




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 10 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 15 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 217/217 |
| Hate | 100/100 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 33 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 33 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 10 |
| Mental Save | 8 |
Defense: Resistances
| Acid | +100%(100%) |
| Nature | + 10%(100%) |
| Blight | +100%(100%) |
| Physical | + 14%(100%) |
| Fire | -40%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | iron waraxe (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | iron waraxe (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Achievements
Log
Worm that walks (servant of Minhnawn) has 8 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Welcome to level 6 [Worm that walks (servant of Minhnawn)].
Worm that walks (servant of Minhnawn) has 10 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Welcome to level 7 [Worm that walks (servant of Minhnawn)].
Worm that walks (servant of Minhnawn) has 12 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Welcome to level 8 [Worm that walks (servant of Minhnawn)].
Worm that walks (servant of Minhnawn) has 14 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of Minhnawn)].
Worm that walks (servant of Minhnawn) has 16 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of Minhnawn)].
Worm that walks (servant of Minhnawn) has 18 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Minhnawn) in the party list and press G to use them.
Resting starts...
Worm that walks (servant of Minhnawn) activates Worm that Walks Link.
Talent Worm that Walks is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You have no more inscription slots.
You are now inscribed with Infusion: Healing.
Resting starts...
Talent Infusion: Healing is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Minhnawn).
Worm that walks (servant of Minhnawn) deactivates Worm that Walks Link.
Worm that walks (servant of Minhnawn) activates Worm that Walks Link.
Worm that walks (servant of Minhnawn) deactivates Worm that Walks Link.
Minhnawn deactivates Chaos Orbs.





























