
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 19 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 75th Pyre 122nd year of Ascendancy at 11:07 / 90Killed by Forest Troll Hedge-Wizard at level 1 on the 75th Pyre 122nd year of Ascendancy at 11:37 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 04:50 Killed by Belevena the cute little bunny at level 10 on the 13rd Dusk 122nd year of Ascendancy at 08:49 Killed by Wrathroot at level 10 on the 13rd Dusk 122nd year of Ascendancy at 11:26 Killed by flame turret at level 11 on the 13rd Dusk 122nd year of Ascendancy at 14:02 Killed by electric eel at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:04 Killed by Betydatha the dragon turtle at level 11 on the 14th Dusk 122nd year of Ascendancy at 15:33 Killed by netherworm mass at level 11 on the 14th Dusk 122nd year of Ascendancy at 22:25 Killed by netherworm mass at level 11 on the 14th Dusk 122nd year of Ascendancy at 23:07 Killed by Poradanne the devourer at level 12 on the 15th Dusk 122nd year of Ascendancy at 01:54 Killed by Poradanne the devourer at level 12 on the 15th Dusk 122nd year of Ascendancy at 02:54 Killed by shadow at level 12 on the 15th Dusk 122nd year of Ascendancy at 04:40 Killed by oozing horror at level 12 on the 15th Dusk 122nd year of Ascendancy at 10:25 Killed by oozing horror at level 12 on the 15th Dusk 122nd year of Ascendancy at 10:43 Killed by oozing horror at level 12 on the 15th Dusk 122nd year of Ascendancy at 11:46 Killed by Weirdling Beast at level 12 on the 16th Dusk 122nd year of Ascendancy at 00:39 Killed by Weirdling Beast at level 12 on the 16th Dusk 122nd year of Ascendancy at 02:57 Killed by Weirdling Beast at level 12 on the 16th Dusk 122nd year of Ascendancy at 05:51 Killed by Weirdling Beast at level 12 on the 16th Dusk 122nd year of Ascendancy at 07:44 Killed by Weirdling Beast at level 12 on the 16th Dusk 122nd year of Ascendancy at 09:05 Killed by golem at level 12 on the 77th Dusk 122nd year of Ascendancy at 08:20 Killed by losgoroth at level 12 on the 77th Dusk 122nd year of Ascendancy at 12:20 Killed by enthralled slave at level 14 on the 4th Decay 122nd year of Ascendancy at 14:14 Killed by slaver at level 14 on the 4th Decay 122nd year of Ascendancy at 17:35 Killed by slaver at level 14 on the 5th Decay 122nd year of Ascendancy at 10:07 Killed by Gloryna the slaver at level 14 on the 5th Decay 122nd year of Ascendancy at 13:40 Killed by Gloryna the slaver at level 14 on the 5th Decay 122nd year of Ascendancy at 13:52 Killed by enthralled slave at level 14 on the 5th Decay 122nd year of Ascendancy at 15:53 Killed by enthralled slave at level 14 on the 5th Decay 122nd year of Ascendancy at 20:13 Killed by enthralled slave at level 14 on the 5th Decay 122nd year of Ascendancy at 22:32 Killed by Yvelaith the slaver at level 14 on the 5th Decay 122nd year of Ascendancy at 23:11 Killed by flame turret at level 14 on the 8th Decay 122nd year of Ascendancy at 01:38 Killed by flame turret at level 14 on the 8th Decay 122nd year of Ascendancy at 02:41 Killed by Yvabrewyn the Guardian at level 14 on the 8th Decay 122nd year of Ascendancy at 03:02 Killed by Isloldathra the Guardian at level 14 on the 8th Decay 122nd year of Ascendancy at 06:51 Killed by Zuberetta the Guardian at level 14 on the 8th Decay 122nd year of Ascendancy at 09:16 Killed by Zuberetta the Guardian at level 14 on the 8th Decay 122nd year of Ascendancy at 09:24 Killed by thief at level 15 on the 8th Decay 122nd year of Ascendancy at 13:26 Killed by Veloda the Guardian at level 15 on the 8th Decay 122nd year of Ascendancy at 13:47 Killed by Velaba the Guardian at level 15 on the 8th Decay 122nd year of Ascendancy at 15:46 Killed by Velaba the Guardian at level 15 on the 8th Decay 122nd year of Ascendancy at 16:06 Killed by snow giant boulder thrower at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 18:53 Killed by snow giant boulder thrower at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 19:08 Killed by umbral horror at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 11:23 Killed by snow giant boulder thrower at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 14:03 Killed by Ce'Nobeth the forest wight at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 14:18 Killed by Ce'Nobeth the forest wight at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 14:33 Killed by snow giant boulder thrower at level 15 on the 4th Regrowth 123rd year of Ascendancy at 05:53 Killed by snow giant thunderer at level 15 on the 4th Regrowth 123rd year of Ascendancy at 06:03 Killed by snow giant boulder thrower at level 15 on the 4th Regrowth 123rd year of Ascendancy at 06:18 Killed by snow giant boulder thrower at level 15 on the 4th Regrowth 123rd year of Ascendancy at 07:43 Killed by Aerinne the snow giant chieftain at level 15 on the 4th Regrowth 123rd year of Ascendancy at 07:52 Killed by Aerinne the snow giant chieftain at level 16 on the 4th Regrowth 123rd year of Ascendancy at 09:10 Killed by snow giant boulder thrower at level 16 on the 4th Regrowth 123rd year of Ascendancy at 09:51 Killed by snow giant boulder thrower at level 16 on the 4th Regrowth 123rd year of Ascendancy at 11:46 Killed by Burb the snow giant champion at level 16 on the 4th Regrowth 123rd year of Ascendancy at 11:59 Killed by orc cryomancer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 02:46 Killed by orc