Deund the level 10 Higher Necromancer by spacewannabie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp10 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution27 (base 21)
Magic35 (base 34)
Willpower18 (base 13)
Cunning11 (base 11)

Resources

Life258/258
Mana193/193
Souls10/10
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1
See Invisible2

Offense: Mainhand

Damage18
Accuracy7
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower34
Crit Chance11%
Speed1

Offense: Mind

Mindpower21.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense16.35
Ranged Defense18.35
Fatigue0
Physical Save26.196571667179
Spell Save26.321571667179
Mental Save11.025

Defense: Immunities

Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
1/5
4/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Deund the Higher Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 00:51
see stats

Log

There is an exit to the worldmap here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.10 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 2.88 gold from the transmogrification of
flaming iron mace of paradox (12.5-17.5 power, 2 apr).
You gain 2.41 gold from the transmogrification of
arcing iron mace of daylight (11-15.4 power, 2 apr).
You gain 1.28 gold from the transmogrification of
flaming steel longsword (16.5-23.1 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.