Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 50 / 954% |
| Size | big |
| Lifes / Deaths | Killed by Poruminn the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:53 / 275Killed by Poruminn the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:23 Killed by Velugaba the white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:31 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:05 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:24 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:29 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:39 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:48 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:08 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:03 Killed by Yvorireta the bandit at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:28 Killed by Betheth the large brown snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:22 Killed by Betheth the large brown snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:51 Killed by Betheth the large brown snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:06 Killed by Eilinigara the white crystal at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:50 Killed by Kovansen the dwarf at level 8 on the 2nd Mirth 122nd year of Ascendancy at 19:29 Killed by Kovansen the dwarf at level 8 on the 2nd Mirth 122nd year of Ascendancy at 20:59 Killed by Kovansen the dwarf at level 8 on the 2nd Mirth 122nd year of Ascendancy at 22:45 Killed by Arynn the degenerated skeleton archer at level 9 on the 9th Flare 122nd year of Ascendancy at 23:58 Killed by The Shade at level 9 on the 10th Flare 122nd year of Ascendancy at 19:54 Killed by Xurakira the rogue at level 11 on the 5th Dusk 122nd year of Ascendancy at 16:40 Killed by bee swarm at level 11 on the 5th Dusk 122nd year of Ascendancy at 19:09 Killed by Cyrenn the large white snake at level 11 on the 8th Dusk 122nd year of Ascendancy at 19:09 Killed by Cyrenn the large white snake at level 11 on the 8th Dusk 122nd year of Ascendancy at 20:40 Killed by Cyrenn the large white snake at level 11 on the 8th Dusk 122nd year of Ascendancy at 21:15 Killed by Isitha the giant white ant at level 12 on the 14th Dusk 122nd year of Ascendancy at 15:17 Killed by Xerurathra the large white snake at level 12 on the 14th Dusk 122nd year of Ascendancy at 17:23 Killed by Norgos, the Guardian at level 12 on the 14th Dusk 122nd year of Ascendancy at 19:14 Killed by Aerugalaith the brown bear at level 12 on the 15th Dusk 122nd year of Ascendancy at 00:29 Killed by Belotta the large white snake at level 12 on the 15th Dusk 122nd year of Ascendancy at 09:07 Killed by Eilinama the copperhead snake at level 13 on the 15th Dusk 122nd year of Ascendancy at 11:41 Killed by Eilinama the copperhead snake at level 13 on the 15th Dusk 122nd year of Ascendancy at 13:13 Killed by Zubeba the brown bear at level 13 on the 15th Dusk 122nd year of Ascendancy at 14:58 Killed by Eloba the giant venus flytrap at level 13 on the 15th Dusk 122nd year of Ascendancy at 17:24 Killed by Zubalaith the cold drake hatchling at level 13 on the 15th Dusk 122nd year of Ascendancy at 18:54 Killed by Eloba the giant venus flytrap at level 13 on the 15th Dusk 122nd year of Ascendancy at 20:46 Killed by thought-forged warrior at level 13 on the 22nd Dusk 122nd year of Ascendancy at 05:04 Killed by Polatira the deformed war bear at level 13 on the 22nd Dusk 122nd year of Ascendancy at 06:07 Killed by Eiliniwe the gloomy great wolf at level 13 on the 22nd Dusk 122nd year of Ascendancy at 07:29 Killed by Layydhemira the great wolf at level 13 on the 29th Dusk 122nd year of Ascendancy at 02:33 Killed by Belogaba the elven mage at level 13 on the 29th Dusk 122nd year of Ascendancy at 20:27 Killed by Emelith the elven guard at level 14 on the 31st Dusk 122nd year of Ascendancy at 15:55 Killed by Gluseba the mean looking elven guard at level 14 on the 31st Dusk 122nd year of Ascendancy at 21:33 Killed by Xelrath the elven guard at level 14 on the 32nd Dusk 122nd year of Ascendancy at 07:09 Killed by Xelrath the elven guard at level 14 on the 32nd Dusk 122nd year of Ascendancy at 09:46 Killed by Xeramira the elven tempest at level 14 on the 33rd Dusk 122nd year of Ascendancy at 00:02 Killed by black jelly at level 15 on the 39th Dusk 122nd year of Ascendancy at 06:48 Killed by Salamissra the black ooze at level 15 on the 39th Dusk 122nd year of Ascendancy at 12:30 Killed by sand-drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 17:24 Killed by sand-drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 19:01 Killed by Lisylenne the sand-drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 20:15 Killed by Lisylenne the sand-drake at level 15 on the 39th Dusk 122nd year of Ascendancy at 22:07 Killed by Mayita the sandworm at level 15 on the 39th Dusk 122nd year of Ascendancy at 23:26 Killed by Silulaith the sandworm destroyer at level 15 on the 40th Dusk 122nd year of Ascendancy at 01:55 Killed by Saludann the sandworm at level 15 on the 40th Dusk 122nd year of Ascendancy at 11:53 Killed by Neryrin the sand-drake at level 16 on the 40th Dusk 122nd year of Ascendancy at 14:58 Killed by Neryrin the sand-drake at level 16 on the 40th Dusk 122nd year of Ascendancy at 16:24 Killed by Lisildabeth the sandworm at level 16 on the 40th Dusk 122nd year of Ascendancy at 19:37 Killed by gigantic gravity worm at level 16 on the 40th Dusk 122nd year of Ascendancy at 21:03 Killed by Silivena the sandworm at level 16 on the 41st Dusk 122nd year of Ascendancy at 00:55 Killed by Silivena the sandworm at level 16 on the 41st Dusk 122nd year of Ascendancy at 02:37 Killed by Yvetha the white ooze at level 16 on the 41st Dusk 122nd year of Ascendancy at 08:16 Killed by Sandworm Queen at level 16 on the 41st Dusk 122nd year of Ascendancy at 09:59 Killed by Porith the dremling at level 17 on the 48th Dusk 122nd year of Ascendancy at 21:50 Killed by Ivimira the warg at level 17 on the 49th Dusk 122nd year of Ascendancy at 00:00 Killed by Ivimira the warg at level 17 on the 49th Dusk 122nd year of Ascendancy at 01:36 Killed by Velonn the dremling at level 17 on the 49th Dusk 122nd year of Ascendancy at 07:34 Killed by Vorymiwen the assassin at level 17 on the 49th Dusk 122nd year of Ascendancy at 12:57 Killed by Ce'Nulaith the drem at level 17 on the 49th Dusk 122nd year of Ascendancy at 18:11 Killed by giant spider at level 17 on the 50th Dusk 122nd year of Ascendancy at 01:56 Killed by Aeruthra the thief at level 17 on the 50th Dusk 122nd year of Ascendancy at 04:55 Killed by Silubrerin the giant army ant at level 17 on the 52nd Dusk 122nd year of Ascendancy at 00:07 Killed by Layoyadavena the large white snake at level 18 on the 52nd Dusk 122nd year of Ascendancy at 01:53 Killed by Layoyadavena the large white snake at level 18 on the 52nd Dusk 122nd year of Ascendancy at 04:58 Killed by Layoyadavena the large white snake at level 18 on the 52nd Dusk 122nd year of Ascendancy at 06:05 Killed by Layoyadavena the large white snake at level 18 on the 52nd Dusk 122nd year of Ascendancy at 08:09 Killed by Layoyadavena the large white snake at level 18 on the 52nd Dusk 122nd year of Ascendancy at 10:06 Killed by Ce'Nynor the large white snake at level 18 on the 53rd Dusk 122nd year of Ascendancy at 08:15 Killed by Ce'Nynor the large white snake at level 18 on the 53rd Dusk 122nd year of Ascendancy at 10:06 Killed by Cyriyara the gloomy black bear at level 18 on the 61st Dusk 122nd year of Ascendancy at 22:47 Killed by ritch flamespitter at level 18 on the 62nd Dusk 122nd year of Ascendancy at 01:32 Killed by Urrubo the thalore at level 19 on the 66th Dusk 122nd year of Ascendancy at 10:14 Killed by Sarzein the shalore at level 19 on the 66th Dusk 122nd year of Ascendancy at 11:46 Killed by Ce'Nynor the large white snake at level 19 on the 66th Dusk 122nd year of Ascendancy at 19:19 Killed by Ce'Nynor the large white snake at level 19 on the 66th Dusk 122nd year of Ascendancy at 21:20 Killed by Voragara the large white snake at level 19 on the 67th