Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
| Addons | Items Vault 0.9.47 Stone Wardens DLC Class 0.9.47 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 486% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 2 on the 18th Voratun 122nd year of Ascendancy at 01:03 / 131Killed by orc warrior at level 3 on the 20th Voratun 122nd year of Ascendancy at 14:55 Killed by elven mage at level 12 on the 25th Profit 122nd year of Ascendancy at 04:21 Killed by sand-drake at level 13 on the 32nd Profit 122nd year of Ascendancy at 20:52 Killed by Ce'Neldagama the blue ooze at level 13 on the 33rd Profit 122nd year of Ascendancy at 09:45 Killed by fire drake hatchling at level 14 on the 39th Profit 122nd year of Ascendancy at 07:47 Killed by Aerylerin the thief at level 15 on the 41st Profit 122nd year of Ascendancy at 17:06 Killed by ultimate gwelgoroth at level 15 on the 44th Profit 122nd year of Ascendancy at 05:14 Killed by ultimate gwelgoroth at level 15 on the 1st Wealth 122nd year of Ascendancy at 07:15 Killed by Crystaline Half (Mother fucker) at level 15 on the 1st Wealth 122nd year of Ascendancy at 10:37 Killed by Urkis, the High Tempest at level 15 on the 2nd Wealth 122nd year of Ascendancy at 18:05 Killed by Urkis, the High Tempest at level 15 on the 2nd Wealth 122nd year of Ascendancy at 19:32 Killed by Urkis, the High Tempest at level 15 on the 2nd Wealth 122nd year of Ascendancy at 22:22 Killed by greater gwelgoroth at level 16 on the 11st Wealth 122nd year of Ascendancy at 13:17 Killed by Saloyabeth the master vampire at level 17 on the 14th Wealth 122nd year of Ascendancy at 17:18 Killed by Adildawen the cold drake hatchling at level 17 on the 16th Wealth 122nd year of Ascendancy at 00:02 Killed by Adildawen the cold drake hatchling at level 17 on the 16th Wealth 122nd year of Ascendancy at 01:54 Killed by greater telugoroth at level 17 on the 16th Wealth 122nd year of Ascendancy at 09:12 Killed by skeleton warrior at level 18 on the 25th Wealth 122nd year of Ascendancy at 08:15 Killed by Gabrewyn the eternal bone giant at level 18 on the 3rd Dearth 122nd year of Ascendancy at 03:05 Killed by Gabrewyn the eternal bone giant at level 18 on the 3rd Dearth 122nd year of Ascendancy at 04:38 Killed by Gabrewyn the eternal bone giant at level 19 on the 3rd Dearth 122nd year of Ascendancy at 15:01 Killed by degenerated skeleton warrior at level 19 on the 3rd Dearth 122nd year of Ascendancy at 18:05 Killed by Gabrewyn the eternal bone giant at level 19 on the 4th Dearth 122nd year of Ascendancy at 10:55 Killed by Gabrewyn the eternal bone giant at level 19 on the 4th Dearth 122nd year of Ascendancy at 13:22 Killed by Lisusegathra the degenerated skeleton warrior at level 19 on the 4th Dearth 122nd year of Ascendancy at 17:12 Killed by skeleton warrior at level 19 on the 6th Dearth 122nd year of Ascendancy at 20:28 Killed by Ronod the Invoker at level 19 on the 7th Dearth 122nd year of Ascendancy at 01:52 Killed by Emeluma the skeleton warrior at level 20 on the 13rd Dearth 122nd year of Ascendancy at 23:44 Killed by skeleton warrior at level 20 on the 14th Dearth 122nd year of Ascendancy at 03:59 Killed by venom drake at level 20 on the 14th Dearth 122nd year of Ascendancy at 20:29 Killed by dread at level 20 on the 14th Dearth 122nd year of Ascendancy at 21:23 Killed by blade horror at level 20 on the 16th Dearth 122nd year of Ascendancy at 10:52 Killed by Betywyn the lesser vampire at level 20 on the 16th Dearth 122nd year of Ascendancy at 19:25 Killed by Belatira the skeleton warrior at level 20 on the 19th Dearth 122nd year of Ascendancy at 14:41 Killed by Belatira the skeleton warrior at level 20 on the 19th Dearth 122nd year of Ascendancy at 15:46 Killed by Borfast the Broken at level 21 on the 21st Dearth 122nd year of Ascendancy at 07:06 Killed by skeleton warrior at level 21 on the 22nd Dearth 122nd year of Ascendancy at 03:33 Killed by master vampire at level 21 on the 23rd Dearth 122nd year of Ascendancy at 00:16 Killed by dreaming horror at level 21 on the 23rd Dearth 122nd year of Ascendancy at 02:20 Killed by dreaming horror at level 21 on the 23rd Dearth 122nd year of Ascendancy at 06:29 Killed by dreaming horror at level 21 on the 24th Dearth 122nd year of Ascendancy at 07:57 Killed by armoured skeleton warrior at level 22 on the 25th Dearth 122nd year of Ascendancy at 08:22 Killed by skeleton warrior at level 22 on the 26th Dearth 122nd year of Ascendancy at 13:52 Killed by emperor wight at level 22 on the 27th Dearth 122nd year of Ascendancy at 06:08 Killed by skeleton warrior at level 22 on the 27th Dearth 