
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 38 / 49% |
| Size | big |
| Lifes / Deaths | Killed by cryomancer at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:26 0 / 8Killed by ghoul at level 9 on the 17th Dusk 122nd year of Ascendancy at 10:14 Killed by Urkis, the High Tempest at level 15 on the 27th Dusk 122nd year of Ascendancy at 08:52 Killed by mountain troll thunderer at level 18 on the 30th Dusk 122nd year of Ascendancy at 21:22 Killed by Mirror Challenge of Buzzcow at level 26 on the 44th Dusk 122nd year of Ascendancy at 01:41 Killed by Emobrethra the elven cultist at level 28 on the 45th Dusk 122nd year of Ascendancy at 15:23 Killed by nightmare horror at level 38 on the 61st Dusk 122nd year of Ascendancy at 09:31 Killed by Buzzcow's Inner Demon at level 38 on the 61st Dusk 122nd year of Ascendancy at 11:13 |
Primary Stats
| Strength | 86 (base 50) |
| Dexterity | 30 (base 20) |
| Constitution | 54 (base 34) |
| Magic | 24 (base 10) |
| Willpower | 20 (base 21) |
| Cunning | 86 (base 60) |
Resources
| Life | -338/1380 |
| Steam | 57/100 |
| Healing Factor | 1.7146428571429 |
| Regeneration | 11.573839285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.6645352591004E-13% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 50 |
| Crit Chance | 38% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 50 |
| Crit Chance | 38% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +33% |
| Fire | +33% |
| All | +8% |
Offense: Damage Penetration
| Physical | +29% |
| Fire | +29% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36.63311194709 (48.103448275862%) |
| Defense | 35 |
| Ranged Defense | 39 |
| Fatigue | 39 |
| Physical Save | 39 |
| Spell Save | 35 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 34%( 70%) |
| All | + 4%( 70%) |
| Mind | + 25%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 21%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 37% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 25% |
| Disarm Resistance | 79% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 135% efficiency and cooldown mod of 53%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.9 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Grinding Shield |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | The target is surrounded by a magical steam shield, absorbing 0/252 damage and burning attackers for 42 fire damage before it crumbles. Steam Shield |
| detrimental effect | The target is lost in a nightmare that deals 52.18 mind damage each turn and has a 46% chance to cause a random detrimental effect. Waking Nightmare |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (15). Armor Corroded |
| detrimental effect | The target has been dominated. It is unable to move and has lost 17 armor and 25 defense. Attacks from Nightmare horror gain 50% damage penetration. Dominated |
| detrimental effect | The target is plagued by inner demons and each turn there's a 29% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
Wake up and kill the dreaming horror boss 'Emugann the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 21)You completed the challenge and received: Random Artifact: Dazzleobeisance | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: Random Artifact: Mardurogar (dig speed 36 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19)You completed the challenge and received: Random Artifact: Brightnull (17/17, 34-47.6 power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: Random Artifact: Tugaraneg (9 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37)You completed the challenge and received: Random Artifact: Smearstreak (21/21, 46-55.2 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 16)You completed the challenge and received: Random Artifact: Hellresolve (1 def, 6 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 23)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 26) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 5) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 38)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 6)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 30)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 34) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 35)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 8)Turns left: 42 You completed the challenge and received: Random Artifact: Deepsbloom (3 def, 13 armour) | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 25)Turns left: 27 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 28)Turns left: 2 You completed the challenge and received: Random Artifact: Layyma (34-51 power, 19 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | hateful pouch of dwarven-steel shots of accuracy (20/20, 29.5-35.4 power, 3 apr)3.0 T3 shot ammo [Ego+] Master/Psionic Power 29.5 - 35.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Acc +6 Apr +3 Crit +5.0% Capacity 20 Ranged+ +11 darkness Against +8% Living Shots are used with slings to pummel your foes to death. |
| Light source | Berevor the Jetwar2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +12% acid +3% cold +3% darkness Max.HP +41.00 Confus- +15% Teleport- +25% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+5 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
| Tool | Bodig (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +4 Resists +6% blight +12% cold +9% temporal ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Eremolin'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +8 Resists +6% lightning +6% cold +9% mind Poison- +15% Pinning- +15% Stun/Frz- +5% Rings can have magical properties. |
| On fingers | Scaldstar the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +6% light +3% fire +18% nature +5% arcane Spell.save +15 (+7 eff.) Max.HP +26.00 Disarm- +29% Pinning- +29% Knockbk- +30% Rings can have magical properties. |
| Around neck | Dazzleobeisance0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Mag +2 Wil +2 Cun +1 Con +5 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue -2% Resists +13% mind +3% light Unseen.red 11% Confus- +22% ---------- misc Light +1 Telepathy Dragon Amulets can have magical properties. |
