The Next To Die the level 5 Halfling Rogue by John Hadley

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity16 (base 13)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-3/169
Stamina112/112
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage21
Accuracy12
Crit Chance16%
APR6
Speed1.00

Offense: Spell

Spellpower8
Crit Chance5%
Speed1

Offense: Mind

Mindpower20.1
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense6.1
Ranged Defense6.1
Fatigue2
Physical Save11.725
Spell Save12.875
Mental Save10.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

failed
active
active
active

Equipment

On fingers
Around neck
In main hand
Around waist
Light source
Cloak
Main armor

Inventory

Achievements

Log

Bleeding from Halfling slinger hits The Next To Die for 4 physical damage.

The Next To Die uses Infusion: Wild.

The Next To Die stops bleeding.

The Next To Die is cured!

The Next To Die lessens the pain.

The Next To Die deactivates Stealth.


Talent Infusion: Regeneration is ready to use.

The Next To Die uses Infusion: Regeneration.

The Next To Die starts regenerating health quickly.

Halfling slinger uses Heave.

The Next To Die resists the knockback!

Halfling slinger uses Inertial Shot.

The Next To Die stands firm!

The Next To Die starts to bleed.

Halfling slinger's Inertial Shot hits
The Next To Die for 7 physical, 4 cold, 5 light, 1 physical (17 total damage).
Bleeding from Halfling slinger hits
The Next To Die for 1 physical damage.

The Next To Die misses Halfling slinger.
Halfling slinger shoots!

Halfling slinger's Shoot hits
The Next To Die for 6 physical, 4 cold, 5 light, 1 physical (16 total damage).
Halfling slinger shoots!

Halfling slinger misses The Next To Die.

The Next To Die feels pain again.

Bleeding from Halfling slinger hits
The Next To Die for 1 physical damage.

Halfling slinger shoots!

Saving game...