









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 27 / 83% |
| Size | big |
| Lifes / Deaths | Killed by Arikira the bandit at level 22 on the 51st Haze 122nd year of Ascendancy at 07:46 / 2Killed by Glolrana the chitinous spider at level 27 on the 60th Regrowth 123rd year of Ascendancy at 20:34 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 30 (base 12) |
| Magic | 69 (base 58) |
| Willpower | 70 (base 53) |
| Cunning | 25 (base 10) |
Resources
| Life | -96/576 |
| Paradox | 501 |
| Healing Factor | 1.45 |
| Regeneration | 4.7125 |
Speed
| Mental | -4.9960036108132E-12% |
| Attack | -4.9960036108132E-12% |
| Movement | -90% |
| Spell | -4.9960036108132E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 10 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 8% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 6% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Temporal | +37% |
| Blight | +3% |
| Physical | +12% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +12% |
| Temporal | +7% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 27 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 34 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Confusion Resistance | 11% |
| Pinning Resistance | 28% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 445 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Effects
| detrimental effect | Movement speed is reduced by 44%. Slow movement |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The time distortion has created a restoration field, healing the target for 46 each turn. Temporal Restoration Field |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Sparkbright' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -2% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +3 Mag / +3 Wil / +5 Con Changes resistances penetration: +10% blight Changes damage: +3% blight / +7% physical Maximum encumbrance: +23 Physical save: +7 (+3 eff.) Size category: +1 It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Koryrand'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +8 Cun / +3 Con Changes resistances: +7% blight Changes damage: +12% mind Life regen: +2.20 Psi when hit: +0.12 Maximum hate: +8.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eiliniwe (11 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +6 Defense: +11 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +5 Wil / +4 Con Physical save: +17 (+6 eff.) Maximum stamina: +15.00 A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | EmelinaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +4 Con Changes resistances: +2% physical Changes resistances penetration: +5% physical Physical save: +6 (+2 eff.) Disarm immunity: +22% Pinning immunity: +28% Stun/Freeze immunity: +22% Knockback immunity: +20% Life regen: +0.80 Maximum life: +26.00 Rings can have magical properties. |
| On fingers | pixie's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +7 Cun / +4 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | infernal yew starstaff of protection (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes resistances: +10% temporal Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +24.00% Spellpower: +13 (+4 eff.) Spell crit. chance: +3% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Xussra' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+5 eff.) Physical crit. chance: +1.0% Armour: +3 Changes resistances: +6% temporal Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Maximum stamina: +10.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient cashmere robe (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag Changes resistances penetration: +7% physical / +7% temporal Changes damage: +5% physical / +10% temporal Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's copper amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil / +1 Mag Mental save: +5 (+2 eff.) Confusion immunity: +11% Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
Inventory
Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Cureborn the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +7 (+6 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +5 Wil Changes resistances: +10% physical / +5% arcane / +12% nature Changes damage: +9% arcane / +9% nature Physical save: +8 (+3 eff.) A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 9/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Synthwave the Cornac Paradox Mage level 25
2nd Decay 122nd year of Ascendancy at 19:25 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Synthwave the Cornac Paradox Mage level 13
2nd Flare 122nd year of Ascendancy at 04:47 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Synthwave the Cornac Paradox Mage level 22
63rd Haze 122nd year of Ascendancy at 15:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Synthwave the Cornac Paradox Mage level 25
2nd Decay 122nd year of Ascendancy at 23:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Synthwave the Cornac Paradox Mage level 10
3rd Mirth 122nd year of Ascendancy at 05:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Synthwave the Cornac Paradox Mage level 20
42nd Haze 122nd year of Ascendancy at 00:03 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Synthwave the Cornac Paradox Mage level 27
6th Regrowth 123rd year of Ascendancy at 03:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Synthwave the Cornac Paradox Mage level 13
9th Flare 122nd year of Ascendancy at 03:39 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Synthwave the Cornac Paradox Mage level 13
10th Flare 122nd year of Ascendancy at 20:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Synthwave the Cornac Paradox Mage level 23
71st Haze 122nd year of Ascendancy at 19:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Synthwave the Cornac Paradox Mage level 18
21st Haze 122nd year of Ascendancy at 13:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Synthwave the Cornac Paradox Mage level 22
51st Haze 122nd year of Ascendancy at 07:46 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Synthwave the Cornac Paradox Mage level 7
78th Pyre 122nd year of Ascendancy at 06:17 see stats
Log
Talent Energy Decomposition is ready to use.
Burning from Glolrana the chitinous spider hits Synthwave for (38 to time), 0 fire (0 total damage).
Mmuhe the wretchling's acid area effect hits Synthwave for (15 to time), 0 acid (0 total damage).
Glolrana the chitinous spider's glacial vapour area effect hits Synthwave for (21 to time), 0 cold (0 total damage).
Synthwave is pinned to the ground.
Synthwave stops burning.
Talent Disintegration is ready to use.
Talent Empower is ready to use.
Synthwave deactivates Contingency.
Synthwave is no longer surging arcane power.
Synthwave deactivates Matter Weaving.
Mmuhe the wretchling's acid area effect hits Synthwave for (15 to time), 0 acid (0 total damage).
Glolrana the chitinous spider's glacial vapour area effect hits Synthwave for (21 to time), 0 cold (0 total damage).
Talent Webs of Fate is ready to use.
Talent Seal Fate is ready to use.
Mmuhe the wretchling slows down.
Mmuhe the wretchling uses Dual Strike.
Your time shield crumbles under the damage!
The fabric of time around Synthwave stabilizes to normal.
The powerful time-altering energies generate a restoration field on Synthwave.
Synthwave is stunned!
Mmuhe the wretchling hits Synthwave for (91 to time), 0 physical, (7 to time), 12 darkness, 126 physical, 19 darkness, 6 fire (163 total damage).
Synthwave hits Mmuhe the wretchling for 2 lightning, 7 physical, 1 lightning, 3 physical (12 total damage).
Glolrana the chitinous spider's fire area effect hits Mmuhe the wretchling for 47 fire damage.
Glolrana the chitinous spider's glacial vapour area effect hits Mmuhe the wretchling for 21 cold damage.
Glolrana the chitinous spider's glacial vapour area effect hits Synthwave for 21 cold damage.
Glolrana the chitinous spider's fire area effect hits Synthwave for 54 fire damage.
Synthwave receives 67 healing from Temporal Restoration Field.
Glolrana the chitinous spider casts Lightning.
Saving game...



































































