Nnstrla the level 2 Cornac Anorithil by fredfredderson

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAnorithil
Level / Exp2 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life102/102
Positive33/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.455249264669%
Spell+3.0550286754559%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed0.97035536533519

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save19
Mental Save8

Defense: Resistances

Acid+ 12%( 70%)
Cold+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You pickup 0.40 gold pieces.
Nnstrla picks up (f.):
coral trident (14-22 power, 6 apr).
Nnstrla stops regenerating health quickly.

Talent Searing Light is ready to use.

Talent Infusion: Regeneration is ready to use.

Talent Infusion: Wild is ready to use.

Ran for 7 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 7 turns (stop reason: didn't move).


Nnstrla picks up (k.):
rough leather cap (0 def, 1 armour).

Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).