












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Sawbutcher |
| Level / Exp | 19 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Emildaba the rattlesnake at level 5 on the 6th Mirth 122nd year of Ascendancy at 07:32 0 / 7Killed by Islolaith the ghoul at level 9 on the 2nd Summertide 122nd year of Ascendancy at 20:28 Killed by Islobrema the red crystal at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:44 Killed by Xilaith the lumberjack at level 11 on the 12nd Dusk 122nd year of Ascendancy at 23:18 Killed by Zubinne the skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 10:03 Killed by Saluwyn the giant army ant at level 18 on the 70th Haze 122nd year of Ascendancy at 04:34 Killed by Arassra the grizzly bear at level 19 on the 71st Haze 122nd year of Ascendancy at 13:58 |
Primary Stats
| Strength | 47 (base 26) |
| Dexterity | 46 (base 16) |
| Constitution | 22 (base 17) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 55 (base 47) |
Resources
| Life | -515/590 |
| Steam | 93/100 |
| Healing Factor | 1.44375 |
| Regeneration | 4.6921875000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +154.12037276861% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 39 |
| Crit Chance | 26% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 39 |
| Crit Chance | 26% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +6% |
| Arcane | +3% |
| Nature | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 27 |
| Ranged Defense | 31 |
| Fatigue | 22 |
| Physical Save | 35 |
| Spell Save | 9 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 50%( 70%) |
| All | 0%( 70%) |
| Lightning | + 26%( 70%) |
| Darkness | + 11%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 5% |
| Silence Resistance | 25% |
| Bleed Resistance | 100% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 5% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.6 steam per turn. Can be activated for an instant burst of 33 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 99%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 92%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.7 steam per turn. Can be activated for an instant burst of 29 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Saw Wheels |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrita (9 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +2 (+0 eff.) ----- def ----- Armour +1 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Fatigue -4% Phys.save +6 (+3 eff.) Die.at -60.00 life Heal.mod +5% ---------- misc Max.enc +23 A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Eilinalewyn' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 12 mind ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +15% cold +11% light +11% darkness Blind- +5% Cut- +5% Disarm- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Arthorain the Dourspitter (0 def, 3 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +3 Dex ----- def ----- Armour +3 Max.HP +10.00 HP.reg +1.20 ---------- misc Stam/turn +0.50 Max.stam +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Firerazor' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Melee Ret 12 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning +15% fire +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hakalthoreran the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +10% lightning Acc +6 (+2 eff.) ----- def ----- Resists +20% lightning +2% physical HP.reg +1.80 Stun/Frz- +24% ---------- misc Stam/turn +0.20 Rings can have magical properties. |
| On fingers | Silemira the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Con dps ---------- Res.pen +20% physical ----- def ----- Phys.save +20 (+8 eff.) Die.at -60.00 life Silence- +25% ---------- misc Stam/turn +0.40 Mana/turn +0.10 Max.stam +10.00 Rings can have magical properties. |
| Around neck | clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
| In main hand | Glarewoe (22-33 power, 14 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +40 On Hit: * 40% chance to blind Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Crit.mult +13.00% Melee+ 6 lightning 7 acid Dmg.mod +6% light Apr +8 Melee Ret 12 lightning 12 light 11 acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Coalpassion (21-31.5 power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 On Hit: * 20% chance to inflict 15% damage reduction Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +17% fire +3% temporal +15% cold Mind.save +6 (+3 eff.) Pinning- +5% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Uruchik' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +3 Mag ----- def ----- Defense +1 (+0 eff.) Resists +12% mind Max.HP +33.00 ---------- misc Light +1 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Getarain' (2 def, 10 armour)9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Melee+ 6 fire Ranged+ 6 fire Dmg.mod +3% arcane ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +14% physical +11% mind +11% fire Mind.save +24 (+9 eff.) A suit of armour made of leather. |
Inventory
insidious poison infusion of the titan (7 nature damage, 26% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 7.26 nature damage per turn for 7 turns, and reducing the target's healing received by 26%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Berurath the Hellstitan0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +10% fire ----- def ----- Resists +13% fire +12% darkness +14% cold Amulets can have magical properties. |
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% cold +12% fire Amulets can have magical properties. |
Skyfear0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% lightning Res.pen +15% lightning Melee Ret 20 lightning ----- def ----- Resists +22% acid +12% lightning Rings can have magical properties. |
arcing steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.5 - 15.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
balanced dwarven-steel dagger of erosion (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 17.0 - 22.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 nature +6 temporal While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Sharp, short and deadly. |