122nd year of Ascendancy at 08:46 Killed by skeleton master archer at level 22 on the 27th Dearth 122nd year of Ascendancy at 11:03 Killed by ghoulking at level 23 on the 27th Dearth 122nd year of Ascendancy at 13:23 Killed by vampire lord at level 23 on the 27th Dearth 122nd year of Ascendancy at 19:22 Killed by barrow wight at level 23 on the 28th Dearth 122nd year of Ascendancy at 06:05 Killed by The Master at level 23 on the 31st Dearth 122nd year of Ascendancy at 08:33 Killed by will o' the wisp at level 23 on the 31st Dearth 122nd year of Ascendancy at 09:58 Killed by The Master at level 23 on the 31st Dearth 122nd year of Ascendancy at 11:38 Killed by armoured skeleton warrior at level 23 on the 31st Dearth 122nd year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 23 on the 31st Dearth 122nd year of Ascendancy at 17:33 Killed by The Master at level 23 on the 31st Dearth 122nd year of Ascendancy at 22:58 Killed by The Master at level 23 on the 32nd Dearth 122nd year of Ascendancy at 00:17 Killed by The Master at level 23 on the 32nd Dearth 122nd year of Ascendancy at 02:36 Killed by skeleton mage at level 23 on the 32nd Dearth 122nd year of Ascendancy at 09:23 Killed by The Master at level 23 on the 32nd Dearth 122nd year of Ascendancy at 21:22 Killed by The Master at level 23 on the 33rd Dearth 122nd year of Ascendancy at 03:10 Killed by armoured skeleton warrior at level 23 on the 33rd Dearth 122nd year of Ascendancy at 13:03 Killed by skeleton mage at level 23 on the 34th Dearth 122nd year of Ascendancy at 02:34 Killed by The Master at level 23 on the 34th Dearth 122nd year of Ascendancy at 04:34 Killed by The Master at level 23 on the 34th Dearth 122nd year of Ascendancy at 12:15 Killed by skeleton warrior at level 23 on the 34th Dearth 122nd year of Ascendancy at 17:53 Killed by skeleton warrior at level 23 on the 35th Dearth 122nd year of Ascendancy at 10:47 Killed by armoured skeleton warrior at level 23 on the 35th Dearth 122nd year of Ascendancy at 12:05 Killed by skeleton mage at level 23 on the 35th Dearth 122nd year of Ascendancy at 18:49 Killed by skeleton mage at level 23 on the 35th Dearth 122nd year of Ascendancy at 20:10 Killed by will o' the wisp at level 23 on the 37th Dearth 122nd year of Ascendancy at 23:14 Killed by elven cultist at level 25 on the 41st Dearth 122nd year of Ascendancy at 14:19 Killed by Grand Corruptor at level 25 on the 42nd Dearth 122nd year of Ascendancy at 15:52 Killed by elven cultist at level 25 on the 12nd Loss 122nd year of Ascendancy at 18:21 Killed by elven blood mage at level 25 on the 12nd Loss 122nd year of Ascendancy at 19:52 Killed by elven mage at level 26 on the 13rd Loss 122nd year of Ascendancy at 10:58 Killed by elven cultist at level 26 on the 16th Loss 122nd year of Ascendancy at 03:48 Killed by elven corruptor at level 26 on the 16th Loss 122nd year of Ascendancy at 06:49 Killed by Lisygann the rotting mummy at level 27 on the 8th Shortage 122nd year of Ascendancy at 16:55 Killed by Lisygann the rotting mummy at level 27 on the 8th Shortage 122nd year of Ascendancy at 18:31 Killed by Lisygann the rotting mummy at level 27 on the 8th Shortage 122nd year of Ascendancy at 20:14 Killed by skeleton mage at level 27 on the 9th Shortage 122nd year of Ascendancy at 12:12 Killed by multi-hued drake at level 27 on the 11st Shortage 122nd year of Ascendancy at 23:56 Killed by snow giant boulder thrower at level 27 on the 13rd Shortage 122nd year of Ascendancy at 14:05 Killed by Adywyn the Guardian at level 30 on the 17th Steel 123rd year of Ascendancy at 04:28 Killed by luminous horror at level 32 on the 1st Profit 123rd year of Ascendancy at 08:05 Killed by orc high pyromancer at level 32 on the 17th Profit 123rd year of Ascendancy at 17:31 Killed by orc necromancer at level 33 on the 38th Profit 123rd year of Ascendancy at 21:44 Killed by orc blood mage at level 33 on the 39th Profit 123rd year of Ascendancy at 07:19 Killed by orc blood mage at level 34 on the 39th Profit 123rd year of Ascendancy at 18:26 Killed by orc corruptor at level 34 on the 40th Profit 123rd year of Ascendancy at 14:45 Killed by skeleton warrior at level 34 on the 41st Profit 123rd year of Ascendancy at 19:06 Killed by orc corruptor at level 34 on the 41st Profit 123rd year of Ascendancy at 23:57 Killed by heavy bone giant at level 34 on the 42nd Profit 123rd year of Ascendancy at 01:46 Killed by orc blood mage at level 34 on the 42nd Profit 123rd year of Ascendancy at 10:58 Killed by orc corruptor at level 34 on the 42nd Profit 123rd year of Ascendancy at 22:02 Killed by Isysewe the orc blood mage