Dusk 122nd year of Ascendancy at 02:32 Killed by Adodhegada the hornet swarm at level 19 on the 67th Dusk 122nd year of Ascendancy at 14:02 Killed by Adodhegada the hornet swarm at level 19 on the 67th Dusk 122nd year of Ascendancy at 15:21 Killed by Isletta the anaconda at level 19 on the 67th Dusk 122nd year of Ascendancy at 17:12 Killed by Arebeth the wolf at level 19 on the 67th Dusk 122nd year of Ascendancy at 22:00 Killed by Arebeth the wolf at level 19 on the 67th Dusk 122nd year of Ascendancy at 23:31 Killed by Aremina the honey tree at level 19 on the 68th Dusk 122nd year of Ascendancy at 00:46 Killed by Xeronn the copperhead snake at level 19 on the 68th Dusk 122nd year of Ascendancy at 03:12 Killed by Xeronn the copperhead snake at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:45 Killed by Xeronn the copperhead snake at level 19 on the 68th Dusk 122nd year of Ascendancy at 07:01 Killed by Xeronn the copperhead snake at level 19 on the 68th Dusk 122nd year of Ascendancy at 08:23 Killed by Aremina the honey tree at level 19 on the 68th Dusk 122nd year of Ascendancy at 10:21 Killed by Aremina the honey tree at level 19 on the 68th Dusk 122nd year of Ascendancy at 13:45 Killed by Aremina the honey tree at level 19 on the 68th Dusk 122nd year of Ascendancy at 15:18 Killed by Guwe the giant carpenter ant at level 20 on the 69th Dusk 122nd year of Ascendancy at 15:01 Killed by Adudalaith the multi-hued drake at level 20 on the 69th Dusk 122nd year of Ascendancy at 21:33 Killed by Adudalaith the multi-hued drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 00:04 Killed by Zubenor the multi-hued drake hatchling at level 20 on the 70th Dusk 122nd year of Ascendancy at 04:50 Killed by Velera the multi-hued drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 10:46 Killed by Adudalaith the multi-hued drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 18:30 Killed by multi-hued drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 20:34 Killed by Adudalaith the multi-hued drake at level 20 on the 70th Dusk 122nd year of Ascendancy at 23:53 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 01:17 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 03:28 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 06:56 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 10:49 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 16:58 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 18:18 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 19:40 Killed by Adudalaith the multi-hued drake at level 20 on the 71st Dusk 122nd year of Ascendancy at 23:32 Killed by Adudalaith the multi-hued drake at level 20 on the 72nd Dusk 122nd year of Ascendancy at 00:51 Killed by Xowyn the water imp at level 21 on the 73rd Dusk 122nd year of Ascendancy at 00:01 Killed by Xowyn the water imp at level 21 on the 73rd Dusk 122nd year of Ascendancy at 02:46 Killed by Betylranor the ink squid at level 21 on the 73rd Dusk 122nd year of Ascendancy at 07:11 Killed by Godaba the bloated horror at level 21 on the 73rd Dusk 122nd year of Ascendancy at 16:39 Killed by Yvesema the thief at level 23 on the 5th Haze 122nd year of Ascendancy at 01:27 Killed by Saluyann the xorn at level 23 on the 9th Haze 122nd year of Ascendancy at 07:43 Killed by gwelgoroth at level 23 on the 9th Haze 122nd year of Ascendancy at 19:06 Killed by snow giant boulder thrower at level 24 on the 10th Haze 122nd year of Ascendancy at 02:03 Killed by snow giant boulder thrower at level 24 on the 10th Haze 122nd year of Ascendancy at 04:04 Killed by ritch flamespitter at level 25 on the 13rd Haze 122nd year of Ascendancy at 17:28 Killed by Geth the ogre mauler at level 25 on the 13rd Haze 122nd year of Ascendancy at 19:10 Killed by 3-headed hydra at level 25 on the 13rd Haze 122nd year of Ascendancy at 20:46 Killed by Poloranne the elven cultist at level 25 on the 13rd Haze 122nd year of Ascendancy at 23:47 Killed by war hound at level 25 on the 14th Haze 122nd year of Ascendancy at 01:10 Killed by Xanetira the mean looking elven guard at level 25 on the 14th Haze 122nd year of Ascendancy at 03:00 Killed by Xanetira the mean looking elven guard at level 25 on the 14th Haze 122nd year of Ascendancy at 04:31 Killed by Xanetira the mean looking elven guard at level 25 on the 14th Haze 122nd year of Ascendancy at 06:04 Killed by Xanetira the mean looking elven guard at level 25 on the 14th Haze 122nd year of Ascendancy at 09:07 Killed by Zubyma the elven corruptor at level 25 on the 14th Haze 122nd year of Ascendancy at 16:17 Killed by Vorobeth the elven blood mage at level 25 on the 14th Haze 122nd year of Ascendancy at 20:48 Killed by Betotta the elven tempest at level 25 on the 15th Haze 122nd year of Ascendancy at 06:16 Killed by war hound at level 25 on the 15th Haze 122nd year of Ascendancy at 07:29 Killed by minotaur at level 25 on the 15th Haze 122nd year of Ascendancy at 08:44 Killed by war hound at level 25 on the 15th Haze 122nd year of Ascendancy at 10:21 Killed by Elarikira the elven mage at level 25 on the 15th Haze 122nd year of Ascendancy at 11:36 Killed by minotaur at level 25 on the 15th Haze 122nd year of Ascendancy at 13:54 Killed by war hound at level 25 on the 15th Haze 122nd year of Ascendancy at 15:50 Killed by minotaur at level 25 on the 15th Haze 122nd year of Ascendancy at 17:39 Killed by elven cultist at level 25 on the 15th Haze 122nd year of Ascendancy at 19:56 Killed by elven corruptor at level 25 on the 15th Haze 122nd year of Ascendancy at 21:57 Killed by Mayudanne the mean looking elven guard at level 25 on the 16th Haze 122nd year of Ascendancy at 01:45 Killed by fire drake at level 25 on the 16th Haze 122nd year of Ascendancy at 04:33 Killed by ritch flamespitter at level 25 on the 16th Haze 122nd year of Ascendancy at 07:05 Killed by Zubelessra the elven warrior at level 25 on the 16th Haze 122nd year of Ascendancy at 08:55 Killed by Zubelessra the elven warrior at level 25 on the 16th Haze 122nd year of Ascendancy at 10:29 Killed by fire drake at level 26 on the 16th Haze 122nd year of Ascendancy at 12:46 Killed by elven blood mage at level 26 on the 16th Haze 122nd year of Ascendancy at 20:14 Killed by elven mage at level 26 on the 16th Haze 122nd year of Ascendancy at 21:46 Killed by elven mage at level 26 on the 17th Haze 122nd year of Ascendancy at 00:24 Killed by Emulle the elven warrior at level 26 on the 17th Haze 122nd year of Ascendancy at 02:29 Killed by Belydatha the mean looking elven guard at level 26 on the 17th Haze 122nd year of Ascendancy at 10:17 Killed by Belydatha the mean looking elven guard at level 26 on the 17th Haze 122nd year of Ascendancy at 12:01 Killed by Lisivea the elven warrior at level 26 on the 17th Haze 122nd year of Ascendancy at 13:38 Killed by elven blood mage at level 26 on the 17th Haze 122nd year of Ascendancy at 21:44 Killed by Emuma the elven elite warrior at level 26 on the 17th Haze 122nd year of Ascendancy at 23:20 Killed by mean looking elven guard at level 26 on the 18th Haze 122nd year of Ascendancy at 09:03 Killed by Layavena the elven warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 12:10 Killed by armoured skeleton warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 18:27 Killed by Emelimina the elven warrior at level 26 on the 19th Haze 122nd year of Ascendancy at 07:51 Killed by Adivea the elven blood mage at level 27 on the 19th Haze 122nd year of Ascendancy at 23:11 Killed by Adivea the elven blood mage at level 27 on the 20th Haze 122nd year of Ascendancy at 01:15 Killed by Adivea the elven blood mage at level 27 on the 20th Haze 122nd year of Ascendancy at 04:10 Killed by Adivea the elven blood mage at level 27 on the 20th Haze 122nd year of Ascendancy at 06:24 Killed by Mayiriarin the elven guard at level 27 on the 20th Haze 122nd year of Ascendancy at 14:29 Killed by Ivobeth the skeleton magus at level 28 on the 29th Haze 122nd year of Ascendancy at 06:29 Killed by Mayuth the runed bone giant at level 28 on the 34th Haze 122nd year of Ascendancy at 15:23 Killed by