- misc Light +2 A pair of boots made of leather. |
| Light source | Yareledomnir the Crackleedge1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Max.HP +62.00 ---------- misc Max.hate +8.00 Max.psi +20.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Shockjam [power 446] (14/11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 6 lightning ----- def ----- Resists +6% acid +6% nature +12% blight Spell.save +18 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 11 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage's copper ring of misery0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Cun +1 Con dps ---------- Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 11 On Hit (Ranged): * 11% chance to reduce all saves and defense by 11 ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +13.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Emegamina the Weepbreak0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +20.00% Dmg.mod +15% fire Acc +30 (+8 eff.) ----- def ----- Resists +6% nature +30% fire ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| Around waist | Blizzardpain the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% cold ----- def ----- Armour +12 Resists +6% mind Max.HP +50.00 Pinning- +20% Teleport- +20% A belt that goes around your waist. |
| In main hand | Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 125% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Yveth the Glacierburst (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 acid 7 nature Dmg.mod +3% acid +6% cold +5% nature Res.pen +5% nature Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +9% cold +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+3 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Uroleharadar the linen cloak (8 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +4 Defense +8 (+5 eff.) Resists +5% arcane Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+5 eff.) Die.at -80.00 life Heal.mod +10% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Freezebrand'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Melee Ret 8 cold ----- def ----- Resists +9% physical +12% mind +9% cold ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.10 Demented / Tentacles)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Demented/Tentacles Amulets make your neck look great! |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Oozerazor the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +1 Wil dps ---------- Crit.mult +20.00% Melee+ 15 physical Ranged+ 17 physical Dmg.mod +9% nature Melee Ret 4 cold On Hit (Melee): * 17% chance to reduce all saves and defense by 11 On Hit (Ranged): * 15% chance to reduce all saves and defense by 11 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Max.psi +30.00 Bleeding Edge: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +25% Knockbk- +20% Rings make your fingers look great! |
voratun ring 'Lisuwyn'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +8% Phys.pwr +16 (+4 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +12 (+8 eff.) Dmg.mod +6% all ----- def ----- Cut- +20% Stun/Frz- +20% Rings make your fingers look great! |
truestriking dwarven-steel battleaxe of massacre (39-58 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 39.0 - 58.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +16 (+4 eff.) Apr +14 Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Tirakai's Maul (44-57 power, 9 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 44.0 - 57.2 Acid Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 disarming acid While equipped: Stats +3 Str +9 Dex +9 Mag +3 Wil +9 Cun +3 Con dps ---------- Dmg.mod +12% acid Onyx: Acid Imbue the hammer with a gem of your choice. Uses 8 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
truestriking dwarven-steel longsword of massacre (32-46 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 32.5 - 45.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +10 (+3 eff.) Apr +7 Sharp, long, and deadly. |
arcing iron mace (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Blunt and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+6 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
flaming iron waraxe of massacre (18-25 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 18.0 - 25.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +6 fire One-handed war axes. |
iron waraxe of massacre (16-23 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 16.5 - 23.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Arthelen1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Wil dps ---------- Dmg.mod +18% physical Apr +4 ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
Ulfizilabers the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Mag +5 Wil +5 Cun dps ---------- Crit.mult +20.00% Against +19% Summoned ----- def ----- Defense +5 (+3 eff.) Resists +3% darkness D.Red.from +32% Summoned Spell.save +6 (+2 eff.) Die.at -80.00 life A belt that goes around your waist. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Max.HP +33.00 A belt that goes around your waist. |
Glitterransom (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +20% light +5% physical ----- def ----- Defense +8 (+5 eff.) Crit.dmg- 10.00% Phys.save +6 (+3 eff.) Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +2 (+2 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armisus the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% mind Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Infravis +2 A pair of boots made of leather. |
Chydar (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane While equipped: Stats +3 Str +1 Dex +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +6% acid +6% physical +7% blight Res.pen +13% darkness +10% temporal ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +10% darkness +13% temporal Disease- +27% Def/telep +12 Res/telep +13% Dur/telep +10% A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Haloromidor the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +6% acid +3% fire +5% arcane Phys.save +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sparkwar the dwarven-steel gauntlets (0 def, 4 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee+ 5 temporal Ranged+ 8 temporal Dmg.mod +21% lightning +5% temporal ----- def ----- Armour +4 Fatigue +3% Resists +7% temporal HP.reg +3.00 ---------- misc Stam/turn +0.80 Mana/turn +0.15 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethadatta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold Die.at -80.00 life Cut- +20% A pointy cloth hat, very wizardly... |
