











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 30 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by dreaming giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 02:01 / 80Killed by ultimate gwelgoroth at level 14 on the 9th Flare 122nd year of Ascendancy at 14:51 Killed by ultimate gwelgoroth at level 14 on the 9th Flare 122nd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 14 on the 1st Dusk 122nd year of Ascendancy at 17:20 Killed by Urkis, the High Tempest at level 14 on the 1st Dusk 122nd year of Ascendancy at 17:32 Killed by Urkis, the High Tempest at level 14 on the 1st Dusk 122nd year of Ascendancy at 17:39 Killed by snow giant boulder thrower at level 14 on the 23rd Dusk 122nd year of Ascendancy at 02:17 Killed by Layothra the ultimate telugoroth at level 15 on the 23rd Dusk 122nd year of Ascendancy at 17:19 Killed by ultimate telugoroth at level 15 on the 24th Dusk 122nd year of Ascendancy at 03:47 Killed by Ce'Netta the teluvorta at level 15 on the 24th Dusk 122nd year of Ascendancy at 15:30 Killed by Ce'Netta the teluvorta at level 15 on the 24th Dusk 122nd year of Ascendancy at 16:37 Killed by Rantha the Abomination at level 15 on the 24th Dusk 122nd year of Ascendancy at 23:10 Killed by Rantha the Abomination at level 15 on the 24th Dusk 122nd year of Ascendancy at 23:30 Killed by Lisimina the dredge at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:59 Killed by dredge at level 16 on the 25th Dusk 122nd year of Ascendancy at 05:58 Killed by Chronolith Clone at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:22 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:30 Killed by Chronolith Clone at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:39 Killed by Chronolith Clone at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:55 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:06 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:17 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:27 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:48 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 10:11 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 10:25 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 10:48 Killed by Chronolith Twin at level 16 on the 25th Dusk 122nd year of Ascendancy at 11:03 Killed by Rantha the Worm at level 16 on the 25th Dusk 122nd year of Ascendancy at 23:47 Killed by Xerorana the snow giant at level 16 on the 26th Dusk 122nd year of Ascendancy at 00:06 Killed by Xerorana the snow giant at level 16 on the 26th Dusk 122nd year of Ascendancy at 00:15 Killed by Xerorana the snow giant at level 17 on the 26th Dusk 122nd year of Ascendancy at 00:37 Killed by Burb the snow giant champion at level 17 on the 26th Dusk 122nd year of Ascendancy at 07:40 Killed by snow giant thunderer at level 18 on the 26th Dusk 122nd year of Ascendancy at 09:20 Killed by snow giant boulder thrower at level 18 on the 26th Dusk 122nd year of Ascendancy at 09:39 Killed by snow giant boulder thrower at level 18 on the 26th Dusk 122nd year of Ascendancy at 09:49 Killed by snow giant thunderer at level 18 on the 26th Dusk 122nd year of Ascendancy at 09:58 Killed by ultimate teluvorta at level 18 on the 31st Dusk 122nd year of Ascendancy at 17:29 Killed by Ce'Nossra the Guardian at level 19 on the 50th Dusk 122nd year of Ascendancy at 11:49 Killed by Ce'Nitta the large white snake at level 19 on the 50th Dusk 122nd year of Ascendancy at 22:44 Killed by orc master wyrmic at level 19 on the 51st Dusk 122nd year of Ascendancy at 02:35 Killed by ritch flamespitter at level 19 on the 51st Dusk 122nd year of Ascendancy at 02:48 Killed by Layyna the gigantic sandworm tunneler at level 19 on the 51st Dusk 122nd year of Ascendancy at 03:26 Killed by Aerilemina the giant acid ant at level 19 on the 51st Dusk 122nd year of Ascendancy at 03:34 Killed by Layyna the gigantic sandworm tunneler at level 20 on the 53rd Dusk 122nd year of Ascendancy at 16:31 Killed by Gloralratira the runed bone giant at level 20 on the 53rd Dusk 122nd year of Ascendancy at 18:30 Killed by Gloralratira the runed bone giant at level 20 on the 53rd Dusk 122nd year of Ascendancy at 19:47 Killed by maulotaur at level 20 on the 53rd Dusk 122nd year of Ascendancy at 21:44 Killed by Gloremina the umber hulk at level 20 on the 53rd Dusk 122nd year of Ascendancy at 22:56 Killed by Gloremina the umber hulk at level 20 on the 53rd Dusk 122nd year of Ascendancy at 23:13 Killed by Gloremina the umber hulk at level 20 on the 53rd Dusk 122nd year of Ascendancy at 23:47 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 00:29 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 00:57 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 01:31 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 02:38 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 03:10 Killed by Gloremina the umber hulk at level 20 on the 54th Dusk 122nd year of Ascendancy at 03:49 Killed by Xerima the thief at level 20 on the 54th Dusk 122nd year of Ascendancy at 04:34 Killed by elder vampire at level 23 on the 29th Haze 122nd year of Ascendancy