










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Wanderer |
Level / Exp | 48 / 38% |
Size | gargantuan |
Lifes / Deaths | Killed by broken golem at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:10 / 338Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 13:48 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:06 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 16:02 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 16:38 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 17:13 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 17:52 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 19:13 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 20:46 Killed by carrion worm mass at level 4 on the 78th Pyre 122nd year of Ascendancy at 22:09 Killed by worm that walks at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:40 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 00:45 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 02:35 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 04:17 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 05:57 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:47 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 08:32 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 09:35 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 11:16 Killed by worm that walks at level 4 on the 79th Pyre 122nd year of Ascendancy at 12:28 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:11 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:47 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:08 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:03 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:48 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:09 Killed by worm that walks at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:39 Killed by worm that walks at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:11 Killed by worm that walks at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:05 Killed by worm that walks at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:50 Killed by cryomancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:56 Killed by orc pyromancer at level 8 on the 4th Mirth 122nd year of Ascendancy at 23:15 Killed by orc pyromancer at level 8 on the 5th Mirth 122nd year of Ascendancy at 00:53 Killed by Randomizer at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:08 Killed by Mirror Challenge of Randomizer at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:59 Killed by Mirror Challenge of Randomizer at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:57 Killed by Randomizer at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:57 Killed by Ememina the giant spider at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:46 Killed by Eliraba the ghoulish rat at level 11 on the 9th Mirth 122nd year of Ascendancy at 23:47 Killed by Eliraba the ghoulish rat at level 11 on the 10th Mirth 122nd year of Ascendancy at 01:08 Killed by Arath the treant at level 11 on the 10th Mirth 122nd year of Ascendancy at 19:26 Killed by thought-forged bowman at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:28 Killed by venom drake hatchling at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:31 Killed by Mayemira the venom drake hatchling at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:58 Killed by tempest at level 12 on the 1st Summertide 122nd year of Ascendancy at 12:58 Killed by war hound at level 12 on the 2nd Summertide 122nd year of Ascendancy at 04:55 Killed by Zubotira the minotaur at level 13 on the 3rd Summertide 122nd year of Ascendancy at 15:33 Killed by cold drake hatchling at level 13 on the 1st Flare 122nd year of Ascendancy at 07:20 Killed by faerlhing at level 16 on the 7th Flare 122nd year of Ascendancy at 13:51 Killed by faerlhing at level 16 on the 7th Flare 122nd year of Ascendancy at 20:53 Killed by faerlhing at level 16 on the 7th Flare 122nd year of Ascendancy at 22:03 Killed by heavy bone giant at level 18 on the 8th Flare 122nd year of Ascendancy at 16:34 Killed by Xaldaba the fire drake hatchling at level 19 on the 1st Dusk 122nd year of Ascendancy at 09:11 Killed by Silisethra the fire drake hatchling at level 19 on the 1st Dusk 122nd year of Ascendancy at 12:01 Killed by Glanor the fire wyrm at level 19 on the 1st Dusk 122nd year of Ascendancy at 13:20 Killed by Cyruth the fire drake at level 19 on the 1st Dusk 122nd year of Ascendancy at 14:27 Killed by Glanor the fire wyrm at level 19 on the 1st Dusk 122nd year of Ascendancy at 15:50 Killed by fire drake at level 19 on the 2nd Dusk 122nd year of Ascendancy at 06:23 Killed by Porethra the fire drake hatchling at level 19 on the 2nd Dusk 122nd year of Ascendancy at 11:40 Killed by Gadhema the brown mold at level 20 on the 4th Dusk 122nd year of Ascendancy at 05:58 Killed by Gloronne the golem at level 20 on the 4th Dusk 122nd year of Ascendancy at 13:24 Killed by Iseda the spectral rat at level 20 on the 6th Dusk 122nd year of Ascendancy at 15:54 Killed by Xanunne the minotaur at level 20 on the 6th Dusk 122nd year of Ascendancy at 23:40 Killed by Nerorada the greater teluvorta at level 21 on the 8th Dusk 122nd year of Ascendancy at 17:48 Killed by elder vampire at level 22 on the 9th Dusk 122nd year of Ascendancy at 16:59 Killed by master vampire at level 22 on the 9th Dusk 122nd year of Ascendancy at 22:02 Killed by Kryl-Feijan at level 22 on the 10th Dusk 122nd year of Ascendancy at 02:51 Killed by Kryl-Feijan at level 22 on the 10th Dusk 122nd year of Ascendancy at 04:49 Killed by Kryl-Feijan at level 23 on the 10th Dusk 122nd year of Ascendancy at 06:22 Killed by Kryl-Feijan at level 23 on the 10th Dusk 122nd year of Ascendancy at 08:23 Killed by Kryl-Feijan at level 23 on the 10th Dusk 122nd year of Ascendancy at 09:30 Killed by Kryl-Feijan at level 23 on the 10th Dusk 122nd year of Ascendancy at 10:50 Killed by Adyldalle the snow giant thunderer at level 23 on the 13rd Dusk 122nd year of Ascendancy at 06:02 Killed by Cyrerakira the rogue sapper at level 24 on the 14th Dusk 122nd year of Ascendancy at 04:46 Killed by Cyrerakira the rogue sapper at level 24 on the 14th Dusk 122nd year of Ascendancy at 