















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 30 / 99% |
| Size | big |
| Lifes / Deaths | Killed by dúathedlen at level 5 on the 37th Retaking 124th year of Ascendancy at 05:00 / 76Killed by dúathedlen at level 5 on the 37th Retaking 124th year of Ascendancy at 05:29 Killed by dúathedlen at level 5 on the 37th Retaking 124th year of Ascendancy at 05:41 Killed by sunwall archer at level 11 on the 49th Retaking 124th year of Ascendancy at 19:18 Killed by elven astromancer at level 12 on the 49th Retaking 124th year of Ascendancy at 20:49 Killed by elven astromancer at level 12 on the 49th Retaking 124th year of Ascendancy at 21:10 Killed by elven astromancer at level 12 on the 49th Retaking 124th year of Ascendancy at 21:17 Killed by sunwall archer at level 12 on the 49th Retaking 124th year of Ascendancy at 22:02 Killed by astral conjurer at level 12 on the 49th Retaking 124th year of Ascendancy at 23:32 Killed by astral conjurer at level 12 on the 49th Retaking 124th year of Ascendancy at 23:41 Killed by sunwall guard at level 12 on the 50th Retaking 124th year of Ascendancy at 02:23 Killed by Aeryrima the steam giant guard at level 13 on the 7th Revenge 124th year of Ascendancy at 17:57 Killed by Aeryrima the steam giant guard at level 13 on the 7th Revenge 124th year of Ascendancy at 18:06 Killed by Aeryrima the steam giant guard at level 13 on the 7th Revenge 124th year of Ascendancy at 18:28 Killed by Aeryrima the steam giant guard at level 13 on the 7th Revenge 124th year of Ascendancy at 18:37 Killed by Porossra the steam giant gunner at level 14 on the 7th Revenge 124th year of Ascendancy at 18:49 Killed by steam giant flameshot at level 14 on the 7th Revenge 124th year of Ascendancy at 19:06 Killed by Arch-Merchant Kaltor at level 14 on the 7th Revenge 124th year of Ascendancy at 19:55 Killed by Arch-Merchant Kaltor at level 14 on the 7th Revenge 124th year of Ascendancy at 20:16 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 15:20 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 15:34 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 15:52 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 16:12 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 16:23 Killed by Betita the ritch larva at level 19 on the 32nd Revenge 124th year of Ascendancy at 16:41 Killed by Aderarialle the ritch centipede at level 19 on the 32nd Revenge 124th year of Ascendancy at 17:50 Killed by ritch hunter at level 20 on the 33rd Revenge 124th year of Ascendancy at 13:32 Killed by Eilinemira the ritch hunter at level 20 on the 33rd Revenge 124th year of Ascendancy at 17:48 Killed by ritch larva at level 20 on the 33rd Revenge 124th year of Ascendancy at 18:09 Killed by larvae bloated ritch mother at level 20 on the 34th Revenge 124th year of Ascendancy at 01:08 Killed by Eilinykira the ritch hive mother at level 21 on the 34th Revenge 124th year of Ascendancy at 04:15 Killed by ritch larva at level 21 on the 34th Revenge 124th year of Ascendancy at 06:07 Killed by Gota the ritch hive mother at level 21 on the 34th Revenge 124th year of Ascendancy at 08:12 Killed by Yvyth the larvae bloated ritch mother at level 22 on the 34th Revenge 124th year of Ascendancy at 11:42 Killed by ritch centipede at level 22 on the 34th Revenge 124th year of Ascendancy at 15:28 Killed by ritch centipede at level 22 on the 34th Revenge 124th year of Ascendancy at 16:27 Killed by ritch hunter at level 22 on the 34th Revenge 124th year of Ascendancy at 18:11 Killed by Polildara the ritch centipede at level 22 on the 34th Revenge 124th year of Ascendancy at 21:48 Killed by Polildara the ritch centipede at level 22 on the 34th Revenge 124th year of Ascendancy at 22:02 Killed by Adawe the ritch larva at level 23 on the 34th Revenge 124th year of Ascendancy at 22:43 Killed by ritch centipede at level 23 on the 35th Revenge 124th year of Ascendancy at 00:56 Killed by Bethywyn the whitehoof invoker at level 25 on the 47th Revenge 124th year of Ascendancy at 13:51 Killed by Belumira the whitehoof maulotaur at level 25 on the 47th Revenge 124th year of Ascendancy at 17:20 Killed by Nektosh the One-Horned at level 26 on the 49th Revenge 124th year of Ascendancy at 00:42 Killed by saw horror at level 26 on the 2nd Pain 124th year of Ascendancy at 16:05 Killed by gigantic gravity worm at level 26 on the 2nd Pain 124th year of Ascendancy at 17:02 Killed by fire wyrm at level 27 on the 2nd Pain 124th year of Ascendancy at 22:17 Killed by luminous horror at level 27 on the 3rd Pain 124th year of Ascendancy at 00:56 Killed by multi-hued drake at level 27 on the 3rd Pain 124th year of Ascendancy at 01:54 Killed by multi-hued drake at level 27 on the 3rd