









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 20 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Yakch the uruivellas at level 20 on the 58th Dusk 122nd year of Ascendancy at 15:31 / 1 |
Primary Stats
| Strength | 63 (base 48) |
| Dexterity | 15 (base 10) |
| Constitution | 29 (base 12) |
| Magic | 44 (base 38) |
| Willpower | 17 (base 10) |
| Cunning | 19 (base 11) |
Resources
| Life | -169/679 |
| Stamina | 41/192 |
| Vim | 12/134 |
| Healing Factor | 1.443216080402 |
| Regeneration | 13.952359254505 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -52.656587473002% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Fire | +3% |
| Arcane | +5% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +10% |
| Physical | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 62.262825468013 (93.818181818182%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 8 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | -1%( 70%) |
| Arcane | -9%( 70%) |
| Cold | -13%( 70%) |
| All | -20%( 70%) |
| Darkness | -8%( 70%) |
| Physical | -12%( 70%) |
| Fire | -8%( 70%) |
| Nature | -9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.31 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| talent | Share the Pain |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 7 defense and 6 armour. Wraithform |
| detrimental effect | The target is poisoned, taking 108.60 nature damage per turn. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 52.57 physical damage per turn. Bleeding |
| detrimental effect | The target is burning, taking 102 damage per turn, split among it and burning foes in radius 2. Blazing Rebirth |
| detrimental effect | Movement speed is reduced by 53%. Slow movement |
| beneficial effect | This unit will not die until it has less than -80 HP. Surge of Power |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost defiler from death by Emigamina the poison ivy. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Cholin the Sunroar (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +5 Fatigue: -5% Changes stats: +3 Str / +3 Dex Changes damage: +3% fire Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Mental save: +3 (+3 eff.) A pair of boots made of leather. |
| Light source | brass lantern 'Windscar'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +20 (+5 eff.) Changes stats: +3 Str Changes resistances penetration: +5% nature Changes damage: +9% cold Only die when reaching: -20.00 life Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cobraire the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +1 Physical power: +15 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Mag Changes resistances: +6% nature Stamina when hit: +0.80 Equilibrium when hit: +0.80 A cap made of leather. |
| Tool | Manylen the dwarven-steel torque of psionic shield [power 75] (10/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 30% Changes stats: +4 Cun / +8 Con Changes resistances: +6% blight Changes resistances penetration: +10% acid Light radius: +2 It can be used to setup a psionic shield, reducing all damage taken by 75 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | EmawenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +4 Cun Changes resistances: +1% physical Physical save: +6 (+3 eff.) Maximum life: +100.00 See invisible: +3 Rings can have magical properties. |
| Around waist | NerussraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +1 Dex Changes resistances penetration: +15% physical Spell save: +6 (+3 eff.) Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword of massacre (47.5-76 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
| On hands | hardened leather gloves 'Rimewild' (0 def, 8 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Armour Hardiness: +7% Damage (Melee): 4 arcane Damage when hit (Melee): 8 cold Changes stats: +3 Mag / +6 Wil / +5 Con Changes resistances: +6% physical / +4% arcane / +6% cold Changes resistances penetration: +5% blight Changes damage: +5% arcane Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +18.00 Spellpower: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | linen cloak 'Gemira' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil / +2 Con Changes resistances: +12% acid / +5% arcane Spell save: +6 (+3 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Treemaim'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +6 Defense: +15 (+7 eff.) Changes stats: +1 Dex Changes resistances: +3% nature Changes damage: +9% nature Talent mastery: +0.11 Corruption / Oppression Critical mult.: +5.00% Amulets can have magical properties. |
Inventory