06:15 Killed by Cyrerakira the rogue sapper at level 24 on the 14th Dusk 122nd year of Ascendancy at 07:26 Killed by Yvura the cutpurse at level 24 on the 14th Dusk 122nd year of Ascendancy at 09:15 Killed by Ivytta the rogue at level 24 on the 14th Dusk 122nd year of Ascendancy at 12:37 Killed by Zubuwyn the black jelly at level 24 on the 15th Dusk 122nd year of Ascendancy at 14:17 Killed by armoured skeleton warrior at level 24 on the 15th Dusk 122nd year of Ascendancy at 15:11 Killed by Ivina the alchemist golem at level 24 on the 16th Dusk 122nd year of Ascendancy at 08:44 Killed by Ivina the alchemist golem at level 24 on the 16th Dusk 122nd year of Ascendancy at 10:19 Killed by Aremira the ancient elven mummy at level 25 on the 18th Dusk 122nd year of Ascendancy at 21:59 Killed by Poruta the giant carpenter ant at level 25 on the 20th Dusk 122nd year of Ascendancy at 15:30 Killed by Poruta the giant carpenter ant at level 25 on the 20th Dusk 122nd year of Ascendancy at 18:21 Killed by naga psyren at level 26 on the 21st Dusk 122nd year of Ascendancy at 19:18 Killed by Burb the snow giant champion at level 26 on the 21st Dusk 122nd year of Ascendancy at 20:32 Killed by skeleton master archer at level 26 on the 21st Dusk 122nd year of Ascendancy at 23:23 Killed by Randomizer at level 26 on the 22nd Dusk 122nd year of Ascendancy at 01:01 Killed by skeleton mage at level 26 on the 22nd Dusk 122nd year of Ascendancy at 02:53 Killed by Lord of Skulls (warrior) at level 26 on the 22nd Dusk 122nd year of Ascendancy at 05:07 Killed by armoured skeleton warrior at level 26 on the 22nd Dusk 122nd year of Ascendancy at 08:35 Killed by orc necromancer at level 27 on the 22nd Dusk 122nd year of Ascendancy at 18:18 Killed by elder vampire at level 27 on the 22nd Dusk 122nd year of Ascendancy at 21:49 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 03:50 Killed by Lord of Skulls (warrior) at level 27 on the 23rd Dusk 122nd year of Ascendancy at 05:50 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 07:23 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 08:15 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 09:28 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 10:40 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 12:01 Killed by Lord of Skulls (warrior) at level 27 on the 23rd Dusk 122nd year of Ascendancy at 13:34 Killed by Lord of Skulls (warrior) at level 27 on the 23rd Dusk 122nd year of Ascendancy at 15:11 Killed by ghast at level 27 on the 23rd Dusk 122nd year of Ascendancy at 16:41 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 18:29 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 20:11 Killed by The Master at level 27 on the 23rd Dusk 122nd year of Ascendancy at 22:00 Killed by ghast at level 27 on the 23rd Dusk 122nd year of Ascendancy at 23:38 Killed by ghoulking at level 27 on the 24th Dusk 122nd year of Ascendancy at 01:04 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 02:23 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 04:15 Killed by skeleton mage at level 27 on the 24th Dusk 122nd year of Ascendancy at 06:33 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 08:30 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 10:09 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 11:50 Killed by skeleton master archer at level 27 on the 24th Dusk 122nd year of Ascendancy at 13:14 Killed by The Master at level 27 on the 24th Dusk 122nd year of Ascendancy at 14:58 Killed by skeleton master archer at level 27 on the 24th Dusk 122nd year of Ascendancy at 16:56 Killed by Eilinuba the gwelgoroth at level 27 on the 25th Dusk 122nd year of Ascendancy at 15:24 Killed by Betutira the fire drake at level 28 on the 27th Dusk 122nd year of Ascendancy at 22:44 Killed by Glorobrelaith the grave wight at level 28 on the 28th Dusk 122nd year of Ascendancy at 13:58 Killed by Aerynn the rogue at level 28 on the 28th Dusk 122nd year of Ascendancy at 15:31 Killed by Randomizer at level 28 on the 28th Dusk 122nd year of Ascendancy at 17:31 Killed by wretchling at level 28 on the 28th Dusk 122nd year of Ascendancy at 21:48 Killed by onilug at level 28 on the 29th Dusk 122nd year of Ascendancy at 01:15 Killed by orc master wyrmic at level 29 on the 30th Dusk 122nd year of Ascendancy at 22:20 Killed by naga myrmidon at level 29 on the 31st Dusk 122nd year of Ascendancy at 03:43 Killed by Randomizer at level 29 on the 31st Dusk 122nd year of Ascendancy at 06:45 Killed by Randomizer at level 29 on the 31st Dusk 122nd year of Ascendancy at 11:51 Killed by Spellblaze Crystal at level 29 on the 31st Dusk 122nd year of Ascendancy at 13:56 Killed by giant lightning ant at level 29 on the 31st Dusk 122nd year of Ascendancy at 19:28 Killed by fire wyrm at level 29 on the 31st Dusk 122nd year of Ascendancy at 21:03 Killed by Yvitha the giant lightning ant at level 30 on the 33rd Dusk 122nd year of Ascendancy at 18:58 Killed by Glille the bloated horror at level 30 on the 34th Dusk 122nd year of Ascendancy at 12:58 Killed by Randomizer at level 30 on the 34th Dusk 122nd year of Ascendancy at 18:36 Killed by Mayytta the rattlesnake at level 31 on the 35th Dusk 122nd year of Ascendancy at 19:16 Killed by armoured skeleton warrior at level 31 on the 36th Dusk 122nd year of Ascendancy at 04:41 Killed by Adedatha the ultimate teluvorta at level 31 on the 36th Dusk 122nd year of Ascendancy at 07:50 Killed by Elawen the orc necromancer at level 31 on the 36th Dusk 122nd year of Ascendancy at 12:19 Killed by Elarabeth the orc master assassin at level 31 on the 37th Dusk 122nd year of Ascendancy at 07:59 Killed by Salawen the losgoroth at level 31 on the 37th Dusk 122nd year of Ascendancy at 12:58 Killed by Salawen the losgoroth at level 31 on the 37th Dusk 122nd year of Ascendancy at 14:08 Killed by Salawen the losgoroth at level 31 on the 37th Dusk 122nd year of Ascendancy at 16:02 Killed by Layedamina the ice wyrm at level 31 on the 38th Dusk 122nd year of Ascendancy at 02:44 Killed by Layedamina the ice wyrm at level 31 on the 38th Dusk 122nd year of Ascendancy at 04:29 Killed by fire drake hatchling at level 32 on the 39th Dusk 122nd year of Ascendancy at 19:33 Killed by Bethutha the broken golem at level 32 on the 