Mammoth the level 1 Dwarf Alchemist by ludicrous

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAlchemist
Level / Exp1 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic16 (base 18)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life114/114
Mana57/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10.5
Spell Save10.5
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Throw Bomb is ready to use.

Mammoth uses Infusion: Regeneration.

Mammoth starts regenerating health quickly.


Mammoth casts Channel Staff.

Mammoth's Channel Staff hits Green mold for
10 darkness damage.

Mammoth casts Channel Staff.

Mammoth's Channel Staff hits Green mold for
8 darkness damage.

Mammoth casts Channel Staff.

Mammoth's Channel Staff hits Green mold for
9 darkness damage.

Mammoth casts Channel Staff.

Mammoth's Channel Staff hits Green mold for
9 darkness damage.
Mammoth's Channel Staff killed Green mold!

Mammoth stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

There is an item here:
spiked iron plate armour (3 def, 7 armour)

Mammoth picks up (a.):
spiked iron plate armour (3 def, 7 armour).

Resting starts...

Rested for 6 turns (stop reason: hostile spotted to the northwest (king cobra)).


Mammoth deactivates Flame Infusion.