Flamme the level 1 Shalore Alchemist by ru2dvs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp1 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution16 (base 13)
Magic20 (base 18)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life114/114
Mana90/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save14.4
Spell Save11.9
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On fingers
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Flamme activates Flame Infusion.

Talent Throw Bomb is ready to use.

Flamme picks up (f.):
woodsman's iron pickaxe (dig speed 40 turns).

Flamme picks up (c.):
iron battleaxe (15-22.5 power, 1 apr).
Talent Dig is ready to use.

Flamme casts Throw Bomb.

Flamme hits Green ooze for 24 fire damage.
Flamme hits White worm mass for 24 fire damage.
Flamme hits White worm mass for 24 fire damage.
Flamme killed White worm mass!
Flamme killed White worm mass!
Flamme killed Green ooze!

Talent Throw Bomb is ready to use.

Flamme picks up (d.):
nature's mossy mindstar (3-3.3 power, 12 apr, nature damage).

Flamme picks up (d.):
flaming iron dagger (10-13 power, 5 apr).

Flamme picks up (f.):
mighty rough leather sling.

Flamme picks up (i.):
iron waraxe of erosion (11.5-16.1 power, 2 apr).

Saving game...

Saving done.

Flamme deactivates Flame Infusion.