40th Dusk 122nd year of Ascendancy at 00:36 Killed by Lisikira the golem at level 32 on the 40th Dusk 122nd year of Ascendancy at 09:57 Killed by Lisikira the golem at level 32 on the 40th Dusk 122nd year of Ascendancy at 11:24 Killed by Lithfengel at level 32 on the 41st Dusk 122nd year of Ascendancy at 03:59 Killed by dreaming horror at level 32 on the 41st Dusk 122nd year of Ascendancy at 08:07 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 11:41 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 13:00 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 14:28 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 15:47 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 17:15 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 18:56 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 20:36 Killed by Kryl-Feijan at level 32 on the 41st Dusk 122nd year of Ascendancy at 22:12 Killed by Kryl-Feijan at level 32 on the 42nd Dusk 122nd year of Ascendancy at 00:12 Killed by Kryl-Feijan at level 32 on the 42nd Dusk 122nd year of Ascendancy at 01:40 Killed by Kryl-Feijan at level 32 on the 42nd Dusk 122nd year of Ascendancy at 02:54 Killed by Kryl-Feijan at level 32 on the 42nd Dusk 122nd year of Ascendancy at 04:28 Killed by Kryl-Feijan at level 32 on the 42nd Dusk 122nd year of Ascendancy at 05:48 Killed by ancient elven mummy at level 33 on the 42nd Dusk 122nd year of Ascendancy at 10:47 Killed by elder vampire at level 33 on the 42nd Dusk 122nd year of Ascendancy at 12:26 Killed by Yvutha the snow giant at level 33 on the 43rd Dusk 122nd year of Ascendancy at 16:31 Killed by Islanor the worm that walks at level 33 on the 43rd Dusk 122nd year of Ascendancy at 18:04 Killed by Islanor the worm that walks at level 33 on the 43rd Dusk 122nd year of Ascendancy at 19:54 Killed by Islanor the worm that walks at level 33 on the 43rd Dusk 122nd year of Ascendancy at 23:06 Killed by orc grand master assassin at level 33 on the 44th Dusk 122nd year of Ascendancy at 01:45 Killed by Zubakira the ice wyrm at level 33 on the 44th Dusk 122nd year of Ascendancy at 06:05 Killed by Saludaba the naga myrmidon at level 34 on the 44th Dusk 122nd year of Ascendancy at 13:12 Killed by Lisysemina the giant blue ant at level 34 on the 44th Dusk 122nd year of Ascendancy at 16:08 Killed by shadow at level 34 on the 44th Dusk 122nd year of Ascendancy at 18:13 Killed by shadow at level 34 on the 44th Dusk 122nd year of Ascendancy at 19:48 Killed by Voreth the naga tide huntress at level 34 on the 44th Dusk 122nd year of Ascendancy at 23:33 Killed by Zenba the dolleg at level 34 on the 45th Dusk 122nd year of Ascendancy at 01:30 Killed by Mayoldanne the elder vampire at level 34 on the 45th Dusk 122nd year of Ascendancy at 17:30 Killed by Aletta Soultorn at level 34 on the 45th Dusk 122nd year of Ascendancy at 22:49 Killed by Aletta Soultorn at level 34 on the 46th Dusk 122nd year of Ascendancy at 00:14 Killed by orc necromancer at level 34 on the 46th Dusk 122nd year of Ascendancy at 15:02 Killed by Betywyn the giant blue ant at level 35 on the 47th Dusk 122nd year of Ascendancy at 09:15 Killed by Elylratta the elven cultist at level 35 on the 47th Dusk 122nd year of Ascendancy at 22:48 Killed by Emasetha the giant yellow ant at level 35 on the 49th Dusk 122nd year of Ascendancy at 12:33 Killed by Polebeth the multi-hued drake hatchling at level 35 on the 49th Dusk 122nd year of Ascendancy at 16:15 Killed by Polebeth the multi-hued drake hatchling at level 35 on the 49th Dusk 122nd year of Ascendancy at 17:48 Killed by Xumira the wolf at level 35 on the 49th Dusk 122nd year of Ascendancy at 21:08 Killed by Emyta the king cobra at level 35 on the 49th Dusk 122nd year of Ascendancy at 22:36 Killed by Emyta the king cobra at level 35 on the 49th Dusk 122nd year of Ascendancy at 23:53 Killed by Emyta the king cobra at level 35 on the 50th Dusk 122nd year of Ascendancy at 01:32 Killed by Emyta the king cobra at level 35 on the 50th Dusk 122nd year of Ascendancy at 03:05 Killed by Emyta the king cobra at level 35 on the 50th Dusk 122nd year of Ascendancy at 04:18 Killed by Emyta the king cobra at level 35 on the 50th Dusk 122nd year of Ascendancy at 05:42 Killed by Silosenn the copperhead snake at level 35 on the 50th Dusk 122nd year of Ascendancy at 08:13 Killed by Hazonas the quasit at level 36 on the 50th Dusk 122nd year of Ascendancy at 12:32 Killed by Hazonas the quasit at level 36 on the 50th Dusk 122nd year of Ascendancy at 14:38 Killed by Velolle the poison ooze at level 36 on the 51st Dusk 122nd year of Ascendancy at 01:24 Killed by Adora the orc mage-hunter at level 36 on the 51st Dusk 122nd year of Ascendancy at 05:29 Killed by Eilinussra the elven corruptor at level 36 on the 51st Dusk 122nd year of Ascendancy at 10:20 Killed by armoured skeleton warrior at level 36 on the 51st Dusk 122nd year of Ascendancy at 12:28 Killed by shadow at level 36 on the 52nd Dusk 122nd year of Ascendancy at 00:08 Killed by Vorybeth the ritch larva at level 36 on the 52nd Dusk 122nd year of Ascendancy at 11:33 Killed by Xanawe the elven guard at level 36 on the 52nd Dusk 122nd year of Ascendancy at 14:13 Killed by Gluriatha the dredgling at level 36 on the 52nd Dusk 122nd year of Ascendancy at 16:19 Killed by orc pyromancer at level 36 on the 52nd Dusk 122nd year of Ascendancy at 18:42 Killed by Cyrivea the giant spider at level 36 on the 52nd Dusk 122nd year of Ascendancy at 23:55 Killed by Cyrivea the giant spider at level 36 on the 53rd Dusk 122nd year of Ascendancy at 01:23 Killed by Cyrivea the giant spider at level 36 on the 53rd Dusk 122nd year of Ascendancy at 02:58 Killed by Randomizer at level 36 on the 53rd Dusk 122nd year of Ascendancy at 05:24 Killed by Silidarin the alchemist golem at level 37 on the 53rd Dusk 122nd year of Ascendancy at 14:17 Killed by Silidarin the alchemist golem at level 37 on the 53rd Dusk 122nd year of Ascendancy at 16:14 Killed by Belevena the thief at level 37 on the 53rd Dusk 122nd year of Ascendancy at 19:31 Killed by Islulevea the elven blood mage at level 37 on the 53rd Dusk 122nd year of Ascendancy at 22:58 Killed by Adytta the skeleton warrior at level 37 on the 54th Dusk 122nd year of Ascendancy at 07:47 Killed by Salanne