Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 36 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 15 on the 23rd Haze 122nd year of Ascendancy at 08:04 / 25Killed by multi-hued drake hatchling at level 16 on the 24th Haze 122nd year of Ascendancy at 18:16 Killed by Polotira the blue ooze at level 18 on the 38th Haze 122nd year of Ascendancy at 13:22 Killed by orc high pyromancer at level 18 on the 61st Haze 122nd year of Ascendancy at 19:13 Killed by Glalewen the vampire at level 23 on the 71st Regrowth 123rd year of Ascendancy at 12:12 Killed by Eilinoriathra the skeleton warrior at level 23 on the 71st Regrowth 123rd year of Ascendancy at 19:30 Killed by elven blood mage at level 27 on the 18th Pyre 123rd year of Ascendancy at 17:53 Killed by Betyda the crimson ooze at level 30 on the 64th Pyre 123rd year of Ascendancy at 12:12 Killed by Betyda the crimson ooze at level 30 on the 64th Pyre 123rd year of Ascendancy at 13:27 Killed by Betyda the crimson ooze at level 30 on the 64th Pyre 123rd year of Ascendancy at 14:40 Killed by war hound at level 30 on the 65th Pyre 123rd year of Ascendancy at 01:51 Killed by Lisylle the poison ooze at level 30 on the 65th Pyre 123rd year of Ascendancy at 10:28 Killed by Polita the gelatinous cube at level 30 on the 65th Pyre 123rd year of Ascendancy at 17:00 Killed by Velymira the brittle clear ooze at level 30 on the 66th Pyre 123rd year of Ascendancy at 01:23 Killed by Mayurawen the poison ooze at level 30 on the 66th Pyre 123rd year of Ascendancy at 03:47 Killed by Corrupted Oozemancer at level 30 on the 66th Pyre 123rd year of Ascendancy at 05:40 Killed by Aeretha the slimy ooze at level 30 on the 66th Pyre 123rd year of Ascendancy at 21:03 Killed by Layemiravea the slimy ooze at level 30 on the 66th Pyre 123rd year of Ascendancy at 23:27 Killed by Ice Ice Baby at level 30 on the 67th Pyre 123rd year of Ascendancy at 01:35 Killed by Belutira the poison ooze at level 30 on the 67th Pyre 123rd year of Ascendancy at 05:48 Killed by orc necromancer at level 31 on the 10th Mirth 123rd year of Ascendancy at 07:13 Killed by Ce'Nessra the gelatinous cube at level 33 on the 60th Haze 123rd year of Ascendancy at 18:06 Killed by Adamiwyn the forest troll at level 33 on the 1st Decay 123rd year of Ascendancy at 17:53 Killed by Bethalekira the orc elite berserker at level 34 on the 3rd Decay 123rd year of Ascendancy at 02:33 Killed by Gagawe the orc high cryomancer at level 36 on the 1st Pyre 124th year of Ascendancy at 01:07 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 23 (base 13) |
| Constitution | 63 (base 53) |
| Magic | 86 (base 60) |
| Willpower | 51 (base 33) |
| Cunning | 22 (base 11) |
Resources
| Life | 688/688 |
| Mana | 365/365 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 2 |
| Infravision | 7 |
| See Stealth | 22.879764646317 |
| See Invisible | 41.907436422721 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 26 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.663460384987 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 15.55 |
| Ranged Defense | 15.55 |
| Fatigue | 1 |
| Physical Save | 32.95 |
| Spell Save | 50.65 |
| Mental Save | 42.183333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 50% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 83% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1590% over 10 turns and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Ice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Power |
| talent | Shielding |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Uttercold |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 244. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vampire lord fang. * You've found the needed vial of fire wyrm saliva. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed electric eel tail. * You've found the needed storm wyrm claw. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+5 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 29.28 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. This item has been sent to the Item's Vault. |
| Tool | Glorygata [power 137] (25 cooldown) Glorygata [power 137] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Dex / +3 Con Changes resistances: +5% arcane Maximum wards: +2 physical / +3 mind / +2 darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +1 Ward Reduces incoming crit damage: 5.00% Infravision radius: +1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 137 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Jetweeper the steel ring Jetweeper the steel ringRequires: - Level 15 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness / 4 light Changes stats: +5 Wil / +5 Mag Changes resistances penetration: +10% darkness Mental save: +6 (+2 eff.) Blindness immunity: +20% Confusion immunity: +20% Spellpower: +5 (+1 eff.) Infravision radius: +3 See stealth: +7 See invisible: +5 Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 23.64 cold and 15.51 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 315, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Staff of Destruction (120% power, 4 apr, physical element) Staff of Destruction (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. This item has been sent to the Item's Vault. |
| On hands | steady rough leather gloves of dexterity (+2) (0 def, 1 armour) steady rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 (+8 eff.) Armour: +1 Changes stats: +2 Dex Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's cashmere robe of alchemy (2 def, 0 armour) dreamer's cashmere robe of alchemy (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +12% acid / +14% physical / +10% darkness / +13% cold / +11% mind / +12% fire Changes damage: +8% acid / +5% physical / +7% fire / +9% cold Talent cooldown: Refit Golem (-2 turns) Physical save: +14 (+7 eff.) Spell save: +14 (+5 eff.) Mental save: +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit gold amulet of dexterity (+4) starlit gold amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +13% light / +12% darkness Blindness immunity: +23% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Rod of Sarrilon (136% power, 4 apr, physical element) Rod of Sarrilon (136% power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Xytha (dig speed 38 turns) Xytha (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature / +5% arcane Changes damage: +6% nature Grants telepathy: Demon/Minor Demon/Major When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 267/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duathelrot [power 2] (10 cooldown) Duathelrot [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +9% mind It can be used to remove up to 2 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ice Ice Baby the Higher Archmage level 33
