Super Male Vitality the level 3 Ghoul Demonologist by weiside

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassDemonologist
Level / Exp3 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 16)
Dexterity11 (base 10)
Constitution28 (base 16)
Magic16 (base 16)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life178/241
Stamina101/101
Vim118/118
Healing Factor1.1363636363636
Regeneration0.28409090909091

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy15
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)16.118138619369 (56.923076923077%)
Defense6
Ranged Defense10
Fatigue18
Physical Save19
Spell Save8
Mental Save5

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

On fingers
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: taken damage).

Sanguine experiment's Blood Grasp drains life from
Super Male Vitality!
Something steals life from Super Male Vitality!
Sanguine experiment's Blood Grasp hits
Super Male Vitality for 34 blight damage.
Super Male Vitality hits Something for 5 healing, 16 healing (0 total damage) [21 healing].

Resting starts...

Rested for 4 turns (stop reason: taken damage).

Sanguine experiment's Blood Grasp drains life from
Super Male Vitality!
Something steals life from Super Male Vitality!
Sanguine experiment's Blood Grasp hits
Super Male Vitality for 34 blight damage.
Super Male Vitality hits Something for 5 healing, 16 healing (0 total damage) [21 healing].

Super Male Vitality casts Rune: Shielding.

A shield forms around Super Male Vitality.

Sanguine experiment hits Super Male Vitality for (3 absorbed), 0 blight (0 total damage).
Sanguine experiment misses Super Male Vitality.

Super Male Vitality hits Sanguine experiment for 27 physical damage.
Sanguine experiment misses Super Male Vitality.

Super Male Vitality hits Sanguine experiment for 33 physical damage.
Super Male Vitality killed Sanguine experiment!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (fleshy experiment)).

Super Male Vitality deactivates Bleak Outcome.

Super Male Vitality deactivates Willful Tormenter.

The shield around Super Male Vitality crumbles.