the master vampire at level 37 on the 54th Dusk 122nd year of Ascendancy at 09:11 Killed by skeleton magus at level 37 on the 54th Dusk 122nd year of Ascendancy at 10:43 Killed by Urbemal the daelach at level 37 on the 54th Dusk 122nd year of Ascendancy at 12:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 54th Dusk 122nd year of Ascendancy at 14:47 Killed by Vorama the shadowblade at level 37 on the 54th Dusk 122nd year of Ascendancy at 16:05 Killed by Vorama the shadowblade at level 37 on the 54th Dusk 122nd year of Ascendancy at 17:29 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 54th Dusk 122nd year of Ascendancy at 18:58 Killed by armoured skeleton warrior at level 37 on the 54th Dusk 122nd year of Ascendancy at 20:41 Killed by ghoulking at level 37 on the 54th Dusk 122nd year of Ascendancy at 22:30 Killed by ghast at level 37 on the 54th Dusk 122nd year of Ascendancy at 23:48 Killed by Emylle the sandworm at level 37 on the 55th Dusk 122nd year of Ascendancy at 06:24 Killed by orc necromancer at level 37 on the 55th Dusk 122nd year of Ascendancy at 22:44 Killed by orc high cryomancer at level 37 on the 56th Dusk 122nd year of Ascendancy at 00:13 Killed by orc corruptor at level 37 on the 56th Dusk 122nd year of Ascendancy at 03:38 Killed by Randomizer at level 38 on the 56th Dusk 122nd year of Ascendancy at 08:03 Killed by worm that walks at level 38 on the 56th Dusk 122nd year of Ascendancy at 10:08 Killed by worm that walks at level 38 on the 56th Dusk 122nd year of Ascendancy at 11:57 Killed by worm that walks at level 38 on the 56th Dusk 122nd year of Ascendancy at 13:42 Killed by dreaming horror at level 38 on the 56th Dusk 122nd year of Ascendancy at 16:34 Killed by radiant horror at level 38 on the 56th Dusk 122nd year of Ascendancy at 20:03 Killed by dreaming horror at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:45 Killed by dreaming horror at level 38 on the 57th Dusk 122nd year of Ascendancy at 00:39 Killed by dreaming horror at level 38 on the 57th Dusk 122nd year of Ascendancy at 02:24 Killed by dreaming horror at level 38 on the 57th Dusk 122nd year of Ascendancy at 03:55 Killed by Eilinavea the elven corruptor at level 38 on the 58th Dusk 122nd year of Ascendancy at 13:44 Killed by Velonn the ancient elven mummy at level 39 on the 59th Dusk 122nd year of Ascendancy at 15:27 Killed by minotaur at level 39 on the 59th Dusk 122nd year of Ascendancy at 17:01 Killed by Xanoda the orc fighter at level 39 on the 59th Dusk 122nd year of Ascendancy at 18:53 Killed by Bethabrerin the rogue at level 39 on the 59th Dusk 122nd year of Ascendancy at 20:29 Killed by Bethabrerin the rogue at level 39 on the 59th Dusk 122nd year of Ascendancy at 21:49 Killed by Xanoda the orc fighter at level 39 on the 59th Dusk 122nd year of Ascendancy at 23:27 Killed by Zubodhenn the vampire at level 39 on the 60th Dusk 122nd year of Ascendancy at 00:59 Killed by Liserema the ghoulish rat at level 39 on the 60th Dusk 122nd year of Ascendancy at 02:30 Killed by Emoda the poison ooze at level 39 on the 60th Dusk 122nd year of Ascendancy at 03:47 Killed by Zubodhenn the vampire at level 39 on the 60th Dusk 122nd year of Ascendancy at 05:03 Killed by Xanoda the orc fighter at level 39 on the 60th Dusk 122nd year of Ascendancy at 07:05 Killed by Xerilema the storm wyrm at level 39 on the 60th Dusk 122nd year of Ascendancy at 16:53 Killed by Xerilema the storm wyrm at level 39 on the 60th Dusk 122nd year of Ascendancy at 19:06 Killed by storm drake hatchling at level 39 on the 60th Dusk 122nd year of Ascendancy at 21:23 Killed by Bethara the storm drake hatchling at level 39 on the 61st Dusk 122nd year of Ascendancy at 10:14 Killed by Glorumira the geomancer at level 39 on the 61st Dusk 122nd year of Ascendancy at 20:55 Killed by Arytira the gwelgoroth at level 40 on the 62nd Dusk 122nd year of Ascendancy at 06:24 Killed by Emelamikira the elven tempest at level 40 on the 62nd Dusk 122nd year of Ascendancy at 08:35 Killed by Isoravea the giant army ant at level 40 on the 62nd Dusk 122nd year of Ascendancy at 10:02 Killed by Aerovea the orc berserker at level 40 on the 63rd Dusk 122nd year of Ascendancy at 06:39 Killed by Aerovea the orc berserker at level 40 on the 63rd Dusk 122nd year of Ascendancy at 09:08 Killed by worm that walks at level 40 on the 63rd Dusk 122nd year of Ascendancy at 21:47 Killed by luminous horror at level 40 on the 64th Dusk 122nd year of Ascendancy at 05:02 Killed by elven blood mage at level 41 on the 64th Dusk 122nd year of Ascendancy at 15:20 Killed by Eilinugalaith the orc cryomancer at level 41 on the 64th Dusk 122nd year of Ascendancy at 17:08 Killed by Eilinugalaith the orc cryomancer at level 41 on the 64th Dusk 122nd year of Ascendancy at 18:53 Killed by Neruba the dredge captain at level 41 on the 65th Dusk 122nd year of Ascendancy at 00:05 Killed by Neriba the broken golem at level 41 on the 65th Dusk 122nd year of Ascendancy at 04:57 Killed by greater multi-hued wyrm at level 42 on the 66th Dusk 122nd year of Ascendancy at 16:37 Killed by dreaming horror at level 42 on the 66th Dusk 122nd year of Ascendancy at 22:16 Killed by thief at level 42 on the 67th Dusk 122nd year of Ascendancy at 00:05 Killed by Bethirerin the brown bear at level 42 on the 67th Dusk 122nd year of Ascendancy at 19:05 Killed by Betheriana the ghoulish rat at level 42 on the 68th Dusk 122nd year of Ascendancy at 03:43 Killed by Betheriana the ghoulish rat at level 42 on the 68th Dusk 122nd year of Ascendancy at 05:28 Killed by Betheriana the ghoulish rat at level 42 on the 68th Dusk 122nd year of Ascendancy at 06:46 Killed by Mayythra the giant army ant at level 43 on the 68th Dusk 122nd year of Ascendancy at 21:33 Killed by Mayythra the giant army ant at level 43 on the 69th Dusk 122nd year of Ascendancy at 04:15 Killed by Emarikira the thief at level 43 on the 70th Dusk 122nd year of Ascendancy at 04:36 Killed by Glorydakira the bone giant at level 43 on the 70th Dusk 122nd year of Ascendancy at 11:14 Killed by radiant horror at level 44 on the 71st Dusk 122nd year of Ascendancy at 18:25 Killed by daelach at level 44 on the 71st Dusk 122nd year of Ascendancy at 23:26 Killed by uruivellas at level 44 on the 72nd Dusk 