cryomancer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 03:02 Killed by blade horror at level 17 on the 5th Regrowth 123rd year of Ascendancy at 14:30 Killed by cold drake hatchling at level 17 on the 5th Regrowth 123rd year of Ascendancy at 15:03 Killed by snow giant boulder thrower at level 17 on the 5th Regrowth 123rd year of Ascendancy at 18:16 Killed by snow giant boulder thrower at level 17 on the 5th Regrowth 123rd year of Ascendancy at 18:28 Killed by cold drake at level 17 on the 5th Regrowth 123rd year of Ascendancy at 18:49 Killed by snow giant boulder thrower at level 17 on the 5th Regrowth 123rd year of Ascendancy at 19:03 Killed by gigantic corrosive tunneler at level 17 on the 5th Regrowth 123rd year of Ascendancy at 19:31 Killed by snow giant thunderer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 19:47 Killed by snow giant thunderer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 20:38 Killed by multi-hued drake hatchling at level 17 on the 5th Regrowth 123rd year of Ascendancy at 21:13 Killed by barrow wight at level 17 on the 5th Regrowth 123rd year of Ascendancy at 21:33 Killed by Layewyn the cold drake at level 17 on the 6th Regrowth 123rd year of Ascendancy at 00:30 Killed by Layewyn the cold drake at level 17 on the 6th Regrowth 123rd year of Ascendancy at 00:48 Killed by Rantha the Worm at level 17 on the 6th Regrowth 123rd year of Ascendancy at 03:41 Killed by Rantha the Worm at level 17 on the 6th Regrowth 123rd year of Ascendancy at 04:03 Killed by Emelurin the snow giant at level 18 on the 10th Regrowth 123rd year of Ascendancy at 02:41 Killed by Glitta the rogue sapper at level 18 on the 10th Regrowth 123rd year of Ascendancy at 05:23 Killed by master vampire at level 18 on the 10th Regrowth 123rd year of Ascendancy at 06:05 Killed by Porugann the giant venus flytrap at level 19 on the 11st Regrowth 123rd year of Ascendancy at 04:27 Killed by thought-forged bowman at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 00:34 Killed by ravaging entropic rip at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 02:57 Killed by ravaging entropic rip at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 03:20 Killed by black jelly at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 11:20 Killed by Isoma the saw horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 11:29 Killed by luminous horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 14:36 Killed by Isoma the saw horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 14:46 Killed by Voradaba the storm drake at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 15:01 Killed by Isoma the saw horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 15:11 Killed by Isoma the saw horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 16:15 Killed by Isoma the saw horror at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 16:58 Killed by poison gas trap at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 17:23 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 43 (base 26) |
| Constitution | 31 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 17) |
| Cunning | 54 (base 35) |
Resources
| Life | 527/527 |
| Stamina | 209/209 |
| Psi | 126/126 |
| Healing Factor | 1.2567164179105 |
| Regeneration | 0.31417910447762 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 3 |
| Stealth | 31.572782676873 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 36 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 36 |
| Crit Chance | 28% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Light | +10% |
| Acid | +3% |
| Mind | +23% |
| Fire | +9% |
| Nature | +5% |
Offense: Damage Penetration
| Lightning | +10% |
| Physical | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (49.309173272933%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 21 |
| Mental Save | 38 |
Defense: Resistances
| Physical | + 6%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 30%( 70%) |
| Nature | + 25%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 17% |
| Poison Resistance | 20% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Volatile Poison |
| beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 6 Net Damage: 77 - 107 Accuracy: 49 (knife) APR: 19 Crit Chance: +28% Crit mult: 177% Uses Stats: 50% Cun, 70% Dex |
Quests
You failed to protect the injured seer from death by degenerated skeleton archer. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
| Quiver | storming quiver of elm arrows of erosion (15/15, 14-19.6 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 Damage (Ranged): +9 nature / +12 lightning Damage (radius 2) on crit: +8 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 105.81 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (29% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | Eilinygatta the UndeathreaperInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +3% nature Changes damage: +3% mind Critical mult.: +5.00% Mental save: +18 (+6 eff.) Confusion immunity: +24% Rings can have magical properties. |
| On fingers | psionicist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | warrior's steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | warbringer's dwarven-steel dagger of enduring (21.5-27.95 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +8 Wil / +10 Con Changes resistances penetration: +7% physical Disarm immunity: +17% Maximum life: +49.00 Sharp, short and deadly. |