iron helm 'Sunbright' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% physical ----- def ----- Armour +3 Fatigue +5% Resists +12% fire Phys.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+2 eff.) ----- def ----- Defense +2 (+2 eff.) Resists +4% lightning +4% temporal +4% light +3% fire +4% nature +5% acid +4% blight +5% cold +5% darkness ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of command (13 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +14 Defense +13 (+7 eff.) Fatigue +12% Mind.save +13 (+6 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating iron mail armour of resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +20.00 HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
troll-hide rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% fire Max.HP +30.00 HP.reg +3.80 Heal.mod +10% A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 72 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Obsidiannigh2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +9% acid +6% darkness Acc +10 (+3 eff.) ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xeyamina2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Res.pen +15% acid ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +4.00 Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ce'Nisenor'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% mind Disease- +10% Stun/Frz- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aerydunagas the Blazeoath (12/12, 20-23 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 19.5 - 23.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 12 Proj.spd +200% Ranged+ +20 mind +8 arcane On Hit.r1 +16 lightning +16 arcane On Crit.r2 +4 lightning +20 arcane On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage Shots are used with slings to pummel your foes to death. |
Emilaith the Shockrip [power 488] (14/11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +9% lightning +9% light +6% blight Heal yourself and all friendly characters within 10 spaces for 488 Puts all charms on 11 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightknight [power 266] (14/11 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +5% acid +10% light Melee Ret 2 light ----- def ----- Resists +3% light ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (305 total damage) Puts all charms on 11 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Linirai the Ogre Writhing One level 19
76th Dusk 122nd year of Ascendancy at 08:45 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Linirai the Ogre Writhing One level 26
37th Regrowth 123rd year of Ascendancy at 04:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Linirai the Ogre Writhing One level 24
18th Regrowth 123rd year of Ascendancy at 04:53 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Linirai the Ogre Writhing One level 21
38th Haze 122nd year of Ascendancy at 17:09 see stats
Exterminator
Killed 1000 creatures.By Linirai the Ogre Writhing One level 17
64th Dusk 122nd year of Ascendancy at 18:00 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Linirai the Ogre Writhing One level 23
77th Haze 122nd year of Ascendancy at 13:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Linirai the Ogre Writhing One level 19
76th Dusk 122nd year of Ascendancy at 08:00 see stats
Level 10
Got a character to level 10.By Linirai the Ogre Writhing One level 10
38th Dusk 122nd year of Ascendancy at 06:28 see stats
Level 20
Got a character to level 20.By Linirai the Ogre Writhing One level 20
23rd Haze 122nd year of Ascendancy at 17:56 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Linirai the Ogre Writhing One level 19
76th Dusk 122nd year of Ascendancy at 08:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Linirai the Ogre Writhing One level 20
34th Haze 122nd year of Ascendancy at 11:18 see stats
Size is everything
Did over 1500 damage in one attack.By Linirai the Ogre Writhing One level 23
76th Haze 122nd year of Ascendancy at 02:45 see stats
Size matters
Did over 600 damage in one attack.By Linirai the Ogre Writhing One level 14
51st Dusk 122nd year of Ascendancy at 03:55 see stats
That was close
Killed your target while having only 1 life left.By Linirai the Ogre Writhing One level 6
3rd Mirth 122nd year of Ascendancy at 18:45 see stats
The Arena
Unlocked Arena mode.By Linirai the Ogre Writhing One level 5
77th Pyre 122nd year of Ascendancy at 11:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Linirai the Ogre Writhing One level 19
76th Dusk 122nd year of Ascendancy at 08:45 see stats
The secret city
Discovered the truth about mages.By Linirai the Ogre Writhing One level 14
52nd Dusk 122nd year of Ascendancy at 14:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Linirai the Ogre Writhing One level 18
74th Dusk 122nd year of Ascendancy at 07:29 see stats
Log
Devourer leaps forward in a frenzy!
Melee retaliation hits Minotaur for 5 lightning, 10 cold (15 total damage).
Minotaur hits Linirai for 163 physical damage.
Dredgling seems more focused.
Devourer seems more focused.
Cyrura the mountain troll receives 13 healing from Weakness Disease from Linirai.
Deep Wound from Linirai hits Cyrura the mountain troll for 57 physical damage.
Weakness Disease from Linirai hits Devourer for 15 blight damage.
Bleeding from Decaying devourer hits Devourer for 2 physical damage.
Cyrura the mountain troll uses Disarm.
Linirai is disarmed!
Linirai calms down.
In a frenzy Devourer bites at Linirai!
Devourer performs a melee critical strike against Linirai!
Devourer revels in the spilt blood and grows stronger!
Linirai is cut deeply.
Melee retaliation hits Cyrura the mountain troll for 6 lightning, 7 cold, 6 lightning, 8 cold (26 total damage).
Melee retaliation hits Devourer for 8 lightning, 14 cold (22 total damage).
Devourer hits Linirai for 112 physical damage.
Cyrura the mountain troll hits Linirai for 18 mind, 10 acid, 11 physical, 8 darkness, 5 cold, 4 fire, 3 mind, 3 lightning, 23 nature, 10 acid, 11 physical, 8 darkness, 5 cold, 4 fire, 3 mind, 3 lightning (131 total damage).
Bleeding from Devourer hits Linirai for 3 physical damage.
Melee retaliation hits War hound for 6 lightning, 9 cold (16 total damage).
War hound hits Linirai for 121 physical damage.
In a frenzy Devourer bites at Linirai!
Devourer hits Linirai for 81 physical damage.
Melee retaliation hits Devourer for 8 lightning, 4 cold (13 total damage).
Linirai the level 27 ogre writhing one was impaled to death by a devourer on level 3 of Khelidar.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.













































































