122nd year of Ascendancy at 04:18 Killed by Belalrama the elven cultist at level 44 on the 72nd Dusk 122nd year of Ascendancy at 15:23 Killed by Xiyama the venom wyrm at level 44 on the 72nd Dusk 122nd year of Ascendancy at 16:34 Killed by Xiyama the venom wyrm at level 44 on the 72nd Dusk 122nd year of Ascendancy at 17:54 Killed by Xiyama the venom wyrm at level 44 on the 72nd Dusk 122nd year of Ascendancy at 19:10 Killed by Belalrama the elven cultist at level 44 on the 72nd Dusk 122nd year of Ascendancy at 20:13 Killed by Xiyama the venom wyrm at level 44 on the 72nd Dusk 122nd year of Ascendancy at 21:32 Killed by Ianoot the Bringer of Doom at level 44 on the 74th Dusk 122nd year of Ascendancy at 13:54 Killed by Ianoot the Bringer of Doom at level 44 on the 74th Dusk 122nd year of Ascendancy at 15:46 Killed by Randomizer at level 44 on the 74th Dusk 122nd year of Ascendancy at 18:00 Killed by ghast at level 45 on the 75th Dusk 122nd year of Ascendancy at 08:08 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 09:35 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 11:30 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 13:12 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 14:27 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 16:15 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 17:33 Killed by orc high pyromancer at level 45 on the 75th Dusk 122nd year of Ascendancy at 19:18 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 20:19 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 22:14 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 75th Dusk 122nd year of Ascendancy at 23:31 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 01:02 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 03:28 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 05:10 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 07:05 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 08:19 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 09:29 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 10:42 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 12:02 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 13:49 Killed by luminous horror at level 45 on the 76th Dusk 122nd year of Ascendancy at 15:33 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 76th Dusk 122nd year of Ascendancy at 17:58 Killed by luminous horror at level 45 on the 76th Dusk 122nd year of Ascendancy at 20:01 Killed by radiant horror at level 45 on the 76th Dusk 122nd year of Ascendancy at 23:36 Killed by headless horror at level 45 on the 77th Dusk 122nd year of Ascendancy at 02:15 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 77th Dusk 122nd year of Ascendancy at 07:28 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 77th Dusk 122nd year of Ascendancy at 08:55 Killed by Glama the bandit at level 45 on the 77th Dusk 122nd year of Ascendancy at 11:29 Killed by Emulravea the golem at level 45 on the 77th Dusk 122nd year of Ascendancy at 12:54 Killed by ritch flamespitter at level 45 on the 77th Dusk 122nd year of Ascendancy at 13:56 Killed by Emulravea the golem at level 45 on the 77th Dusk 122nd year of Ascendancy at 15:16 Killed by Nerulle the fire wyrm at level 45 on the 77th Dusk 122nd year of Ascendancy at 16:35 Killed by Kor's Fury at level 45 on the 78th Dusk 122nd year of Ascendancy at 02:26 Killed by shadow at level 46 on the 78th Dusk 122nd year of Ascendancy at 05:09 Killed by Salogathra the multi-hued drake hatchling at level 46 on the 79th Dusk 122nd year of Ascendancy at 10:32 Killed by The Master at level 46 on the 79th Dusk 122nd year of Ascendancy at 22:14 Killed by Lord of Skulls (warrior) at level 46 on the 79th Dusk 122nd year of Ascendancy at 23:44 Killed by The Master at level 46 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:03 Killed by Salama the storm drake at level 47 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:20 Killed by elder vampire at level 47 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:55 Killed by Warmaster Gnarg at level 47 on the 1st Haze 122nd year of Ascendancy at 22:28 Killed by Silitira the large brown snake at level 47 on the 2nd Haze 122nd year of Ascendancy at 07:53 Killed by Morelon the dolleg at level 48 on the 4th Haze 122nd year of Ascendancy at 14:04 Killed by Morelon the dolleg at level 48 on the 4th Haze 122nd year of Ascendancy at 15:17 Killed by Eilinyratira the bandit at level 48 on the 4th Haze 122nd year of Ascendancy at 21:31 Killed by Eilinyratira the bandit at level 48 on the 4th Haze 122nd year of Ascendancy at 23:15 Killed by Cyrussra the carrion worm mass at level 48 on the 5th Haze 122nd year of Ascendancy at 01:03 |
Primary Stats
Strength | 122 (base 33) |
Dexterity | 25 (base 12) |
Constitution | 42 (base 12) |
Magic | 100 (base 60) |
Willpower | 83 (base 60) |
Cunning | 82 (base 60) |
Resources
Mana | 747/747 |
Negative | 191/191 |
Vim | 288/288 |
Life | 1536/1536 |
Psi | 173/173 |
Stamina | 424/424 |
Paradox | 300 |
Healing Factor | 1.3739880031272 |
Regeneration | 23.701293053944 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +108.8814172188% |
Spell | -4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 6 |
See Stealth | 58.814721907274 |
See Invisible | 58.814721907274 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 117 |
Accuracy | 30 |
Crit Chance | 32% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 57 |
Accuracy | 30 |
Crit Chance | 37% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +52% |
Acid | +28% |
Light | +15% |
Cold | +31% |
Darkness | +15% |
Arcane | +10% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +25% |
Physical | +70% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 39.52442471581 (76.944513586642%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 49 |
Mental Save | 43 |
Defense: Resistances
Acid | + 49%( 80%) |
Blight | + 18%( 70%) |
Physical | + 40%( 75%) |
Cold | + 53%( 70%) |
All | + 15%( 70%) |
Lightning | + 37%( 70%) |
Light | + 18%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 19%( 70%) |
Mind | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Pinning Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 60% |