steel dagger (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.0 - 15.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Carriongrit the dwarven-steel greatsword (39.5-63.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Psionic Power 39.5 - 63.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% mind +10% nature +10% arcane +12% darkness Melee Ret 12 nature ----- def ----- Resists +5% arcane +10% all Massive two-handed swords. |
balanced steel longsword of erosion (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 nature +7 temporal While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +22% Sharp, long, and deadly. |
steel longsword of vileness (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 blight On Hit: * 12% chance to disease Sharp, long, and deadly. |
arcing steel mace (16-22.4 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Blunt and deadly. |
horrifying thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 8.0 - 8.8 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% mind +5% darkness Melee Ret 2 mind 5 darkness ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ce'Nytta the Strikeblow (14.5-21.75 power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam While equipped: Stats +3 Wil dps ---------- Melee+ 6 cold Res.pen +10% lightning Melee Ret 12 ice 8 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +0% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel waraxe (15.5-21.7 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
thick linen cloak of Eldoral (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderstreak the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness ----- def ----- Armour +7 Fatigue +2% Resists +6% darkness +21% lightning ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blastwell (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% light Melee Ret 20 lightning ----- def ----- Armour +1 Fatigue +1% Resists +27% lightning +8% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
Offalonslaught (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% Resists +18% acid +9% nature +11% light +11% darkness A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+11 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Vorewen (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Res.pen +15% physical ----- def ----- Armour +1 Fatigue +1% Phys.save +24 (+9 eff.) A hat made of leather. Very stylish. |
Olekan (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +16% cold +6% arcane +18% fire Spell.save +10 (+10 eff.) Cut- +5% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
spiked cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +17% cold A suit of armour made of leather. |
spiked steel plate armour (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% A suit of armour made of metal plates. |
steel shield (6 def, 2 armour, 39 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
Kitir the quiver of ash arrows (13/13, 20-28 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 13 Ranged+ +27 insidious poison On Hit: * Slows global speed by 40% * 40 arcane resource burn Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
439 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 129 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Neragamina the Flameriver (17/17, 14.5-17.4 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +26 fire On Hit.r1 +16 fire On Crit.r2 +19 fire Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Festerwhisper' (20/20, 21-25.2 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +7 Apr +2 Crit +4.5% Capacity 20 Ranged+ +8 nature On Hit.r1 +4 nature On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Issosta the Skeleton Sawbutcher level 11
12nd Dusk 122nd year of Ascendancy at 23:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Issosta the Skeleton Sawbutcher level 18
69th Haze 122nd year of Ascendancy at 18:20 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Issosta the Skeleton Sawbutcher level 10
2nd Summertide 122nd year of Ascendancy at 22:41 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Issosta the Skeleton Sawbutcher level 16
46th Dusk 122nd year of Ascendancy at 18:14 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Issosta the Skeleton Sawbutcher level 18
69th Haze 122nd year of Ascendancy at 21:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Issosta the Skeleton Sawbutcher level 11
3rd Flare 122nd year of Ascendancy at 06:30 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Issosta the Skeleton Sawbutcher level 18
69th Haze 122nd year of Ascendancy at 23:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Issosta the Skeleton Sawbutcher level 11
29th Dusk 122nd year of Ascendancy at 06:26 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Issosta the Skeleton Sawbutcher level 18
70th Haze 122nd year of Ascendancy at 04:34 see stats
Log
Arassra the grizzly bear hits Issosta for 123 physical damage.
Issosta hits Arassra the grizzly bear for 4 lightning, 4 light, 3 fire, 4 acid, 2 mind (18 total damage).
Issosta activates Saw Wheels.
You are unable to move!
You are unable to move!
Burning from Issosta hits Arassra the grizzly bear for 7 fire damage.
Arassra the grizzly bear uses Disarm.
Issosta is not dazed anymore.
Issosta is disarmed!
Arassra the grizzly bear hits Issosta for 0 physical damage.
Issosta hits Arassra the grizzly bear for 4 lightning, 4 light, 3 fire, 4 acid, 4 mind (20 total damage).
Burning from Issosta hits Arassra the grizzly bear for 13 fire damage.
Arassra the grizzly bear uses Knockback.
Issosta is dazed!
Issosta resists the knockback!
Arassra the grizzly bear hits Issosta for 171 physical damage.
Issosta hits Arassra the grizzly bear for 4 lightning, 4 light, 3 fire, 4 acid, 4 mind (20 total damage).
You are unable to move!
You are unable to move!
Arassra the grizzly bear stops burning.
Arassra the grizzly bear spits acid!
Issosta is not dazed anymore.
Arassra the grizzly bear hits Issosta for 99 acid damage.
You pickup 0.50 gold pieces.
Arassra the grizzly bear uses Stunning Blow.
Saving game...




















































































