Dannele the level 7 Higher Alchemist by Treehawk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp7 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 10)
Constitution19 (base 19)
Magic33 (base 30)
Willpower12 (base 11)
Cunning14 (base 10)

Resources

Life199/199
Mana122/122
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage20
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense12.1
Ranged Defense15.1
Fatigue1
Physical Save10.5
Spell Save15.75
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Ran for 45 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 3.62 gold from the transmogrification of
Zubelrarin the iron shield (4 def, 2 armour, 22.5 block).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 10.00 gold from the transmogrification of
Penitence (111% power, 4 apr, physical element).
You gain 2.06 gold from the transmogrification of
ranger's rough leather sling of power.
You gain 2.47 gold from the transmogrification of
creative mossy mindstar of life (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You gain 2.08 gold from the transmogrification of
insidious steel longsword of massacre (119% power, 3 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map
Dannele deactivates Frost Infusion.