at 05:45 Killed by The Master at level 23 on the 29th Haze 122nd year of Ascendancy at 06:07 Killed by ghoul at level 23 on the 29th Haze 122nd year of Ascendancy at 06:18 Killed by elven cultist at level 25 on the 33rd Haze 122nd year of Ascendancy at 14:47 Killed by elven cultist at level 25 on the 33rd Haze 122nd year of Ascendancy at 15:00 Killed by elven corruptor at level 25 on the 33rd Haze 122nd year of Ascendancy at 16:38 Killed by Grand Corruptor at level 25 on the 33rd Haze 122nd year of Ascendancy at 22:21 Killed by elven corruptor at level 25 on the 33rd Haze 122nd year of Ascendancy at 23:00 Killed by elven corruptor at level 25 on the 33rd Haze 122nd year of Ascendancy at 23:16 Killed by Betuwe the cold drake hatchling at level 26 on the 34th Haze 122nd year of Ascendancy at 13:05 Killed by elven blood mage at level 26 on the 35th Haze 122nd year of Ascendancy at 13:12 Killed by elven cultist at level 26 on the 35th Haze 122nd year of Ascendancy at 13:21 Killed by elven blood mage at level 26 on the 35th Haze 122nd year of Ascendancy at 13:37 Killed by elven cultist at level 26 on the 35th Haze 122nd year of Ascendancy at 21:54 Killed by ogre rune-spinner at level 26 on the 36th Haze 122nd year of Ascendancy at 00:22 Killed by elven tempest at level 26 on the 36th Haze 122nd year of Ascendancy at 00:37 Killed by elven blood mage at level 26 on the 36th Haze 122nd year of Ascendancy at 05:20 Killed by elven cultist at level 27 on the 36th Haze 122nd year of Ascendancy at 15:34 Killed by Emynor the ghoul at level 29 on the 5th Regrowth 123rd year of Ascendancy at 03:15 Killed by HarryK at level 30 on the 21st Regrowth 123rd year of Ascendancy at 22:56 Killed by HarryK at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 00:27 Killed by HarryK at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 01:57 Killed by HarryK at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 03:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 11) |
| Dexterity | 89 (base 60) |
| Constitution | 46 (base 19) |
| Magic | 18 (base 10) |
| Willpower | 48 (base 10) |
| Cunning | 85 (base 49) |
Resources
| Life | 902/902 |
| Stamina | 282/282 |
| Healing Factor | 1.3967804250993 |
| Regeneration | 18.507340632566 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 16 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 63 |
| Crit Chance | 50% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 86 |
| Accuracy | 63 |
| Crit Chance | 50% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Fire | +9% |
| Physical | +10% |
| Cold | +19% |
| All | +4% |
Offense: Damage Penetration
| Mind | +15% |
| Acid | +5% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 31 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 31%( 70%) |
| All | + 5%( 70%) |
| Lightning | + 26%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 62% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the lost warrior from death by master vampire. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed black mamba head. * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | quiver of ash arrows 'Pitchobeisance' (16/16, 34-48 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +20.5% Capacity: 16 On weapon hit: * 20% chance to reduce damage dealt by 25% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +12 darkness Damage (radius 1) on hit: +12 darkness Arrows are used with bows to pierce your foes to death. |
| Light source | UnlightquarryInfused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage when hit (Melee): 8 darkness Changes resistances: +3% all Changes resistances penetration: +15% mind Changes damage: +12% darkness Spell save: +10 (+5 eff.) Mental save: +7 (+2 eff.) Maximum life: +52.00 Light radius: +4 See stealth: +16 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 64.39 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 71 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | steel amethyst ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Cun Changes resistances: +6% nature / +7% blight Changes resistances penetration: +5% acid Changes damage: +4% all Physical save: +10 (+4 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+3 eff.) Poison immunity: +12% Disease immunity: +14% Life regen: +9.00 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum life: +43.00 Spell crit. chance: +2% Mindpower: +10 (+3 eff.) Mental crit. chance: +4% Healing mod.: +14% Rings make your fingers look great! |
| On fingers | sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) Changes stats: +7 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | vitalizing gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Changes stats: +4 Con Critical mult.: +13.00% Physical save: +9 (+4 eff.) Life regen: +4.00 Maximum life: +44.00 Amulets make your neck look great! |
| In main hand | stralite dagger 'Kindlewalker' (29-38 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +6 Str / +3 Dex / +4 Mag / +8 Wil / +11 Cun / +5 Con Changes resistances: +20% nature / +5% arcane Changes resistances penetration: +10% light Sharp, short and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | enhanced stralite dagger of ruin (30-40 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Changes stats: +8 Str / +7 Dex / +6 Mag / +7 Wil / +7 Cun / +9 Con Critical mult.: +16.00% Sharp, short and deadly. |