Pain 124th year of Ascendancy at 02:19 Killed by luminous horror at level 27 on the 3rd Pain 124th year of Ascendancy at 20:54 Killed by fire drake at level 27 on the 4th Pain 124th year of Ascendancy at 01:21 Killed by fire wyrm at level 27 on the 4th Pain 124th year of Ascendancy at 01:48 Killed by shadow at level 27 on the 4th Pain 124th year of Ascendancy at 06:37 Killed by blade horror at level 27 on the 4th Pain 124th year of Ascendancy at 08:19 Killed by saw horror at level 28 on the 4th Pain 124th year of Ascendancy at 15:12 Killed by blade horror at level 28 on the 5th Pain 124th year of Ascendancy at 15:11 Killed by luminous horror at level 28 on the 5th Pain 124th year of Ascendancy at 18:02 Killed by luminous horror at level 28 on the 5th Pain 124th year of Ascendancy at 18:18 Killed by luminous horror at level 28 on the 5th Pain 124th year of Ascendancy at 21:33 Killed by luminous horror at level 28 on the 5th Pain 124th year of Ascendancy at 21:50 Killed by luminous horror at level 28 on the 5th Pain 124th year of Ascendancy at 22:01 Killed by blade horror at level 28 on the 6th Pain 124th year of Ascendancy at 03:01 Killed by worm that walks at level 28 on the 6th Pain 124th year of Ascendancy at 05:52 Killed by Elenne the fox at level 28 on the 9th Pain 124th year of Ascendancy at 20:05 Killed by luminous horror at level 28 on the 9th Pain 124th year of Ascendancy at 21:50 Killed by Voruwen the warg at level 29 on the 11st Pain 124th year of Ascendancy at 02:15 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 13:49 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 13:57 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 14:17 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 14:27 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 14:47 Killed by Star Gazer at level 29 on the 11st Pain 124th year of Ascendancy at 15:02 Killed by Mindwall at level 29 on the 18th Pain 124th year of Ascendancy at 18:43 Killed by Zubenn the ogre mauler at level 30 on the 18th Pain 124th year of Ascendancy at 21:01 Killed by Mindcontrol Pillar at level 30 on the 18th Pain 124th year of Ascendancy at 22:49 |
Primary Stats
| Strength | 28 (base 14) |
| Dexterity | 63 (base 42) |
| Constitution | 48 (base 29) |
| Magic | 9 (base 10) |
| Willpower | 30 (base 18) |
| Cunning | 74.6 (base 46) |
Resources
| Life | 720/720 |
| Steam | 100/100 |
| Healing Factor | 1.3614678899083 |
| Regeneration | 0.34036697247707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 45.154752157795 |
| See Invisible | 43.154752157795 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 64 |
| Crit Chance | 24% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 64 |
| Crit Chance | 24% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Nature | +12% |
| Temporal | +6% |
Defense: Base
| Armour (hardiness) | 23 (70.376569037657%) |
| Defense | 50 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 36 |
| Mental Save | 46 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Temporal | + 6%( 70%) |
| Arcane | + 6%( 70%) |
| Physical | + 2%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Automation | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.50 Maximum stamina: +12.00 A pair of boots made of leather. |
| Quiver | high-capacity pouch of steel shots of erosion (48/48, 22.5-27 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 48 Damage (Ranged): +6 nature / +8 temporal When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
| Light source | survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's hardened leather hat of dexterity (+5) (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +5 Dex Infravision radius: +1 A hat made of leather. Very stylish. |
| On hands | Rootwrecker the hardened leather gloves (7 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Physical power: +6 (+2 eff.) Armour: +7 Defense: +7 (+3 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +5 Dex Changes damage: +12% nature Talent granted: +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blackkiller the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +2 Con Changes damage: +12% darkness / +6% temporal Spell save: +12 (+5 eff.) Maximum stamina: +11.00 Spellpower: +15 (+7 eff.) Mindpower: +15 (+5 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| On fingers | rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Changes stats: +5 Cun Rings can have magical properties. |
| Around neck | WoeblastInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 darkness Changes stats: +5 Cun / +7 Wil Critical mult.: +5.00% Mental save: +12 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