| In main hand | Ulferim the stralite steamsaw (41.5-62.25 power, 19 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 41.5 - 62.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Melee+ +4 acid Uses 1.0 Steam While equipped: dps ---------- Melee Ret 16 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +9% acid +9% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Generate a personal shield that absorbs up to 252 damage and damages attackers striking the wearer for 42 fire damage while it lasts (based on Cunning). Uses 24 power out of 2/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In off hand | corrosive stralite steamsaw of massacre (40-60 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: Stats +3 Con dps ---------- On Melee Ret: * 12% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +12% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+6 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Iron Mail of Bloodletting (2 def, 20 armour) 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 40 physical ----- def ----- Armour +20 Defense +2 (+1 eff.) Fatigue +13% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
regeneration infusion of the duelist (heal 228 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
controlled phase door rune (range 7)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 7. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1076% regen over 10 turns; 54 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1076% for 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 10; dur 19; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 22) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+4 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+3 eff.) Unleash a destructive wail, destroying terrain and dealing 428.26 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Betedalaith the Oakire0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Res.pen +10% nature Acc +7 (+3 eff.) Melee Ret 4 arcane 16 nature ----- def ----- Resists +9% nature +5% arcane Rings can have magical properties. |
Torurin the Smearswift0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% nature Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
blazebringer's stralite battleaxe of erosion (45-67.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 nature +16 temporal On Crit.r2 +17 fire While equipped: dps ---------- All.spd +6% Res.pen +17% fire Massive two-handed battleaxes. |
flaming stralite dagger (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 27.5 - 35.8 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +9 fire Sharp, short and deadly. |
plaguebringer's stralite dagger (31.5-40.95 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Power 31.5 - 41.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 8% chance to disease While equipped: ----- def ----- Disease- +16% Sharp, short and deadly. |
Kindlekill the voratun greatmaul (84-126 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 84.0 - 126.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: dps ---------- Spell.crit +3% Melee Ret 12 light ----- def ----- Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Massive two-handed mauls. |
chilling stralite greatmaul of crippling (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +20 cold On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Massive two-handed mauls. |
chilling stralite greatmaul of vileness (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +23 blight +28 cold On Hit: * 7% chance to disease Massive two-handed mauls. |
voratun greatmaul of massacre (86.5-129.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Master Power 86.5 - 129.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
acidic dwarven-steel greatsword of crippling (38.5-61.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 38.5 - 61.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 acid On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
inquisitor's stralite greatsword (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 28 arcane resource burn On Crit: * burns latent spell energy Massive two-handed swords. |
thought-forged stralite greatsword of massacre (62-99.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master/Psionic Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Hit: * 23% chance to cause random gloom While equipped: Stats +6 Cun +3 Wil Massive two-handed swords. |
truestriking stralite greatsword of daylight (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 light Against +16% Undead While equipped: dps ---------- Res.pen +10% physical Acc +14 (+5 eff.) Apr +13 Massive two-handed swords. |
warbringer's stralite greatsword (50.5-80.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 50.5 - 80.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% Massive two-handed swords. |
ranger's elven-wood longbow of lightning4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +14 lightning While equipped: Stats +6 Dex dps ---------- Dmg.mod +23% lightning Longbows are used to shoot arrows at your foes. |
Falodin the voratun longsword (42.5-59.5 power, 12 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +5.0% Atk.spd 100% On Hit.r1 +13 fire On Hit: * 20% chance to torment the target While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Dmg.mod +12% physical Res.pen +26% mind +5% darkness Acc +11 (+4 eff.) ---------- misc Stam/ret +1.90 Sharp, long, and deadly. |
manaburning stralite longsword (32-44.8 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Disrupt Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 15 arcane resource burn Sharp, long, and deadly. |
chilling stralite mace of vileness (35.5-49.7 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 blight +10 cold On Hit: * 10% chance to disease Blunt and deadly. |
glacial stralite mace of massacre (45-63 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +13 ice While equipped: dps ---------- Res.pen +9% cold ----- def ----- Armour +6 Blunt and deadly. |
stralite mace of corruption (36-50.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target Blunt and deadly. |
