
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Adventurer |
| Level / Exp | 25 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Emorawen the sandworm destroyer at level 17 on the 34th Dusk 122nd year of Ascendancy at 15:07 0 / 8Killed by Neryrin the corrupted acidic digestor at level 21 on the 44th Dusk 122nd year of Ascendancy at 14:11 Killed by Bethoriassra the elven warrior at level 25 on the 74th Dusk 122nd year of Ascendancy at 07:08 Killed by Bethoriassra the elven warrior at level 25 on the 74th Dusk 122nd year of Ascendancy at 10:38 Killed by Belemira the elven warrior at level 25 on the 74th Dusk 122nd year of Ascendancy at 12:33 Killed by elven blood mage at level 25 on the 74th Dusk 122nd year of Ascendancy at 15:28 Killed by Bethoriassra the elven warrior at level 25 on the 74th Dusk 122nd year of Ascendancy at 16:58 Killed by Mayokira the mean looking elven guard at level 25 on the 74th Dusk 122nd year of Ascendancy at 17:11 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 14.815590364709 (base 32) |
| Constitution | 23 (base 22) |
| Magic | 35 (base 17) |
| Willpower | 19 (base 12) |
| Cunning | 80 (base 55) |
Resources
| Mana | 289/289 |
| Equilibrium | 0 |
| Steam | 97/100 |
| Life | -98/552 |
| Psi | 109/109 |
| Stamina | 195/230 |
| Paradox | 310 |
| Healing Factor | 1.4710362694301 |
| Regeneration | 1.3974844559585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 61 |
| Crit Chance | 53% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 61 |
| Crit Chance | 53% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +29% |
| Acid | +11% |
| Fire | +6% |
| Temporal | +3% |
| Cold | +13% |
| Arcane | +8% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +35% |
| Light | +20% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 34 (58.391959798995%) |
| Defense | 56 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 18 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 51%( 70%) |
| All | -4%( 70%) |
| Darkness | + 7%( 70%) |
| Light | -1%( 70%) |
| Temporal | + 8%( 70%) |
| Mind | -4%( 70%) |
| Lightning | + 8%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 1%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 275 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 540 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Munitions | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is out of phase with reality, increasing defense by 11, resist all by 11%, and reducing the duration of detrimental timed effects by 12%. Out of Phase |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 24 and doing 38.67 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| Psionic focus | Zaniblek the ShineroarRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +22 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Changes resistances: +3% light / +5% arcane / +5% all Changes resistances penetration: +10% physical / +7% nature / +10% light Changes damage: +10% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | pouch of dwarven-steel shots 'Fulorain' (26/40, 33-39.6 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 40 Damage (Ranged): +28 mind Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Ammo reloads per turn: +2 Talent granted: +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
| On hands | Delarim the Prismraven (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 arcane Damage when hit (Melee): 8 mind Changes stats: +5 Wil / +6 Mag Changes resistances: +7% arcane Changes resistances penetration: +10% light Changes damage: +12% mind Talent granted: +3 Iron Grip Disarm immunity: +80% Light radius: +2 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | HuregorainCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +7 Mag Grants telepathy: Humanoid/Orc Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloreth the rough leather cap (9 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +1 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +1% Changes resistances: +6% cold Changes damage: +9% physical Allows you to breathe in: water Critical mult.: +3.00% Stamina each turn: +0.20 Maximum life: +30.00 Light radius: +5 A cap made of leather. |
| On feet | Betheldaba the pair of hardened leather boots (6 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +3 Cun / +6 Con Changes resistances penetration: +25% physical Talent granted: +3 Moss Tread Stealth bonus: +6 Physical save: +18 (+9 eff.) Mental save: +18 (+6 eff.) Maximum stamina: +10.00 Healing mod.: +25% A pair of boots made of leather. |
| Tool | Cyrytha (dig speed 18 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +1 Str Changes damage: +6% fire / +6% mind / +3% temporal Critical mult.: +6.00% Mental save: +6 (+2 eff.) Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | CloudgasherInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -2% Effects on melee hit: * 15% chance to daze at end of turn * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +2 Cun / +1 Con Changes resistances: +22% acid Changes damage: +11% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Life regen: +0.70 Hate when firing a critical mind attack: +1.00 Maximum life: +40.00 Maximum hate: +8.00 Healing mod.: +12% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | steel ring 'Betebrelle'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Str / +3 Dex Changes resistances: +26% cold Changes damage: +13% cold Maximum stamina: +25.00 Rings can have magical properties. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | runic dwarven-steel steamgun of true shot Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * shock your foe dealing 27 damage and draining some of their resources Travel speed: +600% Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +11.0% Changes stats: +2 Mag Changes damage: +8% arcane Spellpower: +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Sootmaster of the Blightspawn Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+4 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +10 Cun / -7 Con Changes resistances: +5% acid / +15% fire / +16% cold / +12% lightning Grants telepathy: Dragon Mental save: +9 (+3 eff.) Mindpower: +5 (+2 eff.) Slows Projectiles: +15% A belt that goes around your waist. |