at level 34 on the 43rd Profit 123rd year of Ascendancy at 06:47 Killed by minotaur at level 35 on the 1st Wealth 123rd year of Ascendancy at 07:00 Killed by skeleton mage at level 35 on the 2nd Wealth 123rd year of Ascendancy at 13:40 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 3rd Wealth 123rd year of Ascendancy at 14:54 Killed by rimebark at level 35 on the 3rd Wealth 123rd year of Ascendancy at 16:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 3rd Wealth 123rd year of Ascendancy at 18:00 Killed by rimebark at level 35 on the 3rd Wealth 123rd year of Ascendancy at 19:20 Killed by Eilinevena the orc elite berserker at level 36 on the 25th Wealth 123rd year of Ascendancy at 21:58 Killed by multi-hued drake at level 39 on the 38th Dearth 123rd year of Ascendancy at 18:14 Killed by multi-hued drake at level 39 on the 38th Dearth 123rd year of Ascendancy at 19:46 Killed by overpowered greater multi-hued wyrm at level 40 on the 38th Dearth 123rd year of Ascendancy at 22:00 Killed by forge-giant at level 44 on the 11st Steel 124th year of Ascendancy at 12:16 Killed by orc cryomancer at level 44 on the 13rd Steel 124th year of Ascendancy at 12:38 Killed by orc cryomancer at level 44 on the 14th Steel 124th year of Ascendancy at 00:10 Killed by venom drake at level 44 on the 14th Steel 124th year of Ascendancy at 22:26 Killed by orc cryomancer at level 45 on the 16th Steel 124th year of Ascendancy at 03:32 Killed by snow giant thunderer at level 45 on the 21st Steel 124th year of Ascendancy at 18:48 Killed by thaurhereg at level 45 on the 23rd Steel 124th year of Ascendancy at 01:41 Killed by thaurhereg at level 45 on the 24th Steel 124th year of Ascendancy at 17:05 Killed by giant spider at level 45 on the 25th Steel 124th year of Ascendancy at 20:05 Killed by Xerotha the dredgling at level 46 on the 29th Steel 124th year of Ascendancy at 03:20 Killed by orc high cryomancer at level 47 on the 30th Steel 124th year of Ascendancy at 09:32 Killed by fire wyrm at level 47 on the 32nd Steel 124th year of Ascendancy at 16:43 Killed by Elandar at level 47 on the 32nd Steel 124th year of Ascendancy at 18:04 Killed by uruivellas at level 47 on the 32nd Steel 124th year of Ascendancy at 20:22 Killed by Elandar at level 47 on the 32nd Steel 124th year of Ascendancy at 21:58 Killed by Argoniel at level 47 on the 32nd Steel 124th year of Ascendancy at 23:42 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 01:56 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 03:39 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 05:16 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 12:16 Killed by Argoniel at level 47 on the 33rd Steel 124th year of Ascendancy at 14:03 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 15:04 Killed by Elandar at level 47 on the 33rd Steel 124th year of Ascendancy at 17:10 Killed by skeleton mage at level 47 on the 33rd Steel 124th year of Ascendancy at 19:40 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 85 (base 60) |
| Magic | 78 (base 60) |
| Willpower | 73 (base 36) |
| Cunning | 30 (base 10) |
Resources
| Life | 1760/1760 |
| Mana | 601/619 |
| Equilibrium | 99 |
| Positive | 0/177 |
| Healing Factor | 1.73 |
| Regeneration | 3.7195 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 55 |
| Crit Chance | 24% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 55 |
| Crit Chance | 24% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54.333333333333 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.033333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +15% |
| Mind | +15% |
| Fire | +20% |
| Physical | +21% |
| Cold | -5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 77 (100%) |
| Defense | 41.6 |
| Ranged Defense | 51.266666666667 |
| Fatigue | 37 |
| Physical Save | 74.86266961899 |
| Spell Save | 61.77516961899 |
| Mental Save | 54.641666666667 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 45%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 41%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Stun Resistance | 25% |
| Confusion Resistance | 75% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 701 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 217 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Vines |
| talent | Eldritch Infusion |
| talent | Elemental Harmony |