Dazzlerebel (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 temporal On Hit: * 40% chance to blind While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% acid Res.pen +10% light ----- def ----- Resists +12% light +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.50 Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of resolve (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +10 (+4 eff.) ----- def ----- Phys.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted elven-wood magestaff (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% arcane On Hit (Melee): * 10% chance to disease ---------- misc Vim/s.crit +2.00 Max.vim +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +18 (+9 eff.) Melee+ 20 fire Dmg.mod +25% darkness ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of invocation (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+7 eff.) S.pwr/crit +6 Dmg.mod +20% acid ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 31.71 to 38.05 acid damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Emelille4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Random Unique] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +8.0% Dmg.mod +9% mind +13% physical Res.pen +15% mind +12% physical Acc +11 (+4 eff.) ----- def ----- Heal/summ +20 ---------- misc Hate/m.crit +1.00 Masteries +0.10 Wild-gift/Fungus Regenerate 78 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of fire4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +11 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +15% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Polutta (37-55.5 power, 19 apr)3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 37.0 - 55.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +12% fire Phys.save +6 (+2 eff.) Blind- +15% Knockbk- +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking stralite steamsaw of purging (29.5-44.25 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Nature/Disrupt/Steamtech Power 29.5 - 44.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +78 Melee+ +8 nature On Hit: * 25% chance to remove a magical effect Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 lightning Melee Ret 17 lightning ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming orite trident of paradox (39.5-63.2 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Arcane Power 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +14 temporal On Hit.r1 +14 fire While equipped: dps ---------- Melee Ret 20 temporal ----- def ----- Resists +17% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming orite trident of projection (38.5-61.6 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Arcane/Psionic Power 38.5 - 61.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit.r1 +23 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing stralite waraxe of the mystic (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.pwr +9 (+4 eff.) One-handed war axes. |
blazebringer's voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +15 fire While equipped: dps ---------- All.spd +1% Res.pen +8% fire One-handed war axes. |
stralite waraxe of persecution (29-40.6 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Disrupt Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +4 Wil One-handed war axes. |
thunderous steel waraxe of rage (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Nature/Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 10% chance to daze at end of turn While equipped: Stats +4 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Dmg.mod +7% physical Res.pen +7% lightning Acc +7 (+3 eff.) ---------- misc Stam/ret +1.00 One-handed war axes. |
truestriking dwarven-steel waraxe of corruption (18.5-25.9 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 9% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +8% physical Acc +8 (+3 eff.) Apr +10 One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
focusing cashmere robe of nature (+22%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Dmg.mod +15% nature ----- def ----- Defense +2 (+1 eff.) Resists +22% nature ---------- misc Mana/turn +0.18 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of protection (7 def, 3 armour)2.0 T4 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) ----- def ----- Armour +3 Defense +7 (+3 eff.) Phys.save +23 (+8 eff.) Spell.save +19 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 40.45 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
bladed dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Apr +6 Melee Ret 7 physical ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 434.7 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather hat of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +8 (+4 eff.) A hat made of leather. Very stylish. |
spiked voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +7 Str dps ---------- Melee Ret 15 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +14% darkness +10% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +14% light +18% darkness A suit of armour made of leather. |
rejuvenating drakeskin leather armour of stability (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +8% physical Phys.save +16 (+6 eff.) HP.reg +3.80 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Daimirofang the Foglash (7 def, 24 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 12 acid 14 fire Dmg.mod +3% darkness Melee Ret 12 acid 27 fire 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +24 Defense +7 (+3 eff.) Fatigue +26% Resists +32% acid +9% physical +18% cold +37% fire +8% lightning ---------- misc Breathe water A suit of armour made of metal plates. |
Turondur (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Res.pen +5% blight ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +5% physical +11% darkness +15% cold Max.HP +40.00 HP.reg +1.00 Heal.mod +14% ---------- misc Mana/s.crit +3.00 Light +1 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +5 Block This rugged stone shield flickers with bursts of pitch black flame. |
Buchik (10 def, 2 armour, 139.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Res.pen +15% blight Melee Ret 4 physical 16 temporal ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +24% lightning +16% temporal +14% light +15% darkness Spell.save +30 (+12 eff.) ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (291) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+8 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