Aeryradrachak the steel battleaxe (21-31.5 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 38% * 20 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +5 Str Changes resistances: +3% lightning Changes damage: +12% physical Life regen: +2.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Shaderipper the hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 4 blight Changes resistances: +9% darkness Changes resistances penetration: +25% darkness Changes damage: +15% darkness Stamina when hit: +1.30 Equilibrium when hit: +0.90 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour 'Growthobsidian' (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 38% * 10% chance to reduce damage dealt by 11% Damage when hit (Melee): 4 acid Changes resistances: +6% acid / +22% temporal Changes resistances penetration: +20% nature / +25% acid Changes damage: +15% acid A suit of armour made of metal plates. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Dawnstreak (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 2 light Changes stats: +1 Str Changes resistances: +11% nature / +1% physical Changes damage: +6% nature / +6% light Only die when reaching: -40.00 life Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Unrydralach' (dig speed 38 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Critical mult.: +10.00% Mental save: +15 (+10 eff.) Equilibrium when hit: +0.04 Maximum mana: +22.00 Spell crit. chance: +5% Mental crit. chance: +3% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Sulfurbolt the ash totem of healing [power 200] (10/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Mag / +2 Wil Changes resistances: +6% nature Changes resistances penetration: +10% darkness Critical mult.: +5.00% Spell crit. chance: +4% It can be used to heal yourself and all friendly characters within 10 spaces for 200 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Prostate Examiner the Cornac Doombringer level 12
10th Flare 122nd year of Ascendancy at 21:26 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Prostate Examiner the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 04:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Prostate Examiner the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 01:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Prostate Examiner the Cornac Doombringer level 20
56th Dusk 122nd year of Ascendancy at 23:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Prostate Examiner the Cornac Doombringer level 18
55th Dusk 122nd year of Ascendancy at 11:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Prostate Examiner the Cornac Doombringer level 11
3rd Flare 122nd year of Ascendancy at 07:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Prostate Examiner the Cornac Doombringer level 11
1st Flare 122nd year of Ascendancy at 10:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Prostate Examiner the Cornac Doombringer level 15
36th Dusk 122nd year of Ascendancy at 04:17 see stats
Log
Prostate Examiner hits Yakch the uruivellas for 13 physical, 6 arcane, 4 arcane, 5 fire (27 total damage).
Yakch the uruivellas uses Block.
Prostate Examiner loses 34 health to the soulburn.
Shards of metal explode from Yakch the uruivellas's shield!
Prostate Examiner starts to bleed.
Prostate Examiner is no longer pinned.
Talent Infusion: Regeneration is ready to use.
Prostate Examiner hits Shadow for 36 fire damage.
Prostate Examiner hits Yakch the uruivellas for (26 blocked), 0 fire (0 total damage).
Deadly Poison from Yakch the uruivellas hits Prostate Examiner for 97 nature damage.
Yakch the uruivellas hits Prostate Examiner for 46 physical damage.
Shadow's is surrounded with an all-consuming flame!
Shadow hits Prostate Examiner for 3 physical damage.
Melee retaliation hits Shadow for 16 blight, 16 fire, 9 cold (41 total damage).
Prostate Examiner hits Shadow for 6 fire damage.
Burning from Prostate Examiner hits Shadow for 8 fire damage.
Share the Pain hits Shadow for 28 physical, 8 arcane, 4 arcane (40 total damage).
Yakch the uruivellas shoots!
Share the Pain misses Yakch the uruivellas.
Yakch the uruivellas's firestorm hits Prostate Examiner for 37 fire damage.
Burning from Prostate Examiner hits Yakch the uruivellas for (18 blocked), 0 fire (0 total damage).
Prostate Examiner receives 2 healing from Devouring flames from Prostate Examiner.
Prostate Examiner the level 20 cornac doombringer was flamed to death by Yakch the uruivellas on level 3 of Anteroom of Agony.
Prostate Examiner stops bleeding.
Prostate Examiner is no longer poisoned.
Prostate Examiner returns to normal.
Prostate Examiner deactivates Share the Pain.
Prostate Examiner deactivates Abyssal Shield.
Prostate Examiner rearms.
Prostate Examiner's surge ends.












































