Islytta the snow giant at level 28 on the 42nd Haze 122nd year of Ascendancy at 00:50 Killed by Neritha the ghoulish rat at level 29 on the 43rd Haze 122nd year of Ascendancy at 08:00 Killed by Betyyathra the skeletal rat at level 29 on the 43rd Haze 122nd year of Ascendancy at 14:23 Killed by Betyyathra the skeletal rat at level 29 on the 43rd Haze 122nd year of Ascendancy at 15:47 Killed by Betyyathra the skeletal rat at level 29 on the 43rd Haze 122nd year of Ascendancy at 17:02 Killed by Glorydamiwen the skeletal rat at level 29 on the 44th Haze 122nd year of Ascendancy at 08:52 Killed by Glorydamiwen the skeletal rat at level 29 on the 44th Haze 122nd year of Ascendancy at 10:09 Killed by Rantha the Abomination at level 30 on the 48th Haze 122nd year of Ascendancy at 04:11 Killed by Silyssra the temporal stalker at level 30 on the 48th Haze 122nd year of Ascendancy at 05:23 Killed by Silyssra the temporal stalker at level 30 on the 48th Haze 122nd year of Ascendancy at 07:14 Killed by skeleton master archer at level 31 on the 48th Haze 122nd year of Ascendancy at 14:45 Killed by Ce'Nyvea the dredgling at level 31 on the 48th Haze 122nd year of Ascendancy at 16:43 Killed by Cyrerin the Guardian at level 31 on the 56th Haze 122nd year of Ascendancy at 07:18 Killed by multi-hued drake at level 32 on the 4th Allure 123rd year of Ascendancy at 14:44 Killed by Alphonse Omega at level 32 on the 5th Allure 123rd year of Ascendancy at 00:48 Killed by Belereba the large white snake at level 33 on the 5th Allure 123rd year of Ascendancy at 13:18 Killed by Belereba the large white snake at level 33 on the 5th Allure 123rd year of Ascendancy at 15:14 Killed by Emerarin the bee swarm at level 33 on the 5th Allure 123rd year of Ascendancy at 16:47 Killed by Salabrera the ultimate faeros at level 33 on the 5th Allure 123rd year of Ascendancy at 18:16 Killed by Mindworm at level 33 on the 5th Allure 123rd year of Ascendancy at 22:32 Killed by Porossra the umbral horror at level 33 on the 6th Allure 123rd year of Ascendancy at 02:18 Killed by Porossra the umbral horror at level 33 on the 6th Allure 123rd year of Ascendancy at 03:38 Killed by Beteriaba the large brown snake at level 33 on the 6th Allure 123rd year of Ascendancy at 05:34 Killed by Grand Corruptor at level 33 on the 1st Regrowth 123rd year of Ascendancy at 21:18 Killed by Glolralaith the elven tempest at level 33 on the 1st Regrowth 123rd year of Ascendancy at 23:13 Killed by Arikira the elven cultist at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 07:21 Killed by Aeredhewe the ghoul at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 16:51 Killed by Cyrenne the skeleton warrior at level 34 on the 25th Regrowth 123rd year of Ascendancy at 08:40 Killed by Zubumira the skeleton warrior at level 34 on the 26th Regrowth 123rd year of Ascendancy at 04:02 Killed by dread at level 34 on the 46th Regrowth 123rd year of Ascendancy at 21:40 Killed by dread at level 34 on the 47th Regrowth 123rd year of Ascendancy at 00:29 Killed by barrow wight at level 35 on the 48th Regrowth 123rd year of Ascendancy at 03:07 Killed by Beteba the orc warrior at level 35 on the 48th Regrowth 123rd year of Ascendancy at 09:10 Killed by Xeriyawyn the venom drake hatchling at level 35 on the 48th Regrowth 123rd year of Ascendancy at 12:44 Killed by oozing horror at level 35 on the 52nd Regrowth 123rd year of Ascendancy at 10:58 Killed by champion of Urh'Rok at level 35 on the 52nd Regrowth 123rd year of Ascendancy at 15:15 Killed by Mayuvena the forest wight at level 36 on the 52nd Regrowth 123rd year of Ascendancy at 22:50 Killed by emperor wight at level 36 on the 54th Regrowth 123rd year of Ascendancy at 18:31 Killed by Ce'Nigavena the naga myrmidon at level 36 on the 55th Regrowth 123rd year of Ascendancy at 20:46 Killed by Aeravena the ancient elven mummy at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 12:52 Killed by Ivana the ancient elven mummy at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 14:26 Killed by fire drake at level 37 on the 64th Regrowth 123rd year of Ascendancy at 02:56 Killed by Emarada the red jelly at level 37 on the 64th Regrowth 123rd year of Ascendancy at 06:23 Killed by Bethyda the animated mummy wrappings at level 37 on the 66th Regrowth 123rd year of Ascendancy at 05:30 Killed by Arebeth the ancient elven mummy at level 38 on the 68th Regrowth 123rd year of Ascendancy at 01:26 Killed by Atoma the thalore at level 38 on the 11st Pyre 123rd year of Ascendancy at 10:05 Killed by Ce'Narelle the stone troll at level 38 on the 28th Pyre 123rd year of Ascendancy at 16:09 Killed by Cyrildama the orc warrior at level 38 on the 28th Pyre 123rd year of Ascendancy at 21:51 Killed by Bethorialaith the stone troll at level 38 on the 31st Pyre 123rd year of Ascendancy at 07:46 Killed by Adumira the mountain troll thunderer at level 39 on the 31st Pyre 123rd year of Ascendancy at 21:24 Killed by Yvura the orc warrior at level 39 on the 32nd Pyre 123rd year of Ascendancy at 14:31 Killed by Porytta the orc grand master assassin at level 39 on the 35th Pyre 123rd year of Ascendancy at 01:48 Killed by Lisyda the orc warrior at level 39 on the 35th Pyre 123rd year of Ascendancy at 03:50 Killed by Porytta the orc grand master assassin at level 39 on the 35th Pyre 123rd year of Ascendancy at 05:36 Killed by orc high pyromancer at level 41 on the 42nd Pyre 123rd year of Ascendancy at 20:46 Killed by Poruldatira the orc high cryomancer at level 41 on the 44th Pyre 123rd year of Ascendancy at 06:26 Killed by orc high pyromancer at level 41 on the 45th Pyre 123rd year of Ascendancy at 14:33 Killed by orc cryomancer at level 41 on the 45th Pyre 123rd year of Ascendancy at 16:29 Killed by overpowered greater multi-hued wyrm at level 42 on the 46th Pyre 123rd year of Ascendancy at 10:08 Killed by Isita the orc high cryomancer at level 43 on the 47th Pyre 123rd year of Ascendancy at 23:10 Killed by orc soldier at level 43 on the 54th Pyre 123rd year of Ascendancy at 23:40 Killed by Silawyn the spitting spider at level 43 on the 55th Pyre 123rd year of Ascendancy at 07:23 Killed by Mayogada the orc blood mage at level 45 on the 59th Pyre 123rd year of Ascendancy at 10:16 Killed by ghoul at level 48 on the 15th Dusk 123rd year of Ascendancy at 17:06 Killed by The Shade of Telos at level 48 on the 15th Dusk 123rd year of Ascendancy at 20:15 Killed by Betida the naga myrmidon at level 49 on the 39th Dusk 123rd year of Ascendancy at 06:14 Killed by Xeryleta the orc grand master assassin at level 50 on the 45th Dusk 123rd year of Ascendancy at 02:25 Killed by Alphonse Omega at level 50 on the 56th Dusk 123rd year of Ascendancy at 04:28 Killed by Belyyaba the orc corruptor at level 50 on the 1st Time of Equilibrium 123rd year of Ascendancy at 21:00 Killed by Layodara the orc pyromancer at level 50 on the 39th Haze 123rd year of Ascendancy at 11:49 Killed by Layodara the orc pyromancer at level 50 on the 39th Haze 123rd year of Ascendancy at 14:36 Killed by skeleton mage at level 50 on the 43rd Haze 123rd year of Ascendancy at 20:40 Killed by orc necromancer at level 50 on the 43rd Haze 123rd year of Ascendancy at 23:31 Killed by orc high cryomancer at level 50 on the 44th Haze 123rd year of Ascendancy at 01:12 Killed by Salodatha the orc blood mage at level 50 on the 44th Haze 123rd year of Ascendancy at 03:13 Killed by Alphonse Omega at level 50 on the 44th Haze 123rd year of Ascendancy at 04:09 Killed by wretchling at level 50 on the 44th Haze 123rd year of Ascendancy at 05:40 Killed by armoured skeleton warrior at level 50 on the 44th Haze 123rd year of Ascendancy at 07:07 Killed by Alphonse Omega at level 50 on the 44th Haze 123rd year of Ascendancy at 08:11 Killed by orc blood mage at level 50 on the 44th Haze 123rd year of Ascendancy at 09:46 Killed by champion of Urh'Rok at level 50 on the 44th Haze 123rd year of Ascendancy at 19:59 Killed by Alphonse Omega at level 50 on the 44th Haze 123rd year of Ascendancy at 21:50 Killed by Alphonse Omega at level 50 on the 44th Haze 123rd year of Ascendancy