| talent | Shards |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by barrow wight. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 734. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kilnire (0 def, 5 armour) Kilnire (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +16 Armour: +5 Fatigue: +5% Changes stats: +4 Con Changes resistances: +12% fire Maximum life: +80.00 Healing mod.: +20% A pair of boots made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 25.48 cold damage and 32.46 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 This jeweled crown shimmers with colors. |
| On hands | sand drakeskin leather gloves of sorrow (0 def, 11 armour) sand drakeskin leather gloves of sorrow (0 def, 11 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +11 Damage when the wearer hits(melee): 11 physical / 29 mind / 40 darkness Changes damage: +8% physical Mental save: -9 Mindpower: +7 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | psionicist's voratun ring of life psionicist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Mental save: +12 Life regen: +1.90 Maximum life: +69.00 Healing mod.: +23% Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | corrosive voratun shield of the sun (12 def, 3 armour, 72.5 dam, 199 block) corrosive voratun shield of the sun (12 def, 3 armour, 72.5 dam, 199 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +199 Damage when this weapon hits: +17 acid / +17 light When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer is hit: 18 acid / 13 light Changes resistances: +19% acid / +11% darkness / +11% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.58 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Summertide (17 def, 5 armour, 52 dam, 260 block) Summertide (17 def, 5 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Physical crit. chance: +4.5% Block value: +260 Special effect when this weapon hits: releases a burst of light Damage when this weapon hits: +20 % chances to blind When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.4 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Rune of the Rift (442.00 temporal damage, removed from time 4 turns) Rune of the Rift (442.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 442.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Lisodath LisodathInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +10 Str / +5 Cun Light radius: +3 Amulets can have magical properties. |
restful copper amulet of mastery (0.10 Spell / Eldritch stone) restful copper amulet of mastery (0.10 Spell / Eldritch stone)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.10 Spell / Eldritch stone Life regen: +0.40 Amulets can have magical properties. |
serendipitous voratun amulet serendipitous voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +5 Changes stats: +13 Lck Amulets can have magical properties. |
serendipitous voratun amulet of murder serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +4.0% Defense: +12 Changes stats: +12 Lck Critical mult.: +17.00% Amulets can have magical properties. |
warmaker's voratun amulet of dexterity (+6) warmaker's voratun amulet of dexterity (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str / +13 Dex / +7 Wil Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 156.61 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +0.90 Maximum life: +87.00 Mindpower: +9 Healing mod.: +18% Rings can have magical properties. |
steel ring 'Lightningripper' steel ring 'Lightningripper'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 Armour: +8 Changes stats: +4 Str Changes resistances: +12% lightning Changes damage: +9% lightning / +6% mind Disarm immunity: +25% Pinning immunity: +27% Knockback immunity: +22% Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.90 Maximum life: +54.00 Healing mod.: +21% Rings can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr) (Corpses) Bill's Tree Trunk (30-51 power, 7 apr) (Corpses)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Corpses This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Colaryem (45-72 power, 5 apr) (Nightmares) Colaryem (45-72 power, 5 apr) (Nightmares)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumberance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Nightmares This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Merkul's Second Eye (Nightmares) Merkul's Second Eye (Nightmares)Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 Curse of Nightmares This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Offalpride (30-36 power, 6 apr, lightning damage) (Madness) Offalpride (30-36 power, 6 apr, lightning damage) (Madness)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 1) on hit: +4 nature Damage conversion: 20% nature When wielded/worn: Defense: +10 Damage when the wearer is hit: 12 lightning Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talent granted: +1 Command Staff Mana each turn: +0.34 Spellpower: +22 Spell crit. chance: +5% Damage Shield penetration: +48% Curse of Madness It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) (Shrouds) Trident of the Tides (80-112 power, 20 apr) (Shrouds)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). Curse of Shrouds It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 154.31. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
