AstralWind the level 12 Cornac Summoner by astralwind

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp12 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 11)
Constitution20 (base 20)
Magic12 (base 10)
Willpower33 (base 25)
Cunning27 (base 26)

Resources

Life320/320
Equilibrium20
Healing Factor1.3
Regeneration1.235

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth6
See Invisible5

Offense: Mainhand

Damage6
Accuracy24
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy24
Crit Chance8%
APR18
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower36.95
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8.7
Ranged Defense8.7
Fatigue0
Physical Save25.1
Spell Save21.375
Mental Save36.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
3/5
3/5
0/5
Cunning / Survival1.00
1/5
0/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By AstralWind the Cornac Summoner level 10
7th Mirth 122nd year of Ascendancy at 00:44
see stats
The Arena Unlocked Arena mode.
By AstralWind the Cornac Summoner level 10
2nd Summertide 122nd year of Ascendancy at 16:38
see stats

Log

Ritch flamespitter killed Skeleton mage!

Talent Rage is ready to use.

Resting starts...

Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
Talent Detonate is ready to use.
Talent Hydra is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


AstralWind picks up (h.):
dreamer's woollen robe (0 def, 0 armour).
AstralWind picks up (e.):
hateful steel greatsword (21.5-34.4 power, 2 apr).
AstralWind picks up (e.):
flaming steel greatsword of projection (23.5-37.6 power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


AstralWind deactivates Master Summoner.

AstralWind deactivates Chant of Fortress.