Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 8 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 1 on the 17th Voratun 122nd year of Ascendancy at 02:12 / 49Killed by orc soldier at level 2 on the 17th Voratun 122nd year of Ascendancy at 19:52 Killed by Ben Cruthdar, the Cursed at level 7 on the 25th Voratun 122nd year of Ascendancy at 10:08 Killed by Yvata the thief at level 7 on the 9th Profit 122nd year of Ascendancy at 16:41 Killed by Azimdri the shalore at level 7 on the 12nd Profit 122nd year of Ascendancy at 20:18 Killed by arcane blade at level 7 on the 16th Profit 122nd year of Ascendancy at 11:10 Killed by Bremna the human at level 7 on the 17th Wealth 122nd year of Ascendancy at 11:22 Killed by Bremna the human at level 7 on the 17th Wealth 122nd year of Ascendancy at 12:47 Killed by Leytan the human at level 7 on the 21st Wealth 122nd year of Ascendancy at 12:34 Killed by Amahndi the shalore at level 7 on the 21st Wealth 122nd year of Ascendancy at 12:52 Killed by Amahndi the shalore at level 7 on the 21st Wealth 122nd year of Ascendancy at 13:02 Killed by Leytan the human at level 7 on the 21st Wealth 122nd year of Ascendancy at 13:10 Killed by Amahndi the shalore at level 7 on the 21st Wealth 122nd year of Ascendancy at 13:17 Killed by Leytan the human at level 7 on the 21st Wealth 122nd year of Ascendancy at 13:27 Killed by Leytan the human at level 7 on the 21st Wealth 122nd year of Ascendancy at 13:39 Killed by Tarodir the thalore at level 7 on the 25th Wealth 122nd year of Ascendancy at 22:52 Killed by shadow claw at level 7 on the 21st Dearth 122nd year of Ascendancy at 06:20 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 09:27 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 09:53 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 10:56 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 11:08 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 11:58 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 16:15 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 16:57 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 17:09 Killed by shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 18:30 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 20:11 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 20:30 Killed by Belyda the shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 20:40 Killed by shadow claw at level 7 on the 21st Dearth 122nd year of Ascendancy at 20:51 Killed by shadow claw at level 7 on the 21st Dearth 122nd year of Ascendancy at 22:12 Killed by shadow stalker at level 7 on the 21st Dearth 122nd year of Ascendancy at 22:28 Killed by shadow stalker at level 8 on the 21st Dearth 122nd year of Ascendancy at 23:26 Killed by Arotha the shadow claw at level 8 on the 22nd Dearth 122nd year of Ascendancy at 09:35 Killed by Arotha the shadow claw at level 8 on the 22nd Dearth 122nd year of Ascendancy at 09:47 Killed by Arotha the shadow claw at level 8 on the 22nd Dearth 122nd year of Ascendancy at 09:55 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 15:07 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 15:26 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 16:20 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 16:39 Killed by shadow claw at level 8 on the 22nd Dearth 122nd year of Ascendancy at 16:53 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 17:06 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 17:15 Killed by shadow claw at level 8 on the 22nd Dearth 122nd year of Ascendancy at 17:26 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 19:16 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 19:28 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 19:39 Killed by Belyda the shadow stalker at level 8 on the 22nd Dearth 122nd year of Ascendancy at 21:00 Killed by Neeytel at level 8 on the 22nd Dearth 122nd year of Ascendancy at 21:05 |
Primary Stats
| Strength | 25 (base 21) |
| Dexterity | 11 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 32) |
| Cunning | 14 (base 10) |
Resources
| Life | 242/242 |
| Hate | 100/100 |
| Healing Factor | 0.9965 |
| Regeneration | 0.249125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -61.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 26 |
| Crit Chance | 12% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.05 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 18.35 |
| Ranged Defense | 21.175 |
| Fatigue | 2 |
| Physical Save | 13.3 |
| Spell Save | 20.375 |
| Mental Save | 24.075 |
Defense: Resistances
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Bleed Resistance | 10% |
| Confusion Resistance | 33% |
| Fear Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 2%. Cursed Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around waist | balancing rough leather belt of recklessness balancing rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +9.0% Physical power: +4 (+2 eff.) Changes stats: +4 Cun / +3 Dex Critical mult.: +5.00% Mental crit. chance: +6% A belt that goes around your waist. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+7 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| In main hand | Gunor (43-64.5 power, 2 apr) Gunor (43-64.5 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Defense: +4 (+3 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +6% all / +12% fire Changes resistances penetration: +13% nature Cut immunity: +10% Confusion immunity: +5% Massive two-handed mauls. |
| Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of manastreaming warrior's copper amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% physical Stamina each turn: +0.20 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 30)healing infusion (heal 30) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 30 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% darkness Blindness immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious steel battleaxe of erosion (19.5-29.25 power, 2 apr)insidious steel battleaxe of erosion (19.5-29.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 insidious poison / +10 temporal / +10 nature Massive two-handed battleaxes. |
iron battleaxe (14.5-21.75 power, 1 apr) iron battleaxe (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling steel greatmaul (29-43.5 power, 2 apr)chilling steel greatmaul (29-43.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +13 cold Massive two-handed mauls. |
iron greatsword of massacre (23.5-37.6 power, 1 apr) iron greatsword of massacre (23.5-37.6 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash vilestaff (15-18 power, 3 apr, fire element)ash vilestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. woollen robe of blight (+11%) (0 def, 0 armour)woollen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate 56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Poisonous (Exploration mode)
Sided with the assassin lord.By Neeytel the Dwarf Cursed level 7
10th Profit 122nd year of Ascendancy at 12:01 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Neeytel the Dwarf Cursed level 4
19th Voratun 122nd year of Ascendancy at 05:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Neeytel the Dwarf Cursed level 7
16th Profit 122nd year of Ascendancy at 11:57 see stats
Log
Belyda the shadow stalker uses Block.
Shadow stalker uses Fade.
Shadow stalker fades!
Neeytel hits Shadow stalker for 0 physical damage.
Shadow stalker uses Blindside.
Neeytel is poisoned!
Shadow stalker hits Neeytel for 11 nature damage.
Neeytel hits Shadow stalker for 16 blight, 10 cold (25 total damage).
Poison from Shadow stalker hits Neeytel for 11 nature damage.
Belyda the shadow stalker uses Dirty Fighting.
Your hatred grows even as your life fades! (+4 hate)
Neeytel is stunned!
Neeytel hits Belyda the shadow stalker for 15 blight, 11 cold (26 total damage).
Belyda the shadow stalker hits Neeytel for 35 physical damage.
Neeytel the level 8 dwarf cursed was hacked apart to death by Belyda the shadow stalker (yet again) on level 4 of Tranquil Meadow.
Neeytel stops being poisoned.
Neeytel is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Belyda the shadow stalker killed Neeytel!
Ran for 2 turns (stop reason: interesting character).
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Slash is ready to use.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