| In main hand | Brilliant Auto-loading Orc ExpellerRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Around waist | Gymira the drakeskin leather beltInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Physical power: +16 (+4 eff.) Changes stats: +11 Str / +7 Dex / +4 Wil / +4 Cun / +8 Con Changes resistances: +2% physical Physical save: +22 (+7 eff.) Spell save: +15 (+6 eff.) Mental save: +26 (+9 eff.) Mindpower: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Brilliant Auto-loading Orc ExpellerRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Cloak | Pressurizer (8 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +3 Dex Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance Steampower: +10 (+3 eff.) Steam crit. chance: +10% This cloak hides and protects a series of powerful steam compressors. |
| Main armor | spiked hardened leather armour of spell shielding (4 def, 7 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 11 physical Changes resistances: +6% arcane Spell save: +13 (+6 eff.) A suit of armour made of leather. |
Inventory
mule's gold ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +20% nature Changes damage: +10% nature Maximum encumbrance: +20 Rings can have magical properties. |
savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +1.40 Rings can have magical properties. |
Blindfiend (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Changes resistances: +9% light Life regen: +1.30 Stamina each turn: +0.80 Maximum stamina: +16.00 Light radius: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-8 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 16] simple frost salve [power 16]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 143% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 23 turns. Medical salve. |
simple healing salve [power 194] simple healing salve [power 194]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 143% efficiency and 78% cooldown modifier. It can be used to heal 194, putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By MOROM the Orc Gunslinger level 10
47th Retaking 124th year of Ascendancy at 03:56 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By MOROM the Orc Gunslinger level 12
52nd Retaking 124th year of Ascendancy at 02:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By MOROM the Orc Gunslinger level 28
9th Pain 124th year of Ascendancy at 13:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By MOROM the Orc Gunslinger level 10
46th Retaking 124th year of Ascendancy at 04:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By MOROM the Orc Gunslinger level 20
33rd Revenge 124th year of Ascendancy at 08:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By MOROM the Orc Gunslinger level 30
18th Pain 124th year of Ascendancy at 18:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By MOROM the Orc Gunslinger level 25
41st Revenge 124th year of Ascendancy at 08:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By MOROM the Orc Gunslinger level 16
16th Revenge 124th year of Ascendancy at 06:00 see stats
Log
You collect a new ingredient: stack of herbs (sessali) (6).
Arelrata the orc fighter casts Rune: Manasurge.
Arelrata the orc fighter starts to surge mana.
Orc fighter is no longer inspired.
The shield around golem (servant of Arelrata the orc fighter (subdued)) crumbles.
Arelrata the orc fighter stops surging mana.
Arelrata the orc fighter slows down.
Arelrata the orc fighter is moving less freely.
Yvokira the orc berserker uses Infusion: Movement.
Yvokira the orc berserker is moving freely.
Yvokira the orc berserker is moving at extreme speed!
Yvokira the orc berserker slows down.
Yvokira the orc berserker casts Glyph of Paralysis.
Yvokira the orc berserker's spell attains critical power!
Yvokira the orc berserker is moving less freely.
There is a way back here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
You gain 0.15 gold from the melting of yew totem of thorny skin [power 41] (19 cooldown).
You gain 0.40 gold from the melting of psionic dwarven-steel torque of thermal psionic shield [power 75] (19 cooldown).
You gain 21.69 gold from the melting of Eremikor the Blazehunger (0 def, 3 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.70 gold from the melting of restorative pair of dwarven-steel boots (0 def, 4 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.02 gold from the melting of dwarven-steel waraxe of vileness (20.5-28.7 power, 4 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.65 gold from the melting of quick dwarven-steel battleaxe (32.5-48.75 power, 2 apr).
There is a way to the Grushnak section here (press '' or right click to use).
You feel very confident walking into this place.






































