| Cloak | wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes resistances: +7% acid / +8% fire / +7% lightning / +7% cold Critical mult.: +15.00% Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 56.82 to 170.47 lightning damage (113.65 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
wild infusion of the titan (res 26%; physical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the sneak (power 26; resist 29%; move 50%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 50% faster, and you are invisible (power 26). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
vitalizing steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +8 (+3 eff.) Blindness immunity: +11% Life regen: +2.00 Maximum life: +32.00 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
IvutaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +10 (+3 eff.) Changes stats: +5 Con Changes resistances: +6% nature / +10% blight Changes damage: +6% physical Poison immunity: +20% Disease immunity: +16% Maximum stamina: +30.00 Rings make your fingers look great! |
rogue's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +24% darkness Changes damage: +12% darkness Rings make your fingers look great! |
solipsist's gold ring of lightning (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% darkness Changes damage: +12% darkness Rings make your fingers look great! |
Cyrynne the steel dagger (20-26 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 2 blight Changes damage: +3% arcane Disarm immunity: +20% Spell crit. chance: +2% Infravision radius: +3 Sharp, short and deadly. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Cun, 20% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
balanced dwarven-steel dagger of massacre (27-35 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +31% Sharp, short and deadly. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 5 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+3 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Poloriawe the hardened leather slingRequires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 On weapon crit: * silences the target Damage (Ranged): +15 nature Damage (radius 2) on crit: +10 fire When wielded/worn: Effects on ranged hit: * 10 arcane resource burn Changes stats: +4 Cun / +3 Wil Changes resistances: +9% blight Changes resistances penetration: +9% nature / +11% fire Talent mastery: +0.10 Wild-gift / Antimagic Mental save: +6 (+2 eff.) Mindpower: +8 (+2 eff.) Global speed: +4% Slings are used to hurl stones or metal shots at your foes. |
StrikeblissRequires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +11 acid / +7 nature When wielded/worn: Armour penetration: +7 Changes stats: +1 Dex Changes resistances: +9% acid / +9% light / +7% lightning / +9% fire / +8% cold / +3% all Changes resistances penetration: +12% acid / +7% nature / +15% lightning Spell save: +7 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Skypulverizer Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 cold Changes stats: +3 Con Changes resistances: +24% lightning / +3% cold Changes damage: +6% lightning / +3% light Mental save: +8 (+3 eff.) Mindpower: +4 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
Arthogen the elven-silk cloak (3 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Changes resistances: +15% acid / +18% cold Physical save: +18 (+7 eff.) Confusion immunity: +20% Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloomraptor the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +4 Wil / +2 Con Changes resistances penetration: +20% darkness Maximum life: +36.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Fogmark' (2 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 30 Damage when hit (Melee): 10 lightning Changes resistances: +9% darkness / +18% cold Changes damage: +6% lightning / +6% mind / +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goraldir the silk robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Changes resistances: +34% lightning / +12% darkness / +6% light / +13% all Changes resistances penetration: +5% physical Changes damage: +23% lightning Physical save: +6 (+3 eff.) Stamina each turn: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.silk robe 'Glowfist' (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects when hit in melee: * 7% chance to slow global speed by 58% * 6 arcane resource burn Changes resistances: +13% all Changes resistances penetration: +10% light Changes damage: +9% light / +15% mind Psi when hit: +0.04 Maximum psi: +40.00 Mental crit. chance: +3% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Viperrace the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Effects on melee hit: * 10% chance to slow global speed by 58% Changes resistances penetration: +10% nature / +5% fire Changes damage: +12% fire Maximum encumbrance: +24 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
