test the level 5 Halfling Cultist of Entropy by ToyMayToy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassCultist of Entropy
Level / Exp5 / 3%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity15 (base 10)
Constitution11 (base 10)
Magic27 (base 27)
Willpower14 (base 10)
Cunning24 (base 17)

Resources

Life152/152
Insanity0/100
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage7
Accuracy12
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+5%
Light+10%
All0%

Defense: Base

Armour (hardiness)16.692388689487 (30%)
Defense11
Ranged Defense11
Fatigue3
Physical Save7
Spell Save15
Mental Save14

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 15%( 70%)
Temporal+ 6%( 70%)
Physical+ 15%( 70%)
All 0%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
0/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
3/5
2/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Demented / Calamity1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
2/5
0/5
0/5
Demented / Doom1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Tool
On feet
Main armor
On hands
On head
Light source

Inventory

Achievements

Log


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 1.43 gold from the transmogrification of
slimey quiver of elm arrows of accuracy (21/21, 14-20 power, 5 apr).
You gain 0.77 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (0 def, 4 armour, 47.5 block).
You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 20 block).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 6.22 gold from the transmogrification of
Hettatosta the dwarven-steel gauntlets (0 def, 2 armour).
You gain 1.25 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (10-15 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (16-22 power, 2 apr).
You gain 2.20 gold from the transmogrification of
acidic iron waraxe of daylight (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.78 gold from the transmogrification of
blazebringer's rough leather sling.
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (16-22 power, 2 apr).
You gain 4.90 gold from the transmogrification of
elm longbow of enduring.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.04 gold from the transmogrification of
hateful iron dagger of dampening (10-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (10-14 power, 5 apr).
You gain 0.99 gold from the transmogrification of
flaming iron dagger (10-14 power, 5 apr).
You gain 2.47 gold from the transmogrification of
balanced iron dagger (10-12 power, 5 apr).
You feel very confident walking into this place.
Saving game...

Saving done.