










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 34 / 69% |
| Size | big |
| Lifes / Deaths | Killed by orc warrior at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 18:04 / 2Killed by icy orc wyrmic at level 34 on the 44th Haze 123rd year of Ascendancy at 09:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 126 (base 60) |
| Dexterity | 62 (base 50) |
| Constitution | 45 (base 31) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 13) |
| Cunning | 15 (base 10) |
Resources
| Life | -52/1338 |
| Stamina | 192/199 |
| Equilibrium | 0 |
| Healing Factor | 1.7341860465116 |
| Regeneration | 20.543432304422 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 24.097534654637 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 51 |
| Crit Chance | 22% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +14% |
| Darkness | +14% |
Defense: Base
| Armour (hardiness) | 63.549886627657 (93.924050632911%) |
| Defense | 40 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 32 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 2%( 70%) |
| Cold | + 36%( 70%) |
| All | -3%( 70%) |
| Darkness | + 59%( 70%) |
| Light | + 17%( 70%) |
| Lightning | + 17%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Disarm Resistance | 85% |
| Bleed Resistance | 50% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -893 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 10 turns. While Heroism is active, you will only die when reaching -497 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Cannot heal higher than 786 life. Blood Lock |
| detrimental effect | The target is cursed, reducing all resistances by 31%. Curse of Vulnerability |
| beneficial effect | Each melee blow landed has a 51% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| beneficial effect | You gain 75% resistance against acid. Resolve |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
| detrimental effect | The target's armour and saves are broken, reducing them by 21. Sunder Armour |
| beneficial effect | The target is recovering 48 life each turn. Recovery |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by green jelly. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell) | done |
You failed to protect the lost warrior from death by Mayulle the temporal stalker. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by poison ooze. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton master archer. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 290. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +5% blight +3% all Spell.save +8 (+4 eff.) HP.reg +2.70 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Abysscast the voratun helm (7 def, 13 armour)3.0 T5 head armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +6% all +9% fire Phys.save +14 (+5 eff.) Heal/summ +40 ---------- misc Equi/ret +0.24 Hate/m.crit +5.00 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets of the verdant (0 def, 2 armour)1.5 T3 hands armor [Ego+] Disrupt While equipped: ----- def ----- Armour +2 Resists +9% blight +9% darkness +5% arcane Affinity +7% nature Spell.save +11 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Chamulin' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +6 Mag +3 Cun dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 Infravis +3 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +25% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
| On fingers | mule's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +22.00 Disarm- +32% Pinning- +24% Knockbk- +28% ---------- misc Max.enc +29 Rings can have magical properties. |
| Around neck | starlit stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% light +10% darkness Heal.mod +19% Blind- +28% Cut- +50% Heal: Puts all charms on 35 cooldown Level 0.8 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 117 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | voratun waraxe 'Xuseth' (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +39 insidious poison +11 nature +8 acid On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Crit.mult +10.00% Res.pen +14% physical Acc +11 (+4 eff.) Apr +10 ----- def ----- Mind.save +6 (+3 eff.) Heal/summ +40 ---------- misc Hate/m.crit +2.00 One-handed war axes. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | elven-silk cloak 'Dazzlebraze' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +18% darkness Res.pen +14% darkness ----- def ----- Defense +3 (+1 eff.) Fatigue -3% Resists +16% darkness +1% physical +6% light +6% nature Phys.save +8 (+3 eff.) Stealth +14 Max.HP +86.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened stralite plate armour of the dragon (7 def, 21 armour)17.0 T4 massive armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +21 Defense +7 (+2 eff.) Fatigue +26% Resists +16% acid +15% physical +18% cold +19% fire +19% lightning Disarm- +28% Stun/Frz- +28% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
heroism infusion (+5 for 9 turns, die at -324)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -324 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (300% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (486% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (590% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 219 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
mule's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Fatigue -7% Resists +24% lightning ---------- misc Max.enc +26 Rings can have magical properties. |
mule's stralite ring of nature (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +14% nature ----- def ----- Fatigue -6% Resists +28% nature ---------- misc Max.enc +27 Rings can have magical properties. |
titan's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +6 (+2 eff.) Rings can have magical properties. |
throat-seeking elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +11 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +14.0% Res.pen +14% nature Acc +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
warbringer's stralite longsword of disruption (30.5-42.7 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Disrupt/Master Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Against +7% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +26% Sharp, long, and deadly. |
glacial stralite waraxe of massacre (37-51.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +25 ice While equipped: dps ---------- Res.pen +8% cold ----- def ----- Armour +6 One-handed war axes. |
thunderous voratun waraxe of amnesia (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 18% chance to daze at end of turn * 25% chance to put talents on cooldown While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +2 Cun +1 Con dps ---------- Res.pen +9% lightning One-handed war axes. |
