Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 30 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 76th Pyre 122nd year of Ascendancy at 17:38 / 105Killed by The Shade at level 7 on the 76th Pyre 122nd year of Ascendancy at 18:04 Killed by Adereth the cutpurse at level 9 on the 79th Pyre 122nd year of Ascendancy at 10:04 Killed by will o' the wisp at level 10 on the 79th Pyre 122nd year of Ascendancy at 15:49 Killed by skeleton archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:44 Killed by skeleton archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 06:10 Killed by degenerated skeleton warrior at level 11 on the 3rd Mirth 122nd year of Ascendancy at 06:45 Killed by skeleton archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 07:33 Killed by skeleton archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:00 Killed by skeleton archer at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:34 Killed by Layuda the black bear at level 11 on the 3rd Mirth 122nd year of Ascendancy at 16:52 Killed by Shardskin at level 12 on the 4th Mirth 122nd year of Ascendancy at 00:50 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 17:37 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 18:26 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 19:18 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 19:45 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 20:15 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 21:00 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 21:42 Killed by Weirdling Beast at level 13 on the 4th Mirth 122nd year of Ascendancy at 22:25 Killed by sand-drake at level 13 on the 2nd Summertide 122nd year of Ascendancy at 09:52 Killed by Cyrona the blue ooze at level 13 on the 2nd Summertide 122nd year of Ascendancy at 11:19 Killed by armoured skeleton warrior at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:14 Killed by skeleton archer at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:31 Killed by armoured skeleton warrior at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:53 Killed by animated mummy wrappings at level 15 on the 17th Dusk 122nd year of Ascendancy at 09:11 Killed by skeleton archer at level 15 on the 17th Dusk 122nd year of Ascendancy at 09:36 Killed by orc fighter at level 15 on the 17th Dusk 122nd year of Ascendancy at 10:28 Killed by luminous horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 14:07 Killed by luminous horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 14:29 Killed by blade horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 15:32 Killed by Cultist at level 15 on the 17th Dusk 122nd year of Ascendancy at 16:59 Killed by Cultist at level 15 on the 17th Dusk 122nd year of Ascendancy at 17:25 Killed by Cultist at level 15 on the 17th Dusk 122nd year of Ascendancy at 18:35 Killed by Cultist at level 15 on the 17th Dusk 122nd year of Ascendancy at 18:57 Killed by Cultist at level 15 on the 17th Dusk 122nd year of Ascendancy at 19:18 Killed by fire drake at level 15 on the 17th Dusk 122nd year of Ascendancy at 21:19 Killed by Shasshhiy'Kaish at level 15 on the 17th Dusk 122nd year of Ascendancy at 22:40 Killed by Shasshhiy'Kaish at level 15 on the 17th Dusk 122nd year of Ascendancy at 22:59 Killed by Shasshhiy'Kaish at level 15 on the 17th Dusk 122nd year of Ascendancy at 23:20 Killed by Shasshhiy'Kaish at level 15 on the 17th Dusk 122nd year of Ascendancy at 23:44 Killed by skeleton warrior at level 16 on the 18th Dusk 122nd year of Ascendancy at 01:47 Killed by Siletha the bloated horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:01 Killed by worm that walks at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:11 Killed by worm that walks at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:26 Killed by animated mummy wrappings at level 16 on the 18th Dusk 122nd year of Ascendancy at 02:56 Killed by skeleton archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 03:15 Killed by Islimita the animated mummy wrappings at level 16 on the 18th Dusk 122nd year of Ascendancy at 04:11 Killed by skeleton archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 07:58 Killed by skeleton archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 08:08 Killed by quasit at level 16 on the 18th Dusk 122nd year of Ascendancy at 09:24 Killed by