at 22:57 Killed by ghoulking at level 50 on the 45th Haze 123rd year of Ascendancy at 00:23 Killed by ghoulking at level 50 on the 45th Haze 123rd year of Ascendancy at 01:53 Killed by champion of Urh'Rok at level 50 on the 45th Haze 123rd year of Ascendancy at 03:02 Killed by orc corruptor at level 50 on the 45th Haze 123rd year of Ascendancy at 04:41 Killed by Alphonse Omega at level 50 on the 45th Haze 123rd year of Ascendancy at 06:06 Killed by skeleton warrior at level 50 on the 45th Haze 123rd year of Ascendancy at 07:11 Killed by skeleton mage at level 50 on the 45th Haze 123rd year of Ascendancy at 08:34 Killed by Voratta the orc warrior at level 50 on the 53rd Haze 123rd year of Ascendancy at 21:21 Killed by Aniab the champion of Urh'Rok at level 50 on the 60th Haze 123rd year of Ascendancy at 06:35 Killed by Rini the champion of Urh'Rok at level 50 on the 60th Haze 123rd year of Ascendancy at 16:33 Killed by orc cryomancer at level 50 on the 63rd Haze 123rd year of Ascendancy at 04:45 Killed by Polarinor the orc necromancer at level 50 on the 63rd Haze 123rd year of Ascendancy at 08:37 Killed by Voritira the bone giant at level 50 on the 72nd Haze 123rd year of Ascendancy at 23:23 Killed by Xorewe the orc warrior at level 50 on the 4th Regrowth 124th year of Ascendancy at 12:44 Killed by giant acid ant at level 50 on the 4th Regrowth 124th year of Ascendancy at 19:49 Killed by shadow at level 50 on the 5th Regrowth 124th year of Ascendancy at 19:42 Killed by Alphonse Omega at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:04 Killed by Phuonzin the Crusher at level 50 on the 6th Regrowth 124th year of Ascendancy at 11:45 Killed by ritch flamespitter at level 50 on the 17th Regrowth 124th year of Ascendancy at 05:51 Killed by minotaur at level 50 on the 34th Regrowth 124th year of Ascendancy at 15:24 |
Primary Stats
| Strength | 76 (base 24) |
| Dexterity | 67 (base 32) |
| Constitution | 48 (base 26) |
| Magic | 109 (base 60) |
| Willpower | 53 (base 33) |
| Cunning | 99 (base 60) |
Resources
| Life | 1099/1515 |
| Positive | 146/157 |
| Negative | 140/167 |
| Psi | 143/143 |
| Healing Factor | 1.3 |
| Regeneration | 5.005 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -2.0206059048178E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 21 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 51 |
| Crit Chance | 67% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 51 |
| Crit Chance | 60% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 92% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 47 (58%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 12 |
| Physical Save | 37 |
| Spell Save | 51 |
| Mental Save | 60 |
Defense: Resistances
| All | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Confusion Resistance | 45% |
| Silence Resistance | 32% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 172 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1087% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 863 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Sun | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Twilight | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Resistance |
| talent | Hymn of Moonlight |
| talent | Corona |
| talent | Searing Sight |
| beneficial effect | The target's spellpower has been increased by 111. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 2 of the Shadow Crypt and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. With your help, the City of Vulcus repelled the Orcish onslaught. 4 of 6 Dwarven artisans and 3 of 16 Dwarven combatants survived. | completed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Radiancegrind (30-36 power, 6 apr, light element) Radiancegrind (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Armour: +21 Armour Hardiness: +8% Defense: +12 (+4 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 light Changes resistances: +12% light Maximum wards: +3 light Changes resistances penetration: +5% light Changes damage: +30% light Talents granted: +4 Ward +1 Command Staff Physical save: +9 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +23 (+4 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 82.72 to 99.27 light damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | dwarven lantern 'Yvimina' dwarven lantern 'Yvimina'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Damage when hit (Melee): 12 arcane Changes stats: +2 Cun / +1 Mag Changes resistances penetration: +15% all Critical mult.: +10.00% Mental save: +13 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +78.00 Light radius: +5 See stealth: +21 See invisible: +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Blindonslaught (3 def, 0 armour) Blindonslaught (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +6 Cun / +6 Wil Changes resistances: +31% darkness / +3% light Changes damage: +40% darkness / +14% physical / +12% light / +15% temporal Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Qog's Essentials Qog's EssentialsPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con It can be used to Gain a random beneficial effect, costing 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
| On fingers | stralite ring 'Hettachik' stralite ring 'Hettachik'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +9 Dex / +2 Mag / +2 Wil Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +2% Rings can have magical properties. |
| On fingers | Yarilen YarilenInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% temporal Changes resistances penetration: +10% blight Critical mult.: +10.00% Spell save: +3 (+1 eff.) Mental save: +11 (+3 eff.) Confusion immunity: +35% Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
| Around neck | stralite amulet 'Daystinger' stralite amulet 'Daystinger'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +6 Dex / +1 Mag Changes resistances: +18% lightning / +16% light / +21% darkness Spell save: +12 (+4 eff.) Blindness immunity: +32% Stun/Freeze immunity: +29% Spellpower on spell critical (stacks up to 3 times): +4 Amulets can have magical properties. |
| In main hand | Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 185 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
| Around waist | Brodoldil the Scaldfiend Brodoldil the ScaldfiendInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Dex / +2 Wil / +6 Cun / +10 Lck Changes resistances: +12% lightning / +15% temporal / +6% acid Changes resistances penetration: +5% fire Trap disarming bonus: +24 Stealth bonus: +11 Mental save: +29 (+7 eff.) Life regen: +3.60 Maximum life: +70.00 Mindpower: +10 (+3 eff.) Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
| In off hand | Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 565.49 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
| Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+2 eff.) It can be used to activate talent Barrier (costing 40 power out of 24/40) : Effective talent level: 4.2 Power cost: 40 out of 24/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 418 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Sewermaim (5 def, 0 armour) Sewermaim (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +7 Mag / +4 Wil / +3 Cun Changes resistances: +9% nature / +9% temporal Changes resistances penetration: +11% temporal / +6% physical Changes damage: +20% temporal / +9% physical / +12% darkness / +18% light Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +21 (+4 eff.) Spell crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 80% / cooldown 85%) medical injector implant (efficiency 80% / cooldown 85%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 85%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 85% / cooldown 99%) medical injector implant (efficiency 85% / cooldown 99%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 85% efficiency and cooldown mod of 99%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 241% / cooldown 98%) medical injector implant of the sneak (efficiency 241% / cooldown 98%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 241% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 256% / cooldown 89%) medical injector implant of the sneak (efficiency 256% / cooldown 89%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 256% efficiency and cooldown mod of 89%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 279% / cooldown 87%) medical injector implant of the sneak (efficiency 279% / cooldown 87%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 279% efficiency and cooldown mod of 87%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 236% / cooldown 100%) medical injector implant of the warrior (efficiency 236% / cooldown 100%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 236% efficiency and cooldown mod of 100%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 248% / cooldown 58%) medical injector implant of the warrior (efficiency 248% / cooldown 58%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 248% efficiency and cooldown mod of 58%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 262% / cooldown 50%) medical injector implant of the wizard (efficiency 262% / cooldown 50%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 262% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 289% / cooldown 74%) medical injector implant of the wizard (efficiency 289% / cooldown 74%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 289% efficiency and cooldown mod of 74%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 295% / cooldown 67%) medical injector implant of the wizard (efficiency 295% / cooldown 67%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 295% efficiency and cooldown mod of 67%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 259% / cooldown 62%) medical injector implant of the wizard (efficiency 259% / cooldown 62%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 259% efficiency and cooldown mod of 62%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 10) steam generator implant (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 5) steam generator implant (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 16) steam generator implant of the sneak (steam 16)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.7 steam per turn. Can be activated for an instant burst of 79 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 22) steam generator implant of the sneak (steam 22)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.4 steam per turn. Can be activated for an instant burst of 112 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 18) steam generator implant of the sneak (steam 18)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 12) steam generator implant of the titan (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 11) steam generator implant of the warrior (steam 11)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 11) steam generator implant of the warrior (steam 11)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.0 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 15) steam generator implant of the wizard (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.3 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 17%; cure magical, physical, mental) Primal Infusion (affinity 17%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 409) healing infusion of the wizard (heal 409)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 409 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+26 for 10 turns, die at -1053) heroism infusion of the wizard (+26 for 10 turns, die at -1053)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 10 turns. While Heroism is active, you will only die when reaching -1053 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 773 over 5 turns) regeneration infusion of the warrior (heal 773 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 773 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 883 over 5 turns) regeneration infusion of the wizard (heal 883 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 883 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 27%; cure mental, physical) wild infusion of the psychic (resist 27%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 30%; cure magical) wild infusion of the titan (resist 30%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 27%; cure magical) wild infusion of the warrior (resist 27%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 30%; cure mental) wild infusion of the wizard (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (362.00 temporal damage, removed from time 4 turns) Rune of the Rift (362.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 488.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the wizard (254 cold damage; 81 apply power)biting gale rune of the wizard (254 cold damage; 81 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 254.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 81. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 13) controlled phase door rune of the psychic (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (586 lightning damage) lightning rune of the wizard (586 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 195.23 to 585.68 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (951% regen over 10 turns; 48 instant mana) manasurge rune of the titan (951% regen over 10 turns; 48 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 951% for 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 12; power 34; dur 4) phase door rune of the psychic (range 12; power 34; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 12; power 43; dur 5) phase door rune of the warrior (range 12; power 43; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 20; power 71; dur 7)phase door rune of the wizard (range 20; power 71; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 71%, your defense is increased by 71 and all your resistances by 71%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 758 for 6 turns) shielding rune of the warrior (absorb 758 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 758 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 678 for 6 turns) shielding rune of the wizard (absorb 678 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 678 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 604 for 4 turns) shielding rune of the wizard (absorb 604 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 604 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Brain Flare schematic: Brain FlareRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Frost Salve 6 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon 3 schematic: Hand CannonRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Healing Salveschematic: Healing Salve Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Pain Suppressor Salve 10 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Rocket Boots 8 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamgun 5 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Thunderclap Coatingschematic: Thunderclap Coating Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Barihad the steel amulet Barihad the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Changes stats: +2 Wil Changes resistances: +9% cold / +11% mind / +3% temporal Critical mult.: +11.00% Confusion immunity: +22% Amulets can have magical properties. |
Beaharahell BeaharahellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +6 Str / +5 Dex / +6 Wil Changes resistances: +19% lightning / +12% temporal / +9% blight Physical save: +9 (+4 eff.) Pinning immunity: +28% Stun/Freeze immunity: +31% Knockback immunity: +29% Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Galibar the Radiancefurnace Galibar the RadiancefurnaceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +28 (+9 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Defense: +18 (+6 eff.) Damage when hit (Melee): 12 light Changes stats: +20 Lck Changes resistances: +24% fire / +9% light / +30% cold Changes resistances penetration: +25% light Changes damage: +6% mind / +6% temporal Critical mult.: +20.00% Physical save: +25 (+9 eff.) Spell save: +25 (+8 eff.) Mental save: +19 (+5 eff.) Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Glitterstone the copper amulet Glitterstone the copper amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light / 8 arcane Changes stats: +2 Mag Amulets can have magical properties. |
Xerygakira the voratun amulet Xerygakira the voratun amuletPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 10 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 15% chance to blind Changes stats: +3 Mag Changes resistances: +6% acid / +6% darkness / +9% lightning Changes damage: +7% temporal / +8% physical / +21% light / +23% darkness Poison immunity: +15% Stun/Freeze immunity: +20% Teleport immunity: +50% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% It can be used to teleport you randomly (rad 58), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dimsnake the steel ring Dimsnake the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 10 arcane resource burn Damage when hit (Melee): 8 darkness Changes resistances: +27% cold Changes damage: +12% cold Disarm immunity: +21% Pinning immunity: +27% Knockback immunity: +22% Life regen: +0.90 Maximum life: +63.00 Healing mod.: +12% Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 158.48 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Dual techniques +0.30 Technique / Superiority +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shimmerpanic ShimmerpanicInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +9 Dex / +8 Wil / +18 Cun / +10 Con Changes resistances: +9% lightning / +36% fire Changes resistances penetration: +10% lightning Changes damage: +18% fire / +3% darkness / +6% physical Critical mult.: +6.00% Maximum encumbrance: +10 Physical save: +20 (+7 eff.) Maximum life: +10.00 Mindpower: +14 (+5 eff.) Rings can have magical properties. |
Venomjustice the voratun ring Venomjustice the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +10 Cun / +10 Dex Changes resistances: +3% physical / +6% nature / +40% fire Changes damage: +20% fire Silence immunity: +5% Pinning immunity: +25% Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
gold ring 'Murkblood' gold ring 'Murkblood'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +28% cold Changes damage: +14% cold Grants telepathy: Demon/Minor Demon/Major Mental save: +20 (+5 eff.) Mental crit. chance: +3% Rings can have magical properties. |
steel ring of darkness (+22%) steel ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
stralite ring 'Airpall' stralite ring 'Airpall'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +1 Defense: +10 (+3 eff.) Changes stats: +9 Cun / +5 Mag Changes resistances: +6% lightning Changes damage: +3% physical Critical mult.: +6.00% Blindness immunity: +28% Maximum life: +30.00 Spellpower: +9 (+2 eff.) Infravision radius: +5 See stealth: +15 See invisible: +13 Rings can have magical properties. |
stralite ring 'Eilinumira' stralite ring 'Eilinumira'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Mag Changes resistances: +34% darkness Changes resistances penetration: +10% arcane Changes damage: +17% darkness / +12% blight Mental crit. chance: +3% Damage Shield penetration: +30% Rings can have magical properties. |
titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.30 Rings can have magical properties. |
voratun ring 'Dazzlesteel' voratun ring 'Dazzlesteel'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +13 (+4 eff.) Changes stats: +10 Str / +10 Dex / +10 Con Changes resistances: +40% lightning / +9% blight Changes resistances penetration: +5% light / +29% blight Changes damage: +20% lightning / +9% light Blindness immunity: +42% Infravision radius: +5 See stealth: +25 See invisible: +24 Rings can have magical properties. |
voratun ring 'Galebutcher' voratun ring 'Galebutcher'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+5 eff.) Defense: +18 (+6 eff.) Damage when hit (Melee): 4 lightning Changes stats: +9 Cun / +2 Wil Changes resistances: +5% arcane / +18% physical Changes damage: +7% all / +18% physical Spell save: +20 (+6 eff.) Psi when hit: +0.08 Spellpower: +17 (+3 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Kindlestreaker the voratun dagger (37-48.1 power, 9 apr)Kindlestreaker the voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Light Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +12 (+4 eff.) Changes resistances: +6% acid / +6% fire Changes damage: +12% fire Spell save: +9 (+3 eff.) Poison immunity: +15% Disarm immunity: +39% Stun/Freeze immunity: +45% Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 41.28 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level. manaburning voratun greatmaul (63.5-95.25 power, 4 apr)manaburning voratun greatmaul (63.5-95.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 34 arcane resource burn Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (67.5-101.25 power, 4 apr)voratun greatmaul (67.5-101.25 power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of massacre (69.5-111.2 power, 3 apr)chilling stralite greatsword of massacre (69.5-111.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +31 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatsword of massacre (69-110.4 power, 3 apr)slime-covered stralite greatsword of massacre (69-110.4 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.0 - 110.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 24% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of ruin (27-43.2 power, 2 apr)steel greatsword of ruin (27-43.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +19.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dragonbone longbowdragonbone longbow Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's dragonbone longbow of powerranger's dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +6 Dex Changes resistances penetration: +22% physical Changes damage: +22% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. voratun longsword (42-58.8 power, 6 apr)voratun longsword (42-58.8 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace (44-61.6 power, 6 apr)voratun mace (44-61.6 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. ranger's voratun steamgunranger's voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. Shinethorn (38-57 power, 25 apr)Shinethorn (38-57 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.0 - 57.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +108 On weapon crit: * cripple the target Damage (Melee): +8 light Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +15.0% Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +3 Str Changes resistances: +6% light Changes damage: +9% light Grants telepathy: Dragon Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident (54-86.4 power, 16 apr)insidious orichalcum trident (54-86.4 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +79 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Tarregund' (41-57.4 power, 6 apr)voratun waraxe 'Tarregund' (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * 40% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target Damage Shield penetration (this weapon only): +10% When wielded/worn: Armour penetration: +15 Changes resistances: +6% blight / +6% mind Changes resistances penetration: +14% physical / +15% mind / +15% darkness Changes damage: +15% physical Mana each turn: +0.08 Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of erosion (40.5-56.7 power, 6 apr)voratun waraxe of erosion (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +19 nature / +20 temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. silk robe of protection (8 def, 5 armour)silk robe of protection (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Physical save: +27 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of frost (+27%) (5 def, 0 armour)slimy elven-silk robe of frost (+27%) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects when hit in melee: * Slows global speed by 9% * 9 arcane resource burn Changes resistances: +27% cold Changes damage: +18% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galefoe the voratun gauntlets (0 def, 3 armour) Galefoe the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +11 Physical power: +19 (+5 eff.) Armour: +3 Changes stats: +10 Str / +13 Dex / +9 Cun Changes resistances: +5% arcane / +18% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+5 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cinder hardened leather gloves of strength (+5) (0 def, 2 armour)cinder hardened leather gloves of strength (+5) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +13 (+4 eff.) Armour: +2 Damage (Melee): 10 fire Changes stats: +5 Str Changes resistances: +8% fire Changes damage: +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Gorerovor' (0 def, 3 armour) drakeskin leather gloves 'Gorerovor' (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 12 cold Changes stats: +5 Str / +6 Wil / +2 Cun / +5 Con Changes resistances: +3% temporal / +20% darkness / +18% blight / +9% cold / +18% arcane Changes resistances penetration: +10% mind Changes damage: +9% cold Damage affinity(heal): +13% nature Talent masteries: +0.20 Technique / Grappling +0.20 Wild-gift / Antimagic Spell save: +23 (+7 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +42% Mental crit. chance: +2% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bokuzilalen the Ravenrend (3 def, 0 armour) Bokuzilalen the Ravenrend (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +2 Cun / +1 Wil Changes resistances: +20% blight / +3% nature Changes resistances penetration: +15% mind Changes damage: +20% blight Mental save: +6 (+2 eff.) Life regen: +12.00 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Damage Shield Power: +30% A pointy cloth hat, very wizardly... |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +15 Defense: +10 (+3 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
Glowyn (12 def, 5 armour) Glowyn (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +5 Str / +1 Mag / +1 Wil / +11 Cun / +5 Con / +14 Lck Changes damage: +9% blight Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Spell crit. chance: +9% Mental crit. chance: +7% A hat made of leather. Very stylish. |
Porigatira (0 def, 3 armour) Porigatira (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Wil Changes resistances: +15% cold / +10% fire / +8% physical Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Physical save: +9 (+4 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 A hat made of leather. Very stylish. |
Shockreign the cashmere wizard hat (2 def, 0 armour) Shockreign the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 16 lightning Changes stats: +6 Cun Changes resistances: +38% light Changes damage: +3% blight / +26% light / +3% lightning Critical mult.: +15.00% Mental save: +9 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather hat 'Shockrigor' (0 def, 11 armour)drakeskin leather hat 'Shockrigor' (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 acid / 12 lightning Changes resistances: +12% lightning / +6% temporal Changes damage: +9% lightning Infravision radius: +4 A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of lightning resistance (5 def, 8 armour)drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +28% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of arcane resistance (+18%) (12 def, 13 armour, 294.5 block)reinforced voratun shield of arcane resistance (+18%) (12 def, 13 armour, 294.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +18% arcane Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of temporal resistance (+20%) (12 def, 3 armour, 199 block)voratun shield of temporal resistance (+20%) (12 def, 3 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to gain 10% of a turn Changes resistances: +20% temporal Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Ivoth the Smolderlash (23/23, 52-72.8 power, 18 apr)Ivoth the Smolderlash (23/23, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 On weapon hit: * 20% chance to gain 10% of a turn * 25% chance to put talents on cooldown Damage (Ranged): +8 temporal Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 temporal / +12 fire Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (17/18, 62-86.8 power, 20 apr) The Titan's Quiver (17/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of annihilation (20/21, 27.5-38.5 power, 13 apr)quiver of ash arrows of annihilation (20/21, 27.5-38.5 power, 13 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.5 - 38.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +7.5% Capacity: 21 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2170 alchemist agate 2170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gunidralin (dig speed 6 turns) Gunidralin (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Effects on melee hit: * 40 arcane resource burn Changes stats: +6 Str / +4 Con Changes resistances: +6% acid / +18% physical / +3% temporal / +3% nature / +6% lightning Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of endurance (dig speed 24 turns)voratun pickaxe of endurance (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Stimulus StimulusPowered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +5 Cun Physical save: +15 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Activating this item is instant. It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack, costing 4 power out of 20/20. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 46.64 cold damage and 69.03 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialRequires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (110 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. This item has been sent to the Item's Vault. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
45 alchemist bloodstone 45 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Stormfurnace (21/21, 79.5-95.4 power, 17 apr)Stormfurnace (21/21, 79.5-95.4 power, 17 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 79.5 - 95.4 Uses stats: 70% Dex, 50% Cun Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +33.0% Capacity: 21 On weapon hit: * 20% chance to daze On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +8 lightning / +24 mind Burst (radius 1) on hit: +4 mind / +8 lightning Burst (radius 2) on crit: +4 mind Shots are used with slings to pummel your foes to death. |
Thundercrack (16/16, 35-42 power, 8 apr) Thundercrack (16/16, 35-42 power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Blazespawner [power 223] (32 cooldown) Blazespawner [power 223] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +2 Mag Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence Spell save: +6 (+2 eff.) Only die when reaching: -60.00 life It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 223 for 7 turns, putting all charms on cooldown for 32 turns. When used: 100% chance to regenerate 16 psi. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments [power 4] (10 cooldown)dragonbone totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments [power 5] (10 cooldown)dragonbone totem of cure ailments [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 5 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. forceful dragonbone totem of healing [power 235] (20 cooldown)forceful dragonbone totem of healing [power 235] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 8 (based on Willpower) for 235, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bokaneg [power 577] (16 cooldown) Bokaneg [power 577] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes damage: +6% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Strike +4 Void Blast Critical mult.: +10.00% Psi when hit: +0.24 Maximum hate: +6.00 It can be used to fire a bolt of a random element with (base) damage 288 to 577, putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. warded dragonbone wand of conjuration [power 535] (10 cooldown)warded dragonbone wand of conjuration [power 535] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 lightning / +4 temporal / +5 blight / +5 fire / +5 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alphonse Omega the Ogre Adventurer level 38
