Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 25 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:52 / 99Killed by Emaba the skeleton mage at level 9 on the 7th Flare 122nd year of Ascendancy at 02:22 Killed by The Shade at level 9 on the 7th Flare 122nd year of Ascendancy at 07:48 Killed by degenerated skeleton warrior at level 10 on the 7th Flare 122nd year of Ascendancy at 14:59 Killed by war hound at level 10 on the 1st Dusk 122nd year of Ascendancy at 23:31 Killed by Gina the slumbering white wolf at level 11 on the 3rd Dusk 122nd year of Ascendancy at 15:10 Killed by 3-headed hydra at level 11 on the 26th Dusk 122nd year of Ascendancy at 08:09 Killed by Islamia the halfling at level 11 on the 26th Dusk 122nd year of Ascendancy at 10:03 Killed by Islamia the halfling at level 11 on the 26th Dusk 122nd year of Ascendancy at 11:57 Killed by Riomi the halfling at level 12 on the 26th Dusk 122nd year of Ascendancy at 13:53 Killed by Riomi the halfling at level 12 on the 26th Dusk 122nd year of Ascendancy at 15:20 Killed by Riomi the halfling at level 12 on the 26th Dusk 122nd year of Ascendancy at 17:07 Killed by Walinrun the halfling at level 12 on the 35th Dusk 122nd year of Ascendancy at 10:40 Killed by Rishro the shalore at level 12 on the 35th Dusk 122nd year of Ascendancy at 13:55 Killed by Rishro the shalore at level 12 on the 35th Dusk 122nd year of Ascendancy at 18:19 Killed by Bboin the halfling at level 12 on the 41st Dusk 122nd year of Ascendancy at 20:09 Killed by Aldrg the dwarf at level 12 on the 41st Dusk 122nd year of Ascendancy at 22:58 Killed by Bboin the halfling at level 12 on the 42nd Dusk 122nd year of Ascendancy at 00:48 Killed by bandit at level 13 on the 50th Dusk 122nd year of Ascendancy at 06:46 Killed by Isloyatha the water imp at level 15 on the 12nd Haze 122nd year of Ascendancy at 12:46 Killed by Eilinolaith the ink squid at level 15 on the 12nd Haze 122nd year of Ascendancy at 17:41 Killed by Zubomira the giant eel at level 16 on the 12nd Haze 122nd year of Ascendancy at 23:38 Killed by water imp at level 16 on the 13rd Haze 122nd year of Ascendancy at 05:40 Killed by oozing horror at level 16 on the 14th Haze 122nd year of Ascendancy at 02:11 Killed by devourer at level 16 on the 14th Haze 122nd year of Ascendancy at 15:48 Killed by Weirdling Beast at level 16 on the 15th Haze 122nd year of Ascendancy at 04:16 Killed by Henmu the halfling at level 16 on the 27th Haze 122nd year of Ascendancy at 20:01 Killed by war hound at level 16 on the 27th Haze 122nd year of Ascendancy at 21:27 Killed by Yvaleldakira the carrion worm mass at level 17 on the 37th Haze 122nd year of Ascendancy at 17:39 Killed by Yvaleldakira the carrion worm mass at level 17 on the 37th Haze 122nd year of Ascendancy at 21:58 Killed by Sandworm Queen at level 17 on the 38th Haze 122nd year of Ascendancy at 02:29 Killed by Elonri the shalore at level 17 on the 41st Haze 122nd year of Ascendancy at 19:57 Killed by shadowblade at level 18 on the 63rd Haze 122nd year of Ascendancy at 02:22 Killed by faeros at level 18 on the 63rd Haze 122nd year of Ascendancy at 20:55 Killed by orc corruptor at level 18 on the 64th Haze 122nd year of Ascendancy at 14:21 Killed by fire drake at level 18 on the 64th Haze 122nd year of Ascendancy at 21:23 Killed by greater teluvorta at level 18 on the 65th Haze 122nd year of Ascendancy at 17:51 Killed by dredge at level 18 on the 66th Haze 122nd year of Ascendancy at 21:10 Killed by dredge captain at level 18 on the 66th Haze 122nd year of Ascendancy at 23:35 Killed by Chronolith Twin at level 19 on the 67th Haze 122nd year of Ascendancy at 11:46 Killed by fire drake hatchling at level 19 on the 68th Haze 122nd year of Ascendancy at 03:47 Killed by Islelrada the skeleton archer at level 20 on the 74th Haze 122nd year of Ascendancy at 01:35 Killed by Glassra the skeleton mage at level 20 on the 74th Haze 122nd year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 20 on the 75th Haze 122nd year of Ascendancy at 04:18 Killed by skeleton warrior at level 20 on the 75th Haze 122nd year of Ascendancy at 17:54 Killed by Velona the chitinous spider at level 20 on the 4th Decay 122nd year of Ascendancy at 21:45 Killed by venom drake at level 21 on the 5th Decay 122nd year of Ascendancy at 17:49 Killed by venom wyrm at level 21 on the 5th Decay 122nd year of Ascendancy at 20:11 Killed by gwelgoroth at level 21 on the 6th Decay 122nd year of Ascendancy at 03:14 Killed by Aerysenor the lesser vampire at level 21 on the 5th Allure 123rd year of Ascendancy at 04:50 Killed by Poreyagama the eternal bone giant at level 21 on the 5th Allure 123rd year of Ascendancy at 07:53 Killed