insulating rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con Changes resistances: +5% fire / +6% cold A cap made of leather. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Shiverbane the quiver of yew arrows (20/20, 52-73 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 20% chance to slow global speed by 58% * 10 arcane resource burn On weapon crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 darkness Damage (radius 1) on hit: +20 cold Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +1 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
alchemist's lamp 'Yvidanor'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +2 Mag / +5 Wil / +3 Con Changes resistances: +8% blight / +6% mind Changes resistances penetration: +5% mind Changes damage: +6% arcane Critical mult.: +19.00% Mental save: +7 (+2 eff.) Life regen: +3.00 Mana each turn: +0.04 Light radius: +4 See stealth: +7 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
high-capacity pouch of dwarven-steel shots (51/51, 32-38 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 51 When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
high-capacity pouch of iron shots of daylight (34/34, 16-20 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 34 Damage (Ranged): +6 light Damage against: +6% Undead When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
Bethonn [power 220] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +2 Con Changes resistances penetration: +25% temporal See invisible: +9 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 574 Base Damage: 257 Armor: 6 All Resist: 6 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive elm wand of lightning storm [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (120 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By HarryK the Thalore Rogue level 25
31st Haze 122nd year of Ascendancy at 03:49 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By HarryK the Thalore Rogue level 24
29th Haze 122nd year of Ascendancy at 14:00 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By HarryK the Thalore Rogue level 20
17th Haze 122nd year of Ascendancy at 10:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By HarryK the Thalore Rogue level 30
12nd Regrowth 123rd year of Ascendancy at 02:40 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By HarryK the Thalore Rogue level 20
52nd Dusk 122nd year of Ascendancy at 17:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By HarryK the Thalore Rogue level 18
44th Dusk 122nd year of Ascendancy at 10:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By HarryK the Thalore Rogue level 28
4th Regrowth 123rd year of Ascendancy at 19:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By HarryK the Thalore Rogue level 21
26th Haze 122nd year of Ascendancy at 00:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By HarryK the Thalore Rogue level 10
3rd Summertide 122nd year of Ascendancy at 21:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By HarryK the Thalore Rogue level 20
51st Dusk 122nd year of Ascendancy at 16:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By HarryK the Thalore Rogue level 30
5th Regrowth 123rd year of Ascendancy at 06:24 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By HarryK the Thalore Rogue level 18
28th Dusk 122nd year of Ascendancy at 22:00 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By HarryK the Thalore Rogue level 27
37th Haze 122nd year of Ascendancy at 10:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By HarryK the Thalore Rogue level 29
4th Regrowth 123rd year of Ascendancy at 21:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By HarryK the Thalore Rogue level 11
3rd Flare 122nd year of Ascendancy at 14:37 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By HarryK the Thalore Rogue level 14
23rd Dusk 122nd year of Ascendancy at 07:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By HarryK the Thalore Rogue level 28
4th Regrowth 123rd year of Ascendancy at 17:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By HarryK the Thalore Rogue level 20
52nd Dusk 122nd year of Ascendancy at 22:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By HarryK the Thalore Rogue level 23
29th Haze 122nd year of Ascendancy at 06:44 see stats
Log
Giant eel slows down.
Giant eel is weakened by the darkness!
HarryK's Throwing Knife hits Giant eel for 156 physical damage.
HarryK uses Throwing Knives.
HarryK's Throwing Knife performs a melee critical strike against Giant eel!
HarryK's Throwing Knife hits Giant eel for 312 physical damage.
HarryK's Throwing Knife killed Giant eel!
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
HarryK starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
HarryK is suffocating.
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 3 turns (stop reason: suffocating).
HarryK the level 30 thalore rogue suffocated to death on level 1 of Flooded Cave.
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.































































































































