Mad Headh the level 5 Cornac Archmage by krislawl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp5 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic24 (base 24)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life-8/130
Mana130/158
Healing Factor1
Regeneration0.25

Speed

Mental-30%
Attack-30%
Movement0%
Spell-30%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.43

Offense: Spell

Spellpower23.5
Crit Chance7%
Speed1.4285714285714

Offense: Mind

Mindpower15.6
Crit Chance1%
Speed1.4285714285714

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save8.05
Spell Save14
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Mad Headh the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:21
see stats

Log

The targetted phase door fizzles and works randomly!
Layumina the white ooze stops burning.


Mad Headh is not cripple anymore.


Talent Chain Lightning is ready to use.

Talent Phase Door is ready to use.

Mad Headh casts Rune: Manasurge.

Mad Headh starts to surge mana.


Talent Arcane Reconstruction is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the south (white ooze)).


Mad Headh casts Lightning.

Mad Headh hits White ooze for 150 lightning damage.
Mad Headh killed White ooze!
Mad Headh becomes terrified!

Ran for 3 turns (stop reason: hostile spotted to the southwest (Layumina the white ooze)).

Talent Lightning is ready to use.
Layumina the white ooze performs a melee critical strike against Mad Headh!
Mad Headh is crippled.

Layumina the white ooze hits Mad Headh for 42 physical damage.

Mad Headh is too terrified to use Flame.

Layumina the white ooze uses Slash.

Saving game...