Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 20 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 77th Pyre 122nd year of Ascendancy at 11:50 / 62Killed by Spellblaze Crystal at level 2 on the 77th Pyre 122nd year of Ascendancy at 12:06 Killed by armoured skeleton warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:21 Killed by elven guard at level 6 on the 4th Mirth 122nd year of Ascendancy at 14:58 Killed by Glildaba the snow giant chieftain at level 8 on the 14th Dusk 122nd year of Ascendancy at 00:50 Killed by orc assassin at level 11 on the 50th Dusk 122nd year of Ascendancy at 01:42 Killed by Bemduan the thalore at level 12 on the 12nd Haze 122nd year of Ascendancy at 21:45 Killed by minotaur at level 12 on the 49th Haze 122nd year of Ascendancy at 12:22 Killed by cutpurse at level 15 on the 56th Haze 122nd year of Ascendancy at 11:27 Killed by entrenched horror at level 15 on the 57th Haze 122nd year of Ascendancy at 21:11 Killed by shadow at level 15 on the 58th Haze 122nd year of Ascendancy at 05:53 Killed by Weirdling Beast at level 15 on the 58th Haze 122nd year of Ascendancy at 19:01 Killed by Weirdling Beast at level 15 on the 58th Haze 122nd year of Ascendancy at 20:05 Killed by Weirdling Beast at level 15 on the 58th Haze 122nd year of Ascendancy at 21:02 Killed by Weirdling Beast at level 15 on the 58th Haze 122nd year of Ascendancy at 21:27 Killed by Weirdling Beast at level 15 on the 58th Haze 122nd year of Ascendancy at 21:43 Killed by Isewyn the luminous horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 01:50 Killed by minotaur at level 18 on the 1st Wintertide 123rd year of Ascendancy at 18:20 Killed by minotaur at level 18 on the 1st Wintertide 123rd year of Ascendancy at 19:25 Killed by Dumelric the dwarf at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 19:08 Killed by poison ooze at level 18 on the 55th Regrowth 123rd year of Ascendancy at 10:43 Killed by Emobrerin the red jelly at level 18 on the 55th Regrowth 123rd year of Ascendancy at 17:44 Killed by armoured skeleton warrior at level 19 on the 3rd Pyre 123rd year of Ascendancy at 05:53 Killed by skeleton warrior at level 19 on the 4th Pyre 123rd year of Ascendancy at 15:50 Killed by ghast at level 19 on the 4th Pyre 123rd year of Ascendancy at 23:03 Killed by skeleton master archer at level 19 on the 5th Pyre 123rd year of Ascendancy at 16:34 Killed by skeleton warrior at level 19 on the 7th Pyre 123rd year of Ascendancy at 06:01 Killed by Xerariwen the skeleton warrior at level 19 on the 7th Pyre 123rd year of Ascendancy at 18:04 Killed by skeleton warrior at level 19 on the 7th Pyre 123rd year of Ascendancy at 22:26 Killed by elven tempest at level 20 on the 24th Pyre 123rd year of Ascendancy at 08:37 Killed by elven corruptor at level 20 on the 24th Pyre 123rd year of Ascendancy at 09:45 Killed by elven cultist at level 20 on the 24th Pyre 123rd year of Ascendancy at 20:56 Killed by elven cultist at level 20 on the 24th Pyre 123rd year of Ascendancy at 22:05 Killed by elven mage at level 20 on the 26th Pyre 123rd year of Ascendancy at 23:27 Killed by Grand Corruptor at level 20 on the 27th Pyre 123rd year of Ascendancy at 06:11 Killed by Grand Corruptor at level 20 on the 27th Pyre 123rd year of Ascendancy at 08:03 Killed by Ystntorm the dwarf at level 20 on the 31st Pyre 123rd year of Ascendancy at 03:36 Killed by master vampire at level 20 on the 41st Pyre 123rd year of Ascendancy at 18:51 Killed by Neroma the vampire lord at level 20 on the 41st Pyre 123rd year of Ascendancy at 20:05 Killed by lesser vampire at level 20 on the 41st Pyre 123rd year of Ascendancy at 21:18 Killed by Neroma the vampire lord at level 20 on the 41st Pyre 123rd year of Ascendancy at 22:34 Killed by Neroma the vampire lord at level 20 on the 41st Pyre 123rd year of Ascendancy at 23:56 Killed by skeleton warrior at level 20 on the 42nd Pyre 123rd year of Ascendancy at 01:04 Killed by skeleton warrior at level 20 on the 42nd Pyre 123rd year of Ascendancy at 02:20 Killed by Neroma the vampire lord at level 20 on the 42nd Pyre 123rd year of Ascendancy at 03:36 Killed by Neroma the vampire lord at level 20 on the 42nd Pyre 123rd year of Ascendancy at 04:49 Killed by Forgery of Haze (Neroma the vampire lord) at level 20 on the 42nd Pyre 123rd year of Ascendancy at 06:05 Killed by Glawyn the ghast at level 20 on the 42nd Pyre 123rd year of Ascendancy at 21:55 Killed by Eliwe the bone giant at level 20 on the 42nd Pyre 123rd year of Ascendancy at 23:37 Killed by Eliwe the bone giant at level 20 on the 43rd Pyre 123rd year of Ascendancy at 09:15 Killed by Eliwe the bone giant at level 20 on the 43rd Pyre 123rd year of Ascendancy at 10:43 Killed by Eliwe the bone giant at level 20 on the 43rd Pyre 123rd year of Ascendancy at 12:05 Killed by Eliwe the bone giant at level 20 on the 43rd Pyre 123rd year of Ascendancy at 18:39 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 04:37 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 08:15 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 17:15 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 18:35 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 19:49 Killed by Eliwe the bone giant at level 20 on the 44th Pyre 123rd year of Ascendancy at 21:32 Killed by Eliwe the bone giant at level 20 on the 45th Pyre 123rd year of Ascendancy at 01:29 Killed by Eliwe the bone giant at level 20 on the 45th Pyre 123rd year of Ascendancy at 02:53 Killed by Atdar the shalore at level 20 on the 51st Pyre 123rd year of Ascendancy at 17:29 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 60 (base 48) |
| Willpower | 55 (base 40) |
| Cunning | 15 (base 11) |
Resources
| Life | 247/247 |
| Mana | 229/229 |
| Souls | 0/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 5 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42.666666666667 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.75 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +27% |
| Lightning | +11% |
| Light | +3% |
| Acid | +16% |
| Fire | +5% |
| Physical | +5% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 9.35 |
| Ranged Defense | 9.35 |
| Fatigue | 0 |
| Physical Save | 13.7 |
| Spell Save | 32.125 |
| Mental Save | 31.25 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 5%( 70%) |
| Acid | + 37%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Probability Travel |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by thought-forged bowman. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by degenerated skeleton warrior. Escort: worried loremaster (level 1 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 73. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Around waist | rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
| On fingers | wizard's copper ring of clarity wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Mental save: +5 Confusion immunity: +21% Rings can have magical properties. |
| On fingers | rogue's copper ring of corrosion (+20%) rogue's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
| Around neck | Sunrock the steel amulet Sunrock the steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Damage when the wearer is hit: 4 temporal Changes resistances: +6% light Changes damage: +3% light Mental save: +7 Confusion immunity: +12% Mindpower: +6 Amulets can have magical properties. |
| In main hand | void walker's ash starstaff of wizardry (15-18 power, 3 apr, darkness damage) void walker's ash starstaff of wizardry (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes resistances: +7% cold / +5% temporal Changes damage: +15% darkness Talent granted: +1 Command Staff Maximum mana: +11.00 Spellpower: +8 Spell crit. chance: +2% Defense after a teleport: +7 Resist all after a teleport: +7% New effects duration reduction after a teleport: +10% Reduces paradox failures(equivalent to willpower): +22 Staves designed for wielders of magic, by the greats of the art. |
| On head | Layudariwyn the Morbuspulverizer (2 def, 0 armour) Layudariwyn the Morbuspulverizer (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer is hit: 8 nature Changes resistances: +18% darkness / +12% acid Changes resistances penetration: +5% acid Changes damage: +12% darkness A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +4 Wil Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormlord's linen robe of the elements (0 def, 0 armour) stormlord's linen robe of the elements (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +5 Mag / +4 Wil Damage when the wearer hits(melee): 5 fire / 5 cold / 6 lightning / 5 acid Damage when the wearer is hit: 7 fire / 6 cold / 6 lightning / 6 acid Changes resistances: +5% fire / +11% cold / +9% lightning / +5% acid Changes damage: +5% physical / +5% fire / +12% cold / +11% lightning / +6% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 10 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Reina the Shalore Necromancer level 12
8th Haze 122nd year of Ascendancy at 06:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Reina the Shalore Necromancer level 16
69th Haze 122nd year of Ascendancy at 03:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Reina the Shalore Necromancer level 16
59th Haze 122nd year of Ascendancy at 02:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Reina the Shalore Necromancer level 10
16th Dusk 122nd year of Ascendancy at 00:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Reina the Shalore Necromancer level 20
8th Pyre 123rd year of Ascendancy at 14:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Reina the Shalore Necromancer level 10
20th Dusk 122nd year of Ascendancy at 09:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Reina the Shalore Necromancer level 5
79th Pyre 122nd year of Ascendancy at 20:27 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Reina the Shalore Necromancer level 11
48th Dusk 122nd year of Ascendancy at 10:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Reina the Shalore Necromancer level 14
53rd Haze 122nd year of Ascendancy at 15:19 see stats
Log
Reina picks up (b.): thought-forged steel dagger of erosion (10-13 power, 6 apr).
Reina picks up (c.): warbringer's steel dagger of nature (10-13 power, 6 apr).
Reina picks up (g.): radiant rough leather armour (1 def, 2 armour).
Reina picks up (d.): cruel ash starstaff of might (15-18 power, 3 apr, light damage).
Today is the 52nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Reina picks up (d.): penetrating ash longbow.
Reina picks up (i.): cured leather armour of the deep (2 def, 6 armour).
Reina picks up (k.): icy quiver of ash arrows of accuracy (3/12, 20-28 power, 7 apr).
Reina picks up (n.): bright brass lantern of the zealot.
Reina picks up (b.): insidious steel battleaxe of gravity (21.5-32.25 power, 2 apr).
Reina picks up (l.): troll-hide cured leather armour (2 def, 4 armour).
Reina picks up (m.): enlightening steel plate armour (4 def, 9 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
You gain 1.66 gold from the transmogrification of bright brass lantern of the zealot.
You gain 0.68 gold from the transmogrification of icy quiver of ash arrows of accuracy (3/12, 20-28 power, 7 apr).
You gain 1.74 gold from the transmogrification of enlightening steel plate armour (4 def, 9 armour).
You gain 2.04 gold from the transmogrification of troll-hide cured leather armour (2 def, 4 armour).
You gain 1.17 gold from the transmogrification of radiant rough leather armour (1 def, 2 armour).
You gain 1.72 gold from the transmogrification of cured leather armour of the deep (2 def, 6 armour).
You gain 2.05 gold from the transmogrification of cruel ash starstaff of might (15-18 power, 3 apr, light damage).
You gain 2.01 gold from the transmogrification of penetrating ash longbow.
You gain 4.23 gold from the transmogrification of warbringer's steel dagger of nature (10-13 power, 6 apr).
You gain 2.01 gold from the transmogrification of thought-forged steel dagger of erosion (10-13 power, 6 apr).
You gain 2.30 gold from the transmogrification of insidious steel battleaxe of gravity (21.5-32.25 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 53rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