Inscriptions (6/6)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 205 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Psionic / Distortion | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Trapping | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Moving at extreme speed (513% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Blazeseam | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (236)Turns left: 147 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): PacifistYou completed the challenge and received: +1 Category Point and +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: Random Artifact: Glimmerreek (36-58 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 37): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 41): MultiplicityTurns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 42): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (125)Turns left: 114 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 48): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 50): Rush Hour (311)Turns left: 175 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 51): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +6 Dex / +8 Mag / +2 Cun Changes resistances: +6% lightning / +6% temporal Changes damage: +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 136, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 351.90 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 lightning Changes stats: +5 Mag / +14 Wil Changes resistances: +16% mind Changes resistances penetration: +5% mind Changes damage: +16% mind Physical save: +5 (+2 eff.) Spellpower: +4 (+1 eff.) Mindpower: +15 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 50% Mag, 30% Cun, 40% Wil, 60% Str, 30% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Defense: +30 (+10 eff.) Damage when hit (Melee): 6 physical Changes stats: +2 Dex / +2 Wil Changes resistances penetration: +25% physical Changes damage: +9% physical Stamina each turn: +3.00 It can be used to create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +10 Str / +7 Mag / +8 Cun / +6 Con Changes resistances penetration: +10% mind / +10% acid Changes damage: +18% acid Life regen: +17.00 Maximum life: +92.00 Maximum hate: +8.00 Spellpower: +11 (+3 eff.) Healing mod.: +14% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+5 eff.) Physical power: +13 (+2 eff.) Defense: +11 (+4 eff.) Changes stats: +6 Str / +6 Mag / +6 Cun / +8 Con Changes resistances: +3% blight Blindness immunity: +10% Poison immunity: +20% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -20.00 life Spellpower: +9 (+2 eff.) Movement speed: +14% Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 4.5 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 833.25 physical damage (based on Magic) in a radius of 3 Activation costs 51 power out of 15/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. Base power: 37.5 - 45.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane / +38% physical Talent granted: +1 Command Staff Spellpower: +27 (+6 eff.) Spell crit. chance: +5% It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 68% * 20% chance to reduce all saves and defense by 40 Changes stats: +4 Str / +4 Con Changes resistances: +3% light Physical save: +6 (+2 eff.) Light radius: +3 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 70% Wil, 40% Dex, 50% Mag, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 491.25 cold damage and condensing the air into freezing vapors that deal 163.75 cold damage (based on Magic) each turn for 10 turns Activation costs 26 power out of 17/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | ![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 367 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 366 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 322 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -248 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 248 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 52% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 temporal, 4 nature, 2 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 179.37 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 134.83 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blink rune (range 5; phase 11; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 47% faster, and you are invisible (power 25). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 567 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 666 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +5% acid / +5% fire / +6% cold / +6% lightning Talent masteries: +0.32 Technique / Shield offense +0.32 Wild-gift / Mucus Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.30 Technique / Combat training +0.30 Chronomancy / Spacetime Weaving Physical save: +16 (+5 eff.) Spell save: +14 (+5 eff.) Mental save: +22 (+7 eff.) Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% lightning / +6% blight / +3% light / +9% acid Changes damage: +9% lightning Talent masteries: +0.28 Technique / Warcries +0.28 Celestial / Hymns Spell save: +9 (+3 eff.) Blindness immunity: +33% Stun/Freeze immunity: +31% Infravision radius: +7 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +2 Mag / +4 Cun / +7 Con Life regen: +3.00 Stamina each turn: +0.30 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +27.00 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Armour: +10 Changes stats: +6 Cun / +6 Wil Changes resistances: +28% lightning Changes damage: +14% lightning Physical save: +9 (+3 eff.) Life regen: +12.00 Maximum life: +69.00 Mindpower: +9 (+2 eff.) Healing mod.: +14% Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 40% Wil, 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 40% Wil, 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 70% Wil, 40% Dex, 50% Mag, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 40% Wil, 45% Str, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 50% Mag, 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 50% Mag, 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 40% Wil, 35% Str, 70% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 50% Mag, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+9 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() caustic voratun dagger (40-52 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +13 acid / +23 nature When wielded/worn: Armour penetration: +11 Changes resistances penetration: +23% acid / +13% nature Sharp, short and deadly. |