acidic steel shield of reflection (6 def, 2 armour, 42 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Arcane/Nature While equipped: dps ---------- Melee+ 6 acid Melee Ret 14 acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +14% light +13% darkness ---------- misc Talents +2 Block Handheld deflection devices. |
crackling stralite shield of crushing (10 def, 2 armour, 140.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego++] Arcane/Master While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) On Melee Ret: * 14% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +14% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
reinforced voratun shield of temporal resistance (+12%) (12 def, 10 armour, 262.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +12 (+5 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +12% temporal ---------- misc Talents +5 Block Handheld deflection devices. |
acidic quiver of elven-wood arrows (21/21, 44.5-62.3 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane Power 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 21 Ranged+ +18 acid On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Loamstriker (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +21% nature +12% fire Res.pen +10% nature +15% fire Melee Ret 20 fire On Hit (Melee): * Slows global speed by 30% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 462.84 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
amazing healing salve [power 310] amazing healing salve [power 310]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 310 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Smearstreak (21/21, 46-55.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Master/Psionic Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Ranged+ +18 darkness +13 bleed +4 nature Against +13% Living On Hit.r1 +4 lightning +4 nature On Crit.r2 +8 lightning On Hit: * Slows global speed by 20% * 40% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing Shots are used with slings to pummel your foes to death. |
insidious pouch of voratun shots of wind (18/18, 53-63.6 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Nature Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 18 Proj.spd +200% Ranged+ +56 insidious poison On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
quick stralite torque of mindblast [power 161] (4 cooldown)2.0 T4 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 6 beam dealing 86.94 to 173.88 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of kinetic psionic shield 'Eilinarikira' [power 165] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Acc +2 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +4 Resists +2% physical HP.reg +0.40 ---------- misc Talents +6 Silence Cooldown Silence -2 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 165 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
natural elven-wood totem of thorny skin [power 52] (20 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 52 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Buzzcow the Whitehoof Sawbutcher level 16
28th Dusk 122nd year of Ascendancy at 18:09 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Buzzcow the Whitehoof Sawbutcher level 17
29th Dusk 122nd year of Ascendancy at 17:42 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Buzzcow the Whitehoof Sawbutcher level 21
36th Dusk 122nd year of Ascendancy at 11:04 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Buzzcow the Whitehoof Sawbutcher level 32
52nd Dusk 122nd year of Ascendancy at 00:19 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Buzzcow the Whitehoof Sawbutcher level 13
22nd Dusk 122nd year of Ascendancy at 06:23 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Buzzcow the Whitehoof Sawbutcher level 22
38th Dusk 122nd year of Ascendancy at 19:56 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Buzzcow the Whitehoof Sawbutcher level 31
50th Dusk 122nd year of Ascendancy at 04:43 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Buzzcow the Whitehoof Sawbutcher level 10
17th Dusk 122nd year of Ascendancy at 16:11 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Buzzcow the Whitehoof Sawbutcher level 20
34th Dusk 122nd year of Ascendancy at 10:21 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Buzzcow the Whitehoof Sawbutcher level 30
48th Dusk 122nd year of Ascendancy at 14:52 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Buzzcow the Whitehoof Sawbutcher level 30
49th Dusk 122nd year of Ascendancy at 08:11 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Buzzcow the Whitehoof Sawbutcher level 26
44th Dusk 122nd year of Ascendancy at 02:48 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Buzzcow the Whitehoof Sawbutcher level 29
47th Dusk 122nd year of Ascendancy at 03:29 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Buzzcow the Whitehoof Sawbutcher level 19
34th Dusk 122nd year of Ascendancy at 09:39 see stats
Log
Buzzcow performs a melee critical strike against Nightmare horror!
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Buzzcow is not stunned anymore.
Buzzcow speeds up.
Buzzcow uses Furnace Vent.
Buzzcow's tinker attains critical power!
Your shield crumbles under the damage!
Tempest of Metal misses Buzzcow's Inner Demon.
Tempest of Metal performs a melee critical strike against Nightmare horror!
Tempest of Metal performs a melee critical strike against Nightmare horror!
Your shield crumbles under the damage!
Tempest of Metal performs a melee critical strike against Buzzcow's Inner Demon!
Buzzcow's Inner Demon slows down.
Your shield crumbles under the damage!
Tempest of Metal misses Buzzcow's Inner Demon.
Tempest of Metal performs a melee critical strike against Buzzcow's Inner Demon!
Your shield crumbles under the damage!
Tempest of Metal performs a melee critical strike against Buzzcow's Inner Demon!
Your shield crumbles under the damage!
Buzzcow misses Nightmare horror.
Your shield crumbles under the damage!
Buzzcow slows down.
Buzzcow's Inner Demon speeds up.
Buzzcow's Inner Demon uses Furnace Vent.
Your shield crumbles under the damage!
Tempest of Metal performs a melee critical strike against Buzzcow!
Your shield crumbles under the damage!
Saving game...





































































































