43rd Dusk 123rd year of Ascendancy at 12:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ice Ice Baby the Higher Archmage level 33
2nd Summertide 123rd year of Ascendancy at 09:17 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ice Ice Baby the Higher Archmage level 23
65th Regrowth 123rd year of Ascendancy at 08:44 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ice Ice Baby the Higher Archmage level 36
77th Regrowth 124th year of Ascendancy at 21:29 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ice Ice Baby the Higher Archmage level 35
63rd Regrowth 124th year of Ascendancy at 08:54 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ice Ice Baby the Higher Archmage level 26
10th Pyre 123rd year of Ascendancy at 20:00 see stats
Burnt to the ground (Exploration mode)
Gave the staff of absorption to the apprentice mage and watched the fireworks.By Ice Ice Baby the Higher Archmage level 33
36th Dusk 123rd year of Ascendancy at 21:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ice Ice Baby the Higher Archmage level 29
42nd Pyre 123rd year of Ascendancy at 01:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ice Ice Baby the Higher Archmage level 34
4th Decay 123rd year of Ascendancy at 04:46 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Ice Ice Baby the Higher Archmage level 19
62nd Haze 122nd year of Ascendancy at 23:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ice Ice Baby the Higher Archmage level 17
37th Haze 122nd year of Ascendancy at 18:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ice Ice Baby the Higher Archmage level 29
34th Pyre 123rd year of Ascendancy at 17:53 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Ice Ice Baby the Higher Archmage level 29
42nd Pyre 123rd year of Ascendancy at 01:28 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ice Ice Baby the Higher Archmage level 33
55th Dusk 123rd year of Ascendancy at 01:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ice Ice Baby the Higher Archmage level 18
55th Haze 122nd year of Ascendancy at 14:45 see stats
I'm a cool hero (Exploration mode)
Saved Derth without a single inhabitant dying.By Ice Ice Baby the Higher Archmage level 16
33rd Haze 122nd year of Ascendancy at 14:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ice Ice Baby the Higher Archmage level 10
60th Dusk 122nd year of Ascendancy at 10:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ice Ice Baby the Higher Archmage level 20
63rd Haze 122nd year of Ascendancy at 19:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ice Ice Baby the Higher Archmage level 30
47th Pyre 123rd year of Ascendancy at 10:31 see stats
Matrix style! (Exploration mode)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Ice Ice Baby the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 12:59 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Ice Ice Baby the Higher Archmage level 30
66th Pyre 123rd year of Ascendancy at 08:00 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Ice Ice Baby the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:42 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Ice Ice Baby the Higher Archmage level 30
66th Pyre 123rd year of Ascendancy at 07:25 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ice Ice Baby the Higher Archmage level 8
45th Dusk 122nd year of Ascendancy at 13:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ice Ice Baby the Higher Archmage level 20
65th Haze 122nd year of Ascendancy at 12:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ice Ice Baby the Higher Archmage level 35
4th Decay 123rd year of Ascendancy at 06:49 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Ice Ice Baby the Higher Archmage level 30
65th Pyre 123rd year of Ascendancy at 21:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ice Ice Baby the Higher Archmage level 5
1st Mirth 122nd year of Ascendancy at 14:41 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ice Ice Baby the Higher Archmage level 36
78th Regrowth 124th year of Ascendancy at 07:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ice Ice Baby the Higher Archmage level 22
25th Regrowth 123rd year of Ascendancy at 20:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ice Ice Baby the Higher Archmage level 28
27th Pyre 123rd year of Ascendancy at 03:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ice Ice Baby the Higher Archmage level 18
47th Haze 122nd year of Ascendancy at 15:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ice Ice Baby the Higher Archmage level 32
1st Summertide 123rd year of Ascendancy at 11:51 see stats
Log
There is an item here: Star Shot (20/20, 139% power, 15 apr)
There is an item here: Pouch of the Subconscious (20/20, 147% power, 15 apr)
There is an item here: Star Shot (20/20, 139% power, 15 apr)
There is an item here: Cinderbrace the elven-silk wizard hat (3 def, 0 armour)
There is an item here: voratun ring 'Fogsun'
There is an item here: gladiator's stralite ring of pilfering
There is an item here: Mardolebers
There is an item here: Flowerfury the gold ring
There is an item here: Storm Bringer's Gauntlets (0 def, 3 armour)
There is an item here: Star (129% power, 20 apr)
There is an item here: Icy Kill (143% power, 10 apr)
There is an item here: Fiery Choker
There is an item here: Sceptre of the Archlich (150% power, 12 apr, physical element)
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: Rod of Spydric Poison (3/3)
Ice Ice Baby deactivates Arcane Shield.
Ice Ice Baby deactivates Arcane Power.
Ice Ice Baby deactivates Shielding.
Ice Ice Baby deactivates Keen Senses.
Ice Ice Baby deactivates Uttercold.
