Imir the level 2 Ogre Sun Paladin by TheGrim13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp2 / 68%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning14 (base 10)

Resources

Life-15/127
Positive41/43
Stamina95/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy20
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8.5966893384618 (59.10447761194%)
Defense10
Ranged Defense10
Fatigue12
Physical Save11
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance31%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Guvea the rattlesnake summons a War Hound!

Talent Rune: Phase Door is ready to use.

War hound hits Imir for 52 physical damage.
Talent Sun Ray is ready to use.

Imir casts Rune: Phase Door.

Imir is out of phase.

Imir is stunned!

Something hits
Imir for 23 physical, 6 nature, 6 temporal (34 total damage).

Sun Ray is still on cooldown for 1 turns.

White worm mass misses Imir.
Silithra the white worm mass uses Multiply.

White worm mass misses Imir.
Silithra the white worm mass misses Imir.

White worm mass hits Imir for 3 physical damage.
White worm mass hits Imir for 4 physical damage.

White worm mass uses Multiply.

Imir is no longer out of phase.

White worm mass hits Imir for 5 physical damage.
Imir is not stunned anymore.

Talent Sun Ray is ready to use.
Talent Stunning Blow is ready to use.
Talent Rune: Phase Door is ready to use.

Saving game...