Rein Day of Blood Moor the level 8 Cornac Summoner by Dr.Gagonblood

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity15 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower27 (base 26)
Cunning24 (base 20)

Resources

Life176/176
Equilibrium0
Healing Factor1.1081699895654
Regeneration0.27704249739136

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy28
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy28
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower26.25
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense13.75
Ranged Defense13.75
Fatigue3
Physical Save7
Spell Save13.65
Mental Save28.200622765568

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Rein Day of Blood Moor the Cornac Summoner level 5
79th Pyre 122nd year of Ascendancy at 00:06
see stats

Log

You don't see how to get there...

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Rein Day of Blood Moor wears (replacing
resilient linen cloak (1 def, 0 armour)): thick linen cloak of the Shaloren (1 def, 5 armour).

Rein Day of Blood Moor wears:
clarifying linen wizard hat of frost (+15%) (1 def, 0 armour).

Rein Day of Blood Moor wears:
marksman's steel ring.

You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure ailments [power 1] (14 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 14.5-17.4 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 3.10 gold from the transmogrification of
cruel elm magestaff of power (10-12 power, 2 apr, arcane element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, physical element).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Rein Day of Blood Moor meditates on nature.