Cork the level 8 Halfling Skirmisher by tkuamoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp8 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 25)
Constitution17 (base 16)
Magic10 (base 10)
Willpower15 (base 11)
Cunning30 (base 18)

Resources

Life-5/231
Stamina76/144
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage42
Accuracy44
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%
All0%

Defense: Base

Armour (hardiness)15.719009130622 (56.026343845506%)
Defense30
Ranged Defense30
Fatigue0
Physical Save16
Spell Save9
Mental Save16

Defense: Resistances

Nature+ 10%( 70%)
Darkness+ 6%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
1/5
0/5
Cunning / Called Shots1.30
4/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

Quests

done
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log


Cork uses
Infusion: Healing.
Infusion: Healing is still on cooldown for 16 turns.

Cork uses
Infusion: Wild.
Cork is cured!

Cork lessens the pain.

Infusion: Wild is still on cooldown for 21 turns.

Cork uses
Slime Spit.
Cork hits Iceblock for 5 physical damage.
Cork's Slime Spit hits Iceblock for
57 nature damage.

Cork hits Iceblock for 5 physical damage.
The Shade misses Cork.

The Shade activates his
dark staff!
The Shade hits Cork for (22 to ice), 33 physical (33 total damage).

Cork feels pain again.

Talent Kneecapper is ready to use.
The Shade misses Cork.

Cork uses
Block.
Cork is free from the ice.

The Shade misses Cork.

Cork uses
Disengage.
Cork is moving at extreme speed!

The Shade casts
Manathrust.
The Shade hits Cork for (40 blocked), 23 arcane (23 total damage).
Cork the level 8 halfling skirmisher was mana-torn to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.