| Around waist | Lightwhisper the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +5 (+2 eff.) Damage when hit (Melee): 2 light Changes resistances: +5% arcane / +9% blight Changes damage: +9% fire Spell save: +7 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 A belt that goes around your waist. |
| In off hand | iron dagger of projection (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
| Cloak | Cloudtrencher the linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 2 lightning Changes stats: +4 Dex Changes resistances: +10% cold Changes resistances penetration: +10% lightning Changes damage: +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +12% nature / +12% blight A suit of armour made of leather. |
Inventory
copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+3 eff.) Rings can have magical properties. |
hateful steel dagger (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +6% Living Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of crippling (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+5 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Stealth bonus: +6 Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.45 to 127.35 lightning damage (84.90 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
cleansing rough leather cap of strength (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature / +6% blight A cap made of leather. |
hardened leather cap 'Blacktitan' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +1 Str / +2 Dex / +1 Wil Changes resistances: +8% lightning / +8% temporal / +5% arcane See invisible: +6 A cap made of leather. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% lightning Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 263/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Grunneding the Halfling Rogue level 12
16th Dusk 122nd year of Ascendancy at 13:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grunneding the Halfling Rogue level 17
5th Regrowth 123rd year of Ascendancy at 20:56 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grunneding the Halfling Rogue level 12
16th Dusk 122nd year of Ascendancy at 14:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grunneding the Halfling Rogue level 10
12nd Dusk 122nd year of Ascendancy at 18:30 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Grunneding the Halfling Rogue level 12
10th Haze 122nd year of Ascendancy at 21:05 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Grunneding the Halfling Rogue level 12
16th Dusk 122nd year of Ascendancy at 13:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Grunneding the Halfling Rogue level 15
8th Decay 122nd year of Ascendancy at 13:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Grunneding the Halfling Rogue level 9
2nd Mirth 122nd year of Ascendancy at 23:50 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Grunneding the Halfling Rogue level 12
16th Dusk 122nd year of Ascendancy at 13:33 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Grunneding the Halfling Rogue level 12
77th Dusk 122nd year of Ascendancy at 12:02 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Grunneding the Halfling Rogue level 14
5th Decay 122nd year of Ascendancy at 20:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grunneding the Halfling Rogue level 19
12nd Regrowth 123rd year of Ascendancy at 06:26 see stats
Log
You gain 1.27 gold from the transmogrification of prismatic cured leather armour (6 def, 4 armour).
You gain 15.66 gold from the transmogrification of Borak the Hellspitter (3 def, 2 armour).
You gain 10.65 gold from the transmogrification of Salivea the dwarven-steel mail armour (3 def, 14 armour).
You gain 2.10 gold from the transmogrification of bladed hardened leather cap (0 def, 3 armour).
You gain 0.49 gold from the transmogrification of grounding pair of rough leather boots (0 def, 1 armour).
You gain 7.11 gold from the transmogrification of warbringer's steel waraxe of crippling (14-19.6 power, 3 apr).
You gain 1.17 gold from the transmogrification of horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.90 gold from the transmogrification of gifted vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 2.25 gold from the transmogrification of creative mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 2.74 gold from the transmogrification of iron greatsword of crippling (14-22.4 power, 1 apr).
You gain 4.94 gold from the transmogrification of plaguebringer's dwarven-steel dagger (17-22.1 power, 7 apr).
You gain 1.49 gold from the transmogrification of chilling steel dagger (11-14.3 power, 6 apr).
You gain 3.95 gold from the transmogrification of arcing dwarven-steel dagger of shearing (17.5-22.75 power, 7 apr).
You gain 3.24 gold from the transmogrification of chilling steel battleaxe of paradox (19-28.5 power, 2 apr).
You gain 1.52 gold from the transmogrification of movement infusion (speed 400%; cd 15).
You gain 0.69 gold from the transmogrification of healing infusion (heal 64; cd 15).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 20 turns (stop reason: all resources and life at maximum).
There is a Way to a strange portal here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Grunneding deactivates Volatile Poison.
Grunneding deactivates Apply Poison.
Grunneding deactivates Leeching Poison.
Grunneding deactivates Stealth.


































































