![]() elemental voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +23% lightning Changes damage: +14% lightning Sharp, short and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 115% Str, 50% Mag, 20% Con Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 75 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 26 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 40% Wil, 50% Mag, 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 40% Wil, 60% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 40% Wil, 60% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() caustic voratun greatsword of erosion (60-96 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 nature Damage (radius 2) on crit: +34 acid / +58 nature When wielded/worn: Armour penetration: +16 Changes resistances penetration: +24% acid / +35% nature Massive two-handed swords. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 110% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 55.00 arcane and 57.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 120.18 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 26 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() elemental voratun longsword of corruption (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). On weapon hit: * Create an explosion dealing 107 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +19% fire Changes damage: +13% fire Sharp, long, and deadly. |
![]() truestriking voratun longsword of evisceration (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Changes resistances penetration: +13% physical Sharp, long, and deadly. |
![]() Harulevor the voratun mace (53-74 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 53.0 - 74.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +20 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 40% Changes stats: +6 Str Changes resistances penetration: +25% acid Critical mult.: +20.00% Mental save: +6 (+2 eff.) Only die when reaching: -80.00 life Blunt and deadly. |
![]() Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 100% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 21 power out of 30/30) : Effective talent level: 4.5 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 48.91 mind damage, 42.16 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 4.30 mind and 3.71 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+9 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+7 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +26 (+9 eff.) Changes resistances: +9% fire / +9% nature / +5% arcane Changes damage: +30% physical Talent granted: +1 Command Staff Knockback immunity: +20% Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +8 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 156.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 108.46 to 130.15 blight damage Activation puts all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Wil, 90% Str, 50% Mag, 40% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+3 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 43 power out of 50/50) : Effective talent level: 3.5 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +2 Str / +7 Dex / +4 Mag / +4 Wil / +2 Cun / +3 Con Changes resistances penetration: +20% fire / +10% cold Changes damage: +6% cold Talent mastery: +0.30 Technique / Combat training Spell save: +7 (+2 eff.) Stamina each turn: +0.80 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() elven-silk cloak 'Neryldalaith' (3 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Damage when hit (Melee): 10 physical Changes stats: +3 Cun / +3 Dex Changes resistances: +12% darkness Disarm immunity: +20% Hate when firing a critical mind attack: +5.06 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 28 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Mucusmark the pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun Changes damage: +21% nature / +12% cold Mental save: +15 (+5 eff.) Stamina each turn: +1.00 Psi when hit: +0.20 Hate when firing a critical mind attack: +5.06 Maximum stamina: +11.00 Maximum psi: +40.00 Mindpower: +15 (+3 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 70% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 125% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances: +5% arcane Changes damage: +8% blight / +10% arcane Mental save: +18 (+6 eff.) Equilibrium when hit: +0.12 Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +4 (+1 eff.) It can be used to activate talent Vimsense (costing 22 power out of 45/45) : Effective talent level: 3.5 Power cost: 22 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20% and all saves by 33, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() Hettydekalthochak the Nimbusransom (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +10 Con Changes resistances: +6% lightning / +22% cold Changes damage: +12% lightning / +6% mind Allows you to breathe in: water Physical save: +9 (+3 eff.) Pinning immunity: +20% Life regen: +4.00 A cap made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 2.5 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 7 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 34 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() cleansing drakeskin leather cap of ire (0 def, 5 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +12% nature / +14% blight Physical save: +8 (+3 eff.) Mental save: +14 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 24 cooldown : Effective talent level: 3.5 Power cost: 24 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() grounding drakeskin leather cap of knowledge (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +4 Wil Changes resistances: +14% lightning / +12% temporal Mindpower: +5 (+1 eff.) A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) : Effective talent level: 4.5 Power cost: 43 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 50.34 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns Activation costs 43 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() enlightening drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +8 Cun / +6 Wil Mental save: +22 (+7 eff.) A suit of armour made of leather. |