skeleton master archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:33 Killed by skeleton master archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:49 Killed by skeleton master archer at level 16 on the 18th Dusk 122nd year of Ascendancy at 14:06 Killed by skeleton master archer at level 17 on the 18th Dusk 122nd year of Ascendancy at 14:26 Killed by skeleton master archer at level 17 on the 18th Dusk 122nd year of Ascendancy at 14:38 Killed by skeleton archer at level 17 on the 18th Dusk 122nd year of Ascendancy at 15:23 Killed by skeleton archer at level 17 on the 18th Dusk 122nd year of Ascendancy at 17:45 Killed by ancient elven mummy at level 17 on the 19th Dusk 122nd year of Ascendancy at 02:22 Killed by Emeriamina the ancient elven mummy at level 17 on the 19th Dusk 122nd year of Ascendancy at 05:37 Killed by skeleton warrior at level 17 on the 19th Dusk 122nd year of Ascendancy at 11:10 Killed by skeleton archer at level 17 on the 19th Dusk 122nd year of Ascendancy at 18:19 Killed by ultimate teluvorta at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:47 Killed by dredge at level 19 on the 27th Dusk 122nd year of Ascendancy at 17:14 Killed by dredge at level 19 on the 27th Dusk 122nd year of Ascendancy at 17:35 Killed by Chronolith Twin at level 19 on the 27th Dusk 122nd year of Ascendancy at 18:43 Killed by ritch flamespitter at level 20 on the 38th Dusk 122nd year of Ascendancy at 03:52 Killed by Celia at level 21 on the 51st Dusk 122nd year of Ascendancy at 13:54 Killed by Glorille the bloated horror at level 21 on the 51st Dusk 122nd year of Ascendancy at 20:05 Killed by Adolle the venom drake at level 22 on the 52nd Dusk 122nd year of Ascendancy at 17:03 Killed by Adolle the venom drake at level 22 on the 52nd Dusk 122nd year of Ascendancy at 17:33 Killed by Adolle the venom drake at level 22 on the 52nd Dusk 122nd year of Ascendancy at 18:02 Killed by Adolle the venom drake at level 22 on the 52nd Dusk 122nd year of Ascendancy at 18:28 Killed by Adolle the venom drake at level 22 on the 52nd Dusk 122nd year of Ascendancy at 19:07 Killed by bandit at level 22 on the 64th Dusk 122nd year of Ascendancy at 15:41 Killed by Xyrevena the grave wight at level 23 on the 65th Dusk 122nd year of Ascendancy at 02:31 Killed by ruin banshee at level 23 on the 65th Dusk 122nd year of Ascendancy at 05:40 Killed by ruin banshee at level 23 on the 65th Dusk 122nd year of Ascendancy at 06:16 Killed by icy orc wyrmic at level 23 on the 65th Dusk 122nd year of Ascendancy at 17:10 Killed by orc cryomancer at level 24 on the 65th Dusk 122nd year of Ascendancy at 19:20 Killed by skeleton warrior at level 24 on the 65th Dusk 122nd year of Ascendancy at 21:46 Killed by armoured skeleton warrior at level 24 on the 66th Dusk 122nd year of Ascendancy at 13:29 Killed by skeleton warrior at level 24 on the 66th Dusk 122nd year of Ascendancy at 15:41 Killed by vampire at level 24 on the 66th Dusk 122nd year of Ascendancy at 16:34 Killed by will o' the wisp at level 24 on the 66th Dusk 122nd year of Ascendancy at 17:08 Killed by The Master at level 24 on the 66th Dusk 122nd year of Ascendancy at 17:45 Killed by armoured skeleton warrior at level 24 on the 66th Dusk 122nd year of Ascendancy at 18:15 Killed by The Master at level 24 on the 66th Dusk 122nd year of Ascendancy at 19:19 Killed by skeleton master archer at level 24 on the 66th Dusk 122nd year of Ascendancy at 20:57 Killed by Polaseba the brittle clear ooze at level 24 on the 66th Dusk 122nd year of Ascendancy at 22:01 Killed by The Master at level 24 on the 66th Dusk 122nd year of Ascendancy at 23:45 Killed by elven cultist at level 25 on the 71st Dusk 122nd year of Ascendancy at 16:33 Killed by elven cultist at level 25 on the 71st Dusk 122nd year of Ascendancy at 21:22 Killed by elven blood mage at level 26 on the 71st Dusk 122nd year of Ascendancy at 21:55 Killed by elven corruptor at level 26 on the 72nd Dusk 122nd year of Ascendancy at 03:31 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 72nd Dusk 122nd year of Ascendancy at 05:38 Killed by Kryl-Feijan at level 26 on the 72nd Dusk 122nd year of Ascendancy at 06:27 Killed by elven cultist at level 26 on the 72nd Dusk 122nd year of Ascendancy at 15:21 Killed by elven blood mage at level 26 on the 72nd Dusk 122nd year of Ascendancy at 17:44 Killed by slaver at level 26 on the 76th Dusk 122nd year of Ascendancy at 11:17 Killed by Maatu the thalore at level 27 on the 5th Haze 122nd year of Ascendancy at 06:31 Killed by Urkis, the High Tempest at level 27 on the 9th Haze 122nd year of Ascendancy at 12:11 Killed by orc warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 12:44 Killed by Gomitira the orc warrior at level 28 on the 22nd Haze 122nd year of Ascendancy at 23:21 Killed by Cyrenne the mountain troll at level 28 on the 23rd Haze 122nd year of Ascendancy at 07:17 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 86 (base 60) |
