Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 16 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:01 / 29Killed by fire drake hatchling at level 10 on the 6th Flare 122nd year of Ascendancy at 07:17 Killed by fire drake at level 10 on the 7th Flare 122nd year of Ascendancy at 04:40 Killed by Aerugamina the fire wyrm at level 10 on the 7th Flare 122nd year of Ascendancy at 09:35 Killed by Gyrin the fire drake at level 10 on the 7th Flare 122nd year of Ascendancy at 10:32 Killed by Gyrin the fire drake at level 10 on the 7th Flare 122nd year of Ascendancy at 11:34 Killed by Glussra the ghoul at level 11 on the 8th Flare 122nd year of Ascendancy at 17:40 Killed by Belathra the lesser vampire at level 11 on the 8th Flare 122nd year of Ascendancy at 20:09 Killed by Belathra the lesser vampire at level 11 on the 8th Flare 122nd year of Ascendancy at 20:56 Killed by Belathra the lesser vampire at level 11 on the 8th Flare 122nd year of Ascendancy at 21:37 Killed by Isith the lesser vampire at level 11 on the 9th Flare 122nd year of Ascendancy at 00:22 Killed by Nerenn the lesser vampire at level 11 on the 9th Flare 122nd year of Ascendancy at 03:51 Killed by Nerenn the lesser vampire at level 11 on the 9th Flare 122nd year of Ascendancy at 04:35 Killed by Wrathroot at level 11 on the 10th Flare 122nd year of Ascendancy at 19:56 Killed by Forand the Bringer of Doom's temporal clone at level 12 on the 1st Dusk 122nd year of Ascendancy at 08:52 Killed by Arivea the yellow ooze at level 12 on the 17th Dusk 122nd year of Ascendancy at 17:07 Killed by Brmiken the dwarf at level 13 on the 21st Dusk 122nd year of Ascendancy at 07:08 Killed by Emelenn the master vampire at level 14 on the 26th Dusk 122nd year of Ascendancy at 15:19 Killed by Minotaur of the Labyrinth at level 14 on the 28th Dusk 122nd year of Ascendancy at 03:18 Killed by bandit lord at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:17 Killed by Elirith the bandit at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:39 Killed by Arera the thief at level 14 on the 28th Dusk 122nd year of Ascendancy at 07:29 Killed by Elossra the brown bear at level 14 on the 28th Dusk 122nd year of Ascendancy at 10:15 Killed by Xanagada the snow giant thunderer at level 15 on the 33rd Dusk 122nd year of Ascendancy at 11:12 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 14:11 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 14:52 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 15:33 Killed by Ce'Nisevea the skeleton master archer at level 16 on the 46th Dusk 122nd year of Ascendancy at 07:48 Killed by Ce'Nisevea the skeleton master archer at level 16 on the 46th Dusk 122nd year of Ascendancy at 08:27 |
Primary Stats
| Strength | 33 (base 29) |
| Dexterity | 47 (base 32) |
| Constitution | 18 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 31 (base 27) |
| Cunning | 17 (base 12) |
Resources
| Life | 395/395 |
| Stamina | 131/178 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | -28.571428571429% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 70 |
| Crit Chance | 50% |
| APR | 58 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 6 |
| Physical Save | 27 |
| Spell Save | 13 |
| Mental Save | 26 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 63% |
| Silence Resistance | 29% |
| Confusion Resistance | 28% |
| Stun Resistance | 52% |
| Pinning Resistance | 26% |
| Poison Resistance | 30% |
| Knockback Resistance | 51% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by slumbering white wolf. Escort: lost anorithil (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Legolas. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Betylerin the pair of hardened leather boots (0 def, 3 armour) Betylerin the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +6% temporal Changes resistances penetration: +5% mind Changes damage: +6% mind / +3% temporal Silence immunity: +29% Confusion immunity: +28% Stun/Freeze immunity: +22% A pair of boots made of leather. |
| Quiver | storming quiver of ash arrows of erosion (21/21, 21-29.4 power, 7 apr) storming quiver of ash arrows of erosion (21/21, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Damage (Ranged): +10 lightning / +7 temporal / +6 nature Burst (radius 2) on crit: +7 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (85 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Xota the Obsidianoracle (0 def, 2 armour) Xota the Obsidianoracle (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Str Changes damage: +6% darkness Infravision radius: +1 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gold ring 'Emelymina' gold ring 'Emelymina'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Con Critical mult.: +6.00% Disarm immunity: +23% Pinning immunity: +26% Knockback immunity: +21% Maximum life: +34.00 Rings can have magical properties. |
| On fingers | gold ring 'Radiancenight' gold ring 'Radiancenight'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +5 Dex Changes resistances: +3% light Changes damage: +6% light Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Pitchedge the ash longbow Pitchedge the ash longbowRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% darkness Talent mastery: +0.10 Wild-gift / Fungus See invisible: +3 It can be used to regenerate 94 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.06 to 117.19 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Olelar the Unlightreeve (1 def, 0 armour) Olelar the Unlightreeve (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Damage when hit (Melee): 8 darkness / 4 lightning Changes stats: +2 Cun / +2 Dex Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +9% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+5 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Furnaceparry' (4.5-4.95 power, 18 apr, mind damage)vined mindstar 'Furnaceparry' (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances penetration: +5% fire Mental save: +4 (+2 eff.) Maximum psi: +31.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hornet Stingers (18/20, 18-25.2 power, 10 apr) Hornet Stingers (18/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
quiver of ash arrows 'Voidbait' (12/13, 22.5-31.5 power, 7 apr) quiver of ash arrows 'Voidbait' (12/13, 22.5-31.5 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 13 On weapon crit: * wounds the target * cripple the target Damage (Ranged): +4 darkness / +6 bleed / +4 arcane / +10 fire Burst (radius 2) on crit: +8 darkness / +7 fire Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of wind (18/18, 23-32.2 power, 7 apr) quiver of ash arrows of wind (18/18, 23-32.2 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Legolas the Thalore Archer level 12
1st Dusk 122nd year of Ascendancy at 09:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Legolas the Thalore Archer level 16
45th Dusk 122nd year of Ascendancy at 04:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Legolas the Thalore Archer level 15
34th Dusk 122nd year of Ascendancy at 16:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Legolas the Thalore Archer level 10
2nd Flare 122nd year of Ascendancy at 10:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Legolas the Thalore Archer level 10
3rd Flare 122nd year of Ascendancy at 04:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Legolas the Thalore Archer level 13
23rd Dusk 122nd year of Ascendancy at 08:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Legolas the Thalore Archer level 13
25th Dusk 122nd year of Ascendancy at 21:57 see stats
Log
The dark tendrils dissipate.
Subject Z uses Flurry.
Subject Z performs a melee critical strike against Yeek Wayist!
Subject Z performs a melee critical strike against Yeek Wayist!
The shield around Legolas crumbles.
Legolas's aura of power vanishes.
Subject Z strikes Yeek Wayist in the darkness (+12% damage).
Subject Z hits Yeek Wayist for (15 to psi shield), 20 physical, 4 cold, 18 darkness, (20 to psi shield), 27 physical, 8 light, (4 to psi shield), 5 acid, 18 darkness (101 total damage).
Burning from Yeek Wayist hits Subject Z for 12 fire damage.
The dark tendrils dissipate.
Subject Z casts Phase Door.
Talent Steady Shot is ready to use.
Subject Z stops burning.
Legolas shoots!
Legolas uses Steady Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Legolas stops regenerating health quickly.
Legolas uses Steady Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Legolas uses Steady Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Legolas uses Steady Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Legolas deactivates Aim.