![]() volcanic drakeskin leather armour (20 def, 21 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +20 (+7 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 9 fire Changes resistances: +13% fire / +17% physical A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+13 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+2 eff.) Decaying mummy wrappings. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Ice Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 60% Wil, 60% Dex, 50% Mag, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +10 Changes stats: +7 Str / +3 Cun / +4 Con Changes resistances penetration: +20% lightning Changes damage: +6% lightning Stamina each turn: +2.00 Only die when reaching: -60.00 life Maximum stamina: +20.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 68% Changes stats: +6 Str / +4 Cun / +3 Con Changes resistances: +7% fire / +9% darkness / +12% nature Changes resistances penetration: +15% nature Light radius: +2 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 472 cold damage (based on your Magic) Activation costs 17 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 6.5 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 500.00 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 50% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Randomizer the Ogre Wanderer level 28
27th Dusk 122nd year of Ascendancy at 11:08 see stats
By Randomizer the Ogre Wanderer level 28
28th Dusk 122nd year of Ascendancy at 23:07 see stats
By Randomizer the Ogre Wanderer level 33
43rd Dusk 122nd year of Ascendancy at 06:43 see stats
By Randomizer the Ogre Wanderer level 20
6th Dusk 122nd year of Ascendancy at 19:36 see stats
By Randomizer the Ogre Wanderer level 13
1st Flare 122nd year of Ascendancy at 16:39 see stats
By Randomizer the Ogre Wanderer level 28
27th Dusk 122nd year of Ascendancy at 18:53 see stats
By Randomizer the Ogre Wanderer level 33
43rd Dusk 122nd year of Ascendancy at 11:56 see stats
By Randomizer the Ogre Wanderer level 43
69th Dusk 122nd year of Ascendancy at 18:01 see stats
By Randomizer the Ogre Wanderer level 48
3rd Haze 122nd year of Ascendancy at 23:20 see stats
By Randomizer the Ogre Wanderer level 10
8th Mirth 122nd year of Ascendancy at 03:16 see stats
By Randomizer the Ogre Wanderer level 20
3rd Dusk 122nd year of Ascendancy at 08:35 see stats
By Randomizer the Ogre Wanderer level 30
32nd Dusk 122nd year of Ascendancy at 01:14 see stats
By Randomizer the Ogre Wanderer level 40
62nd Dusk 122nd year of Ascendancy at 03:46 see stats
By Randomizer the Ogre Wanderer level 27
23rd Dusk 122nd year of Ascendancy at 20:05 see stats
By Randomizer the Ogre Wanderer level 8
6th Mirth 122nd year of Ascendancy at 03:57 see stats
By Randomizer the Ogre Wanderer level 44
71st Dusk 122nd year of Ascendancy at 18:25 see stats
By Randomizer the Ogre Wanderer level 23
12nd Dusk 122nd year of Ascendancy at 16:49 see stats
By Randomizer the Ogre Wanderer level 16
7th Flare 122nd year of Ascendancy at 18:38 see stats
Log
Greater Weapon Focus from Cyrussra the carrion worm mass hits Randomizer for 105 physical damage.
Greater Weapon Focus from Cyrussra the carrion worm mass hits Iceblock for 83 physical damage.
Cyrussra the carrion worm mass's Beyond the Flesh hits Randomizer for (158 absorbed), 55 physical, 35 lightning, 42 cold (132 total damage).
Melee retaliation hits Cyrussra the carrion worm mass for (4 absorbed), 1 lightning, (15 absorbed), 4 darkness, (3 to psi shield), (4 absorbed), 1 physical, (48 absorbed), 12 cold, (3 absorbed), 1 lightning, (13 absorbed), 3 darkness, (3 to psi shield), (3 absorbed), 1 physical, (41 absorbed), 10 cold, (3 absorbed), 1 lightning, (13 absorbed), 3 darkness, (3 to psi shield), (3 absorbed), 1 physical, (41 absorbed), 10 cold, (3 absorbed), 1 lightning, (13 absorbed), 3 darkness, (3 to psi shield), (3 absorbed), 1 physical, (41 absorbed), 10 cold, (3 absorbed), (0 to ice), 0 lightning, (13 absorbed), (1 to ice), 2 darkness, (3 to psi shield), (3 absorbed), (0 to ice), 0 physical, (24 absorbed), (7 to ice), 10 cold, (2 to ice), 2 lightning, (7 to ice), 10 darkness, (3 to psi shield), (2 to ice), 2 physical, (20 to ice), 31 cold (121 total damage).
Cyrussra the carrion worm mass is free from the ice.
Cyrussra the carrion worm mass's Quickdraw Knife performs a melee critical strike against Randomizer!
Cyrussra the carrion worm mass is encased in ice!
Cyrussra the carrion worm mass's Quickdraw Knife hits Randomizer for 142 physical damage.
Melee retaliation hits Cyrussra the carrion worm mass for 2 lightning, 10 darkness, (2 to psi shield), 2 physical, 30 cold (44 total damage).
Talent Flash Bang Trap is ready to use.
Randomizer HEALS from darkness damage!
Waking Nightmare from Layildama the nightmare horror hits Randomizer for 36 darkness, 19 healing (36 total damage) [19 healing].
Cyrussra the carrion worm mass is no longer distorted.
Cyrussra the carrion worm mass resists!
Cyrussra the carrion worm mass forces the iceblock to shatter.
Cyrussra the carrion worm mass's Beyond the Flesh hits Iceblock for 170 physical damage.
Melee retaliation hits Cyrussra the carrion worm mass for (1 to ice), 1 lightning, (4 to ice), 6 darkness, (2 to psi shield), (1 to ice), 1 physical, (12 to ice), 18 cold, (1 to ice), 1 lightning, (4 to ice), 6 darkness, (2 to psi shield), (1 to ice), 1 physical, (12 to ice), 18 cold (53 total damage).
Cyrussra the carrion worm mass is free from the ice.
Cyrussra the carrion worm mass uses Skullcracker.
Randomizer wanders around!
Cyrussra the carrion worm mass hits Randomizer for 373 physical damage.
Melee retaliation hits Cyrussra the carrion worm mass for 2 lightning, 10 darkness, (2 to psi shield), 2 physical, 30 cold (44 total damage).
Randomizer the level 48 ogre wanderer was punctured to death by Cyrussra the carrion worm mass on level 51 of Infinite Dungeon.
Cyrussra the carrion worm mass prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cyrussra the carrion worm mass killed Randomizer!
Randomizer is moving at extreme speed!
Saving game...
Saving done.