monstrous drakeskin leather belt of containment monstrous drakeskin leather belt of containmentInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 Changes stats: +5 Str / +13 Con Physical save: +24 Maximum stamina: +24.00 Size category: +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 Changes stats: +4 Str / +5 Con Critical mult.: +13.00% Physical save: +11 Size category: +1 A belt that goes around your waist. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
silk robe 'Lisata' (3 def, 2 armour) silk robe 'Lisata' (3 def, 2 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +2 Defense: +3 Ranged Defense: +6 Changes resistances: +2% physical Changes damage: +17% physical / +17% arcane / +17% fire / +17% cold / +14% lightning / +17% acid / +14% nature / +12% blight Physical save: +18 Spell save: +18 Mental save: +59 Blindness immunity: +5% Spellpower: +9 Defense after a teleport: +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of hardened leather boots of rushing (0 def, 3 armour) wanderer's pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +6 Con Physical save: +8 Mental save: +5 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
drakeskin leather gloves of sorrow (0 def, 3 armour) drakeskin leather gloves of sorrow (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 40 mind / 34 darkness Mental save: -5 Mindpower: +10 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Nerurarelaith' (0 def, 3 armour) voratun gauntlets 'Nerurarelaith' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 Physical crit. chance: +20.0% Physical power: +15 Armour: +3 Changes stats: +6 Str / +6 Dex / +2 Cun Critical mult.: +31.00% Mental save: +9 Psi when hit: +0.04 Spell crit. chance: +17% Mental crit. chance: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
Bokerab (0 def, 5 armour) Bokerab (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +10 Str / +8 Dex / +2 Cun / +4 Con Damage when the wearer hits(melee): 4 physical Changes resistances: +17% darkness / +17% light Maximum encumberance: +10 Heals friendly targets nearby when you use a nature summon: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
bladed voratun helm of the bounder (0 def, 5 armour) bladed voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +7 Dex Damage when the wearer is hit: 5 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 329.11 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Getyladin' (3 def, 0 armour) elven-silk wizard hat 'Getyladin' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Wil Changes resistances: +14% mind Changes damage: +11% mind Critical mult.: +10.00% Mana each turn: +0.33 Psi each turn: +0.26 A pointy cloth hat, very wizardly... |
Eletha (19 def, 33 armour) Eletha (19 def, 33 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +33 Defense: +19 Fatigue: +16% Changes stats: +6 Cun / +2 Mag Changes resistances: +22% acid Changes resistances penetration: +10% temporal Changes damage: +9% arcane Mental save: +23 Spell crit. chance: +2% A suit of armour made of mail. |
hardened voratun plate armour of command (22 def, 27 armour) hardened voratun plate armour of command (22 def, 27 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +27 Defense: +22 Fatigue: +26% Changes stats: +4 Cun Changes resistances: +11% physical / +12% fire / +7% cold / +9% lightning / +9% acid Mental save: +21 A suit of armour made of metal plates. |
Bethawyn the voratun shield (12 def, 3 armour, 74.5 dam, 202.5 block) Bethawyn the voratun shield (12 def, 3 armour, 74.5 dam, 202.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.5 - 89.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +202 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer hits(melee): 2 mind Changes resistances: +24% cold / +27% acid Talent granted: +5 Block Spellpower: +4 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 Damage Shield penetration: +20% Handheld deflection devices |
Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
