asdman the level 2 Cornac Paradox Mage by Zodi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassParadox Mage
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic20 (base 18)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life130/130
Paradox301
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+36.804258065936%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)6 (33%)
Defense1
Ranged Defense1
Fatigue8
Physical Save19
Spell Save11
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Flux1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.30
2/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
failed
active

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Asdman casts Dust to Dust.
You collect a new ingredient:
length of troll intestine (1).
asdman hits Forest troll for 35 temporal damage.
asdman killed Forest troll!

Talent Temporal Bolt is ready to use.

You pickup 0.75 gold pieces.

Talent Dust to Dust is ready to use.

Resting starts...

Asdman retunes the fabric of spacetime.

Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 61 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Saving game...

Saving done.