| Constitution | 20 (base 14) |
| Magic | 50 (base 43) |
| Willpower | 10 (base 10) |
| Cunning | 68 (base 23) |
Resources
| Life | 584/630 |
| Stamina | 137/137 |
| Paradox | 99 |
| Healing Factor | 1 |
| Regeneration | 4.7137251145817 |
Speed
| Mental | -28.571428571429% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 10 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 89 |
| Crit Chance | 83% |
| APR | 92 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.1 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 51.237245633915 |
| Ranged Defense | 51.237245633915 |
| Fatigue | 0 |
| Physical Save | 13.125 |
| Spell Save | 25.5125 |
| Mental Save | 32.1125 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 0.80 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
| talent | Stoning Poison |
| talent | Intuitive Shots |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by ruin banshee. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by orc soldier. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed minotaur nose. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of disengagement (0 def, 9 armour) miner's pair of dwarven-steel boots of disengagement (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Infravision radius: +1 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | high-capacity quiver of yew arrows of vileness (57/57, 32.5-45.5 power, 10 apr) high-capacity quiver of yew arrows of vileness (57/57, 32.5-45.5 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 57 On weapon hit: * 8% chance to disease Damage (Ranged): +7 blight When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+4 eff.) Spellpower: +8 (+3 eff.) Light radius: +5 See stealth: +10 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Nightnail (7 def, 3 armour) Nightnail (7 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 8 darkness Changes stats: +5 Cun Changes resistances: +12% darkness / +3% light Changes damage: +3% darkness A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
| Around waist | noble's rough leather belt of burglary noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Reduced damage from: +17% Summoned Trap disarming bonus: +6 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Dairekaltholdir DairekaltholdirRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +2 Dex Changes resistances: +3% mind / +3% acid Changes resistances penetration: +10% physical Talent cooldown: Steady Shot (-1 turn) Blindness immunity: +10% Longbows are used to shoot arrows at your foes. |
| On hands | heroic hardened leather gloves of archery (0 def, 6 armour) heroic hardened leather gloves of archery (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Armour: +6 Changes stats: +4 Cun / +2 Dex Mental save: +7 (+4 eff.) Maximum life: +45.00 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | wanderer's stralite amulet wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +4 Cun / +6 Con Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (190.00 temporal damage, removed from time 4 turns) Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+3 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 31 power out of 50/50) : Effective talent level: 2.0 Power cost: 31 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 93.57 fire and 93.57 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+9 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lord the Cornac Archer level 28
17th Haze 122nd year of Ascendancy at 11:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lord the Cornac Archer level 20
39th Dusk 122nd year of Ascendancy at 17:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lord the Cornac Archer level 29
25th Haze 122nd year of Ascendancy at 17:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Lord the Cornac Archer level 18
26th Dusk 122nd year of Ascendancy at 20:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lord the Cornac Archer level 22
59th Dusk 122nd year of Ascendancy at 05:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lord the Cornac Archer level 27
9th Haze 122nd year of Ascendancy at 12:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lord the Cornac Archer level 13
5th Mirth 122nd year of Ascendancy at 01:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lord the Cornac Archer level 10
79th Pyre 122nd year of Ascendancy at 14:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lord the Cornac Archer level 20
27th Dusk 122nd year of Ascendancy at 19:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lord the Cornac Archer level 30
25th Haze 122nd year of Ascendancy at 19:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lord the Cornac Archer level 18
26th Dusk 122nd year of Ascendancy at 00:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lord the Cornac Archer level 28
23rd Haze 122nd year of Ascendancy at 11:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lord the Cornac Archer level 29
25th Haze 122nd year of Ascendancy at 19:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lord the Cornac Archer level 6
76th Pyre 122nd year of Ascendancy at 04:36 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Lord the Cornac Archer level 27
8th Haze 122nd year of Ascendancy at 19:50 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Lord the Cornac Archer level 11
3rd Mirth 122nd year of Ascendancy at 07:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lord the Cornac Archer level 27
76th Dusk 122nd year of Ascendancy at 21:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lord the Cornac Archer level 8
78th Pyre 122nd year of Ascendancy at 02:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lord the Cornac Archer level 20
39th Dusk 122nd year of Ascendancy at 17:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lord the Cornac Archer level 24
67th Dusk 122nd year of Ascendancy at 00:04 see stats
Log
You gain 0.98 gold from the transmogrification of cashmere robe of lightning (+19%) (2 def, 0 armour).
You gain 6.01 gold from the transmogrification of quick stralite waraxe of crippling (31.5-44.1 power, 5 apr).
You gain 7.56 gold from the transmogrification of caustic stralite waraxe of nature (32.5-45.5 power, 5 apr).
You gain 5.59 gold from the transmogrification of balanced stralite waraxe of purging (29-40.6 power, 5 apr).
You gain 2.99 gold from the transmogrification of hateful deep-steel trident (27-43.2 power, 10 apr).
You gain 4.04 gold from the transmogrification of yew magestaff of protection (20-24 power, 4 apr, arcane element).
You gain 0.75 gold from the transmogrification of hardened leather sling.
You gain 2.77 gold from the transmogrification of nature's thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage).
You gain 7.95 gold from the transmogrification of warbringer's dwarven-steel mace of the leech (28-39.2 power, 4 apr).
You gain 5.23 gold from the transmogrification of blazebringer's stralite mace of purging (36.5-51.1 power, 5 apr).
You gain 8.87 gold from the transmogrification of plaguebringer's stralite longsword of evisceration (32-44.8 power, 5 apr).
You gain 15.00 gold from the transmogrification of Corpathus (40-56 power, 12 apr).
You gain 5.87 gold from the transmogrification of thought-forged stralite greatsword of purging (46-73.6 power, 3 apr).
You gain 2.49 gold from the transmogrification of stralite greatmaul of purging (52.5-78.75 power, 3 apr).
You gain 5.16 gold from the transmogrification of caustic stralite greatmaul (52-78 power, 3 apr).
You gain 4.15 gold from the transmogrification of acidic dwarven-steel greatmaul of vileness (40.5-60.75 power, 2 apr).
You gain 0.00 gold from the transmogrification of Eksatin's Ultimatum (63-94.5 power, 25 apr).
You gain 20.00 gold from the transmogrification of Drake's Bane (52-78 power, 21 apr).
You gain 1.46 gold from the transmogrification of heat beam rune (93 fire damage).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Lord deactivates Intuitive Shots.
Lord deactivates Aim.
Lord deactivates Crippling Poison.
Lord deactivates Stoning Poison.