crackling voratun shield of the earth (12 def, 13 armour, 65.5 dam, 207.5 block) crackling voratun shield of the earth (12 def, 13 armour, 65.5 dam, 207.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +208 Damage when this weapon hits: +13 lightning / +19 physical When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +3 Dex Damage when the wearer is hit: 10 lightning Changes resistances: +14% lightning Talent granted: +5 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 2.8 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. Handheld deflection devices |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Quiver of the Sun (1/4, 34-47.6 power, 10 apr) Quiver of the Sun (1/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
798 alchemist agate 798 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe of delving (dig speed 24 turns) voratun pickaxe of delving (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Light radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Beleneg BelenegInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Str Changes resistances: +18% acid Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glintkin GlintkinPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 20 light Changes damage: +18% light / +18% blight Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gunular GunularInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% physical / +15% temporal Physical save: +18 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Nedur NedurPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +15% light Cut immunity: +20% Silence immunity: +15% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
bright alchemist's lamp of the forge bright alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 18 dreamforge Damage when the wearer is hit: 15 dreamforge Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the forge nightwalker's alchemist's lamp of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +4 Wil Damage when the wearer hits(melee): 21 dreamforge Damage when the wearer is hit: 13 dreamforge Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +6 Wil Spell save: +11 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 5 When wielded/worn: Defense: +15 Changes resistances: +5% all / +15% temporal Changes damage: +0% all / +15% temporal Movement speed: +20% Combat speed: -20% Casting speed: -20% Mental speed: -20% It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherwordly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 387/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Mother fucker the Dwarf Stone Warden level 31
18th Voratun 123rd year of Ascendancy at 07:31 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mother fucker the Dwarf Stone Warden level 39
33rd Dearth 123rd year of Ascendancy at 23:32 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Mother fucker the Dwarf Stone Warden level 24
39th Dearth 122nd year of Ascendancy at 15:51 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Mother fucker the Dwarf Stone Warden level 25
42nd Dearth 122nd year of Ascendancy at 18:46 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Mother fucker the Dwarf Stone Warden level 33
32nd Profit 123rd year of Ascendancy at 18:46 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mother fucker the Dwarf Stone Warden level 39
38th Dearth 123rd year of Ascendancy at 18:13 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Mother fucker the Dwarf Stone Warden level 32
28th Profit 123rd year of Ascendancy at 08:59 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Mother fucker the Dwarf Stone Warden level 19
7th Dearth 122nd year of Ascendancy at 07:02 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Mother fucker the Dwarf Stone Warden level 41
27th Shortage 123rd year of Ascendancy at 10:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mother fucker the Dwarf Stone Warden level 7
2nd Acquisition 122nd year of Ascendancy at 11:40 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Mother fucker the Dwarf Stone Warden level 44
5th Steel 124th year of Ascendancy at 11:45 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Mother fucker the Dwarf Stone Warden level 31
3rd Acquisition 123rd year of Ascendancy at 22:44 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Mother fucker the Dwarf Stone Warden level 36
4th Wealth 123rd year of Ascendancy at 02:48 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Mother fucker the Dwarf Stone Warden level 22
26th Dearth 122nd year of Ascendancy at 08:46 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Mother fucker the Dwarf Stone Warden level 50
33rd Steel 124th year of Ascendancy at 22:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mother fucker the Dwarf Stone Warden level 18
26th Wealth 122nd year of Ascendancy at 00:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mother fucker the Dwarf Stone Warden level 15
3rd Wealth 122nd year of Ascendancy at 03:16 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Mother fucker the Dwarf Stone Warden level 30
18th Steel 123rd year of Ascendancy at 01:46 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Mother fucker the Dwarf Stone Warden level 44
5th Steel 124th year of Ascendancy at 19:21 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Mother fucker the Dwarf Stone Warden level 43
27th Iron 124th year of Ascendancy at 19:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mother fucker the Dwarf Stone Warden level 31
31st Stralite 123rd year of Ascendancy at 01:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mother fucker the Dwarf Stone Warden level 41
39th Dearth 123rd year of Ascendancy at 01:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mother fucker the Dwarf Stone Warden level 10
13rd Profit 122nd year of Ascendancy at 19:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mother fucker the Dwarf Stone Warden level 20
8th Dearth 122nd year of Ascendancy at 04:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mother fucker the Dwarf Stone Warden level 30
10th Steel 123rd year of Ascendancy at 04:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mother fucker the Dwarf Stone Warden level 40
38th Dearth 123rd year of Ascendancy at 19:46 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Mother fucker the Dwarf Stone Warden level 50
33rd Steel 124th year of Ascendancy at 22:22 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Mother fucker the Dwarf Stone Warden level 29
15th Iron 123rd year of Ascendancy at 00:24 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Mother fucker the Dwarf Stone Warden level 38
33rd Dearth 123rd year of Ascendancy at 21:08 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mother fucker the Dwarf Stone Warden level 42
11st Iron 124th year of Ascendancy at 15:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Mother fucker the Dwarf Stone Warden level 16
11st Wealth 122nd year of Ascendancy at 05:50 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Mother fucker the Dwarf Stone Warden level 29
15th Iron 123rd year of Ascendancy at 02:09 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mother fucker the Dwarf Stone Warden level 26
17th Loss 122nd year of Ascendancy at 22:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mother fucker the Dwarf Stone Warden level 29
6th Steel 123rd year of Ascendancy at 13:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Mother fucker the Dwarf Stone Warden level 32
1st Profit 123rd year of Ascendancy at 01:14 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Mother fucker the Dwarf Stone Warden level 50
33rd Steel 124th year of Ascendancy at 22:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mother fucker the Dwarf Stone Warden level 35
3rd Wealth 123rd year of Ascendancy at 16:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mother fucker the Dwarf Stone Warden level 11
17th Profit 122nd year of Ascendancy at 13:44 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Mother fucker the Dwarf Stone Warden level 37
30th Wealth 123rd year of Ascendancy at 17:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mother fucker the Dwarf Stone Warden level 14
36th Profit 122nd year of Ascendancy at 21:42 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Mother fucker the Dwarf Stone Warden level 41
19th Loss 123rd year of Ascendancy at 04:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mother fucker the Dwarf Stone Warden level 26
13rd Loss 122nd year of Ascendancy at 10:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mother fucker the Dwarf Stone Warden level 16
3rd Wealth 122nd year of Ascendancy at 03:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Mother fucker the Dwarf Stone Warden level 23
38th Dearth 122nd year of Ascendancy at 08:58 see stats
Log
Error while transfering Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) to the online item's vault, please retry later.
Saving done.
Today is the 36th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:13.
Ran for 21 turns (stop reason: didn't move).
Error while transfering Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) to the online item's vault, please retry later.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Dakhtun's Gauntlets (0 def, 6 armour) from the online item's vault.
You transfer Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