73rd Regrowth 123rd year of Ascendancy at 14:29 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Alphonse Omega the Ogre Adventurer level 50
48th Dusk 123rd year of Ascendancy at 04:00 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Alphonse Omega the Ogre Adventurer level 37
57th Regrowth 123rd year of Ascendancy at 19:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Alphonse Omega the Ogre Adventurer level 45
58th Pyre 123rd year of Ascendancy at 23:10 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alphonse Omega the Ogre Adventurer level 41
46th Pyre 123rd year of Ascendancy at 07:57 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Alphonse Omega the Ogre Adventurer level 49
18th Dusk 123rd year of Ascendancy at 20:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alphonse Omega the Ogre Adventurer level 41
39th Pyre 123rd year of Ascendancy at 22:18 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Alphonse Omega the Ogre Adventurer level 50
43rd Haze 123rd year of Ascendancy at 12:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alphonse Omega the Ogre Adventurer level 49
20th Dusk 123rd year of Ascendancy at 21:40 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Alphonse Omega the Ogre Adventurer level 49
40th Dusk 123rd year of Ascendancy at 08:21 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alphonse Omega the Ogre Adventurer level 40
36th Pyre 123rd year of Ascendancy at 00:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Alphonse Omega the Ogre Adventurer level 35
48th Regrowth 123rd year of Ascendancy at 02:38 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Alphonse Omega the Ogre Adventurer level 30
46th Haze 122nd year of Ascendancy at 11:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alphonse Omega the Ogre Adventurer level 19
67th Dusk 122nd year of Ascendancy at 21:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alphonse Omega the Ogre Adventurer level 23
10th Haze 122nd year of Ascendancy at 01:27 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Alphonse Omega the Ogre Adventurer level 25
14th Haze 122nd year of Ascendancy at 16:08 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Alphonse Omega the Ogre Adventurer level 50
6th Regrowth 124th year of Ascendancy at 22:26 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Alphonse Omega the Ogre Adventurer level 50
62nd Haze 123rd year of Ascendancy at 18:38 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Alphonse Omega the Ogre Adventurer level 50
26th Regrowth 124th year of Ascendancy at 03:54 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Alphonse Omega the Ogre Adventurer level 38
29th Pyre 123rd year of Ascendancy at 02:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alphonse Omega the Ogre Adventurer level 21
74th Dusk 122nd year of Ascendancy at 07:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Alphonse Omega the Ogre Adventurer level 43
46th Pyre 123rd year of Ascendancy at 14:56 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Alphonse Omega the Ogre Adventurer level 50
63rd Haze 123rd year of Ascendancy at 04:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alphonse Omega the Ogre Adventurer level 10
10th Flare 122nd year of Ascendancy at 21:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alphonse Omega the Ogre Adventurer level 20
68th Dusk 122nd year of Ascendancy at 18:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alphonse Omega the Ogre Adventurer level 30
45th Haze 122nd year of Ascendancy at 20:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Alphonse Omega the Ogre Adventurer level 40
35th Pyre 123rd year of Ascendancy at 22:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Alphonse Omega the Ogre Adventurer level 50
40th Dusk 123rd year of Ascendancy at 08:21 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Alphonse Omega the Ogre Adventurer level 49
22nd Dusk 123rd year of Ascendancy at 23:02 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Alphonse Omega the Ogre Adventurer level 50
4th Regrowth 124th year of Ascendancy at 16:53 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Alphonse Omega the Ogre Adventurer level 50
57th Dusk 123rd year of Ascendancy at 06:26 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alphonse Omega the Ogre Adventurer level 32
1st Decay 122nd year of Ascendancy at 07:18 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alphonse Omega the Ogre Adventurer level 27
21st Haze 122nd year of Ascendancy at 00:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Alphonse Omega the Ogre Adventurer level 41
43rd Pyre 123rd year of Ascendancy at 15:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alphonse Omega the Ogre Adventurer level 28
33rd Haze 122nd year of Ascendancy at 22:57 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alphonse Omega the Ogre Adventurer level 40
36th Pyre 123rd year of Ascendancy at 04:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alphonse Omega the Ogre Adventurer level 19
67th Dusk 122nd year of Ascendancy at 16:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alphonse Omega the Ogre Adventurer level 8
7th Mirth 122nd year of Ascendancy at 07:29 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Alphonse Omega the Ogre Adventurer level 50
5th Regrowth 124th year of Ascendancy at 08:05 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Alphonse Omega the Ogre Adventurer level 29
44th Haze 122nd year of Ascendancy at 20:20 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Alphonse Omega the Ogre Adventurer level 50
71st Haze 123rd year of Ascendancy at 10:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alphonse Omega the Ogre Adventurer level 8
5th Mirth 122nd year of Ascendancy at 05:07 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Alphonse Omega the Ogre Adventurer level 45
68th Pyre 123rd year of Ascendancy at 08:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alphonse Omega the Ogre Adventurer level 22
4th Haze 122nd year of Ascendancy at 11:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alphonse Omega the Ogre Adventurer level 14
33rd Dusk 122nd year of Ascendancy at 06:45 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alphonse Omega the Ogre Adventurer level 36
55th Regrowth 123rd year of Ascendancy at 12:01 see stats
Log
Aduma the lesser vampire leeches life from Alphonse Omega!
Aduma the lesser vampire hits Alphonse Omega for 11 darkness damage.
Aduma the lesser vampire receives 0 healing (1 psi heal) from Alphonse Omega.
Alphonse Omega casts Sun Ray.
Alphonse Omega's spell attains critical power!
Aduma the lesser vampire forges a dream shield to block the attack!
Aduma the lesser vampire is not dazed anymore.
Alphonse Omega's solar fury subsides.
Aduma the lesser vampire converts some damage to Psi!
Alphonse Omega hits Aduma the lesser vampire for (21 blocked), 1 to psi, 1628 light (1629 total damage).
Alphonse Omega killed Aduma the lesser vampire!
Alphonse Omega picks up (K.): phase door rune of the wizard (range 20; power 71; dur 7).
Alphonse Omega picks up ( .): Stormfurnace (21/21, 79.5-95.4 power, 17 apr).
Alphonse Omega picks up ( .): voratun shield of temporal resistance (+20%) (12 def, 3 armour, 199 block).
Alphonse Omega picks up ( .): Thundercrack (16/16, 35-42 power, 8 apr).
Alphonse Omega picks up ( .): silk robe of protection (8 def, 5 armour).
Alphonse Omega picks up ( .): steel greatsword of ruin (27-43.2 power, 2 apr).
Lore found: Thundercrack
You can read all your collected lore in the game menu, by pressing Escape.
Talent Path of the Sun is ready to use.
Talent Providence is ready to use.
Ran for 3 turns (stop reason: dialog is displayed).
Alphonse Omega deactivates Corona.
Alphonse Omega deactivates Searing Sight.
Alphonse Omega deactivates Hymn of Moonlight.
The shroud of shadows around Alphonse Omega disappears.
Alphonse Omega is no longer surging arcane power.
Alphonse Omega deactivates Chant of Resistance.