| In off hand | gunslinger's dwarven-steel steamgun of true shot Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon hit: * splashes acid on your target dealing 33 damage and reducing their armor Travel speed: +600% Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +9.0% Changes damage: +10% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | murderer's linen cloak of the voidstalker (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +5% nature / +12% temporal / +11% darkness / +5% cold Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 24 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +24 Defense: +14 (+4 eff.) Fatigue: +1% Damage when hit (Melee): 30 physical Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Kindlemortal the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes damage: +3% fire Grants telepathy: Humanoid/Orc Psi when hit: +0.16 Mindpower: +2 (+1 eff.) Rings can have magical properties. |
Beludaba the EbonyblastRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to blind * 40% chance to inflict 15% damage reduction When wielded/worn: Changes resistances penetration: +15% darkness / +12% physical Changes damage: +12% darkness / +8% physical Slings are used to hurl stones or metal shots at your foes. |
Kheludas the cured leather slingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to cause random gloom Burst (radius 2) on crit: +8 acid When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +25% acid Changes damage: +6% acid Slings are used to hurl stones or metal shots at your foes. |
Obsidianpassion the dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon hit: * 30 arcane resource burn On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +12 nature Burst (radius 1) on hit: +2 darkness Attacks use: 2.0 Steam When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +3 Str / +1 Dex Changes resistances: +6% nature / +3% light Changes resistances penetration: +8% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of true shot Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon hit: * splashes acid on your target dealing 36 damage and reducing their armor Travel speed: +600% Burst (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes stats: +1 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.Fulurand the Smolderjam (8 def, 2 armour, 74.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +3 Mag Changes resistances: +24% cold / +18% fire Grants telepathy: Dragon Talent granted: +3 Block Reduces incoming crit damage: 15.00% Infravision radius: +3 Handheld deflection devices. |
74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Blink Bullet the Doomelf Adventurer level 23
64th Dusk 122nd year of Ascendancy at 20:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Blink Bullet the Doomelf Adventurer level 20
43rd Dusk 122nd year of Ascendancy at 02:26 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Blink Bullet the Doomelf Adventurer level 5
77th Pyre 122nd year of Ascendancy at 14:14 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blink Bullet the Doomelf Adventurer level 23
49th Dusk 122nd year of Ascendancy at 11:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Blink Bullet the Doomelf Adventurer level 10
5th Flare 122nd year of Ascendancy at 06:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Blink Bullet the Doomelf Adventurer level 20
40th Dusk 122nd year of Ascendancy at 03:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Blink Bullet the Doomelf Adventurer level 6
9th Mirth 122nd year of Ascendancy at 04:20 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Blink Bullet the Doomelf Adventurer level 8
1st Flare 122nd year of Ascendancy at 18:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Blink Bullet the Doomelf Adventurer level 21
43rd Dusk 122nd year of Ascendancy at 17:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Blink Bullet the Doomelf Adventurer level 16
30th Dusk 122nd year of Ascendancy at 00:21 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Blink Bullet the Doomelf Adventurer level 25
74th Dusk 122nd year of Ascendancy at 16:58 see stats
Log
Blink Bullet's Fragmentation Shot hits Something for 248 physical, 33 mind, 2 physical, 9 mind, 9 mind, 78 acid (380 total damage).
Blink Bullet's Fragmentation Shot hits Poliyalaith the elven elite warrior for 282 physical, 33 mind, 3 physical (317 total damage).
Blink Bullet's Fragmentation Shot hits Bethoriassra the elven warrior for (26 parried), (56 to psi shield), 20 physical, (10 to psi shield), 6 mind, (1 to psi shield), 0 physical (26 total damage).
Blink Bullet is afflicted by a decrepitude disease!
Poliyalaith the elven elite warrior is no longer invisible.
Bethoriassra the elven warrior is no longer pinned.
Bethoriassra the elven warrior is no longer poisoned.
Bethoriassra the elven warrior is not stunned anymore.
Bethoriassra the elven warrior resists the mind attack!
Blink Bullet reflects damage back to Bethoriassra the elven warrior!
Blink Bullet hits Bethoriassra the elven warrior for 79 reflected, 13 reflected, (19 to psi shield), 7 physical, (3 to psi shield), 2 mind, 26 reflected, 19 reflected (146 total damage).
Bleeding from Blink Bullet hits Poliyalaith the elven elite warrior for 7 physical damage.
Bleeding from Blink Bullet hits Bethoriassra the elven warrior for (8 to psi shield), 3 physical (3 total damage).
Bleeding from Blink Bullet hits Eilinoda the elven guard for 6 physical damage.
Belemira the elven warrior receives 2 healing (6 psi heal).
Bethoriassra the elven warrior's Beyond the Flesh hits Blink Bullet for (79 absorbed), 0 physical, (13 absorbed), 0 fire, (26 absorbed), 0 physical, (19 absorbed), 0 fire (0 total damage).
Blink Bullet casts Haste of the Doomed.
Blink Bullet is out of phase.
Blink Bullet casts Haste of the Doomed.
Bethoriassra the elven warrior casts Phase Door.
Blink Bullet reflects damage back to Mayokira the mean looking elven guard!
Decrepitude Disease from Mayokira the mean looking elven guard hits Blink Bullet for (43 absorbed), 0 blight (0 total damage).
Blink Bullet hits Mayokira the mean looking elven guard for 43 reflected damage.
Mayokira the mean looking elven guard casts Drain.
Mayokira the mean looking elven guard's spell attains critical power!
Your shield crumbles under the damage!
The shield around Blink Bullet crumbles.
Saving done.
Saving game...











































