Shadowparry1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +9 Str +2 Dex +4 Wil +4 Cun +4 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% lightning +9% temporal +9% darkness +6% light Phys.save +20 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save +13 (+7 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +16 Infravis +4 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +11% physical +5% cold +13% fire ----- def ----- Defense +5 (+2 eff.) Resists +16% acid +14% physical +10% cold +12% fire ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
defender's dwarven-steel helm of might (6 def, 10 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +4% Resists +4% all Phys.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stralite shield 'Moruivon' (10 def, 2 armour, 42.5-51 power, 135.5 block)7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Apr +2 Crit +4.5% Block +136 While equipped: Stats +4 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +21% cold Max.HP +112.00 ---------- misc Talents +4 Block Handheld deflection devices. |
63 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 256.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of mindblast [power 249] (23/6 cooldown)2.0 T4 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 6 beam dealing 124.50 to 249.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Condor the Thalore Bulwark level 26
48th Regrowth 123rd year of Ascendancy at 16:42 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Condor the Thalore Bulwark level 25
42nd Regrowth 123rd year of Ascendancy at 17:07 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Condor the Thalore Bulwark level 18
4th Allure 123rd year of Ascendancy at 21:09 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Condor the Thalore Bulwark level 30
17th Pyre 123rd year of Ascendancy at 06:51 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Condor the Thalore Bulwark level 29
13rd Pyre 123rd year of Ascendancy at 19:03 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Condor the Thalore Bulwark level 12
71st Dusk 122nd year of Ascendancy at 00:54 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Condor the Thalore Bulwark level 28
10th Pyre 123rd year of Ascendancy at 02:33 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Condor the Thalore Bulwark level 19
11st Regrowth 123rd year of Ascendancy at 13:45 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Condor the Thalore Bulwark level 15
30th Haze 122nd year of Ascendancy at 22:46 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Condor the Thalore Bulwark level 20
23rd Regrowth 123rd year of Ascendancy at 20:03 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Condor the Thalore Bulwark level 32
24th Dusk 123rd year of Ascendancy at 10:25 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Condor the Thalore Bulwark level 27
72nd Regrowth 123rd year of Ascendancy at 04:18 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Condor the Thalore Bulwark level 32
20th Dusk 123rd year of Ascendancy at 11:46 see stats
Level 10 (Roguelike)
Got a character to level 10.By Condor the Thalore Bulwark level 10
10th Mirth 122nd year of Ascendancy at 06:44 see stats
Level 20 (Roguelike)
Got a character to level 20.By Condor the Thalore Bulwark level 20
13rd Regrowth 123rd year of Ascendancy at 03:51 see stats
Level 30 (Roguelike)
Got a character to level 30.By Condor the Thalore Bulwark level 30
16th Pyre 123rd year of Ascendancy at 05:46 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Condor the Thalore Bulwark level 12
16th Dusk 122nd year of Ascendancy at 21:22 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Condor the Thalore Bulwark level 25
42nd Regrowth 123rd year of Ascendancy at 16:53 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Condor the Thalore Bulwark level 29
10th Pyre 123rd year of Ascendancy at 08:30 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Condor the Thalore Bulwark level 33
39th Haze 123rd year of Ascendancy at 07:59 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Condor the Thalore Bulwark level 10
1st Summertide 122nd year of Ascendancy at 05:48 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Condor the Thalore Bulwark level 27
72nd Regrowth 123rd year of Ascendancy at 04:55 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Condor the Thalore Bulwark level 17
63rd Haze 122nd year of Ascendancy at 23:18 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Condor the Thalore Bulwark level 10
5th Flare 122nd year of Ascendancy at 04:01 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Condor the Thalore Bulwark level 14
24th Haze 122nd year of Ascendancy at 22:26 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Condor the Thalore Bulwark level 31
17th Dusk 123rd year of Ascendancy at 07:09 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Condor the Thalore Bulwark level 17
63rd Haze 122nd year of Ascendancy at 07:35 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Condor the Thalore Bulwark level 26
44th Regrowth 123rd year of Ascendancy at 10:40 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Condor the Thalore Bulwark level 17
45th Haze 122nd year of Ascendancy at 04:51 see stats
Unstoppable (Roguelike)
Returned from the dead.By Condor the Thalore Bulwark level 25
42nd Regrowth 123rd year of Ascendancy at 18:04 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Condor the Thalore Bulwark level 23
39th Regrowth 123rd year of Ascendancy at 03:45 see stats
Log
Orc necromancer casts Invoke Darkness.
Orc necromancer's spell attains critical power!
Condor is invigorated by the attack!
Orc blood mage casts Rune: Acid Wave.
Condor's mind surges with critical power!
Condor is invigorated by the attack!
Treant is disarmed!
Orc soldier is disarmed!
Orc soldier shrugs off the effect 'Disarmed'!
Orc soldier is disarmed!
Orc necromancer slows down.
Orc necromancer leeches life from Condor!
Something steals life from Animated blood!
Something steals life from Orc necromancer!
Orc necromancer hits Condor for 268 darkness damage.
Insidious Poison from Condor hits Icy orc wyrmic for 6 nature damage.
Orc necromancer receives 55 healing from Condor.
Something receives 20 healing from Animated blood.
Something receives 16 healing from Orc necromancer.
Orc blood mage hits Condor for 152 acid damage.
Orc blood mage hits Orc soldier for 172 acid damage.
Orc blood mage hits Orc soldier for 172 acid damage.
Orc blood mage hits Icy orc wyrmic for 172 acid damage.
Orc blood mage hits Treant for 103 acid damage.
Orc blood mage hits Orc soldier for 172 acid damage.
Something hits Animated blood for 103 blight damage.
Something hits Orc necromancer for 86 blight damage.
Icy orc wyrmic uses Ice Claw.
Icy orc wyrmic roars triumphantly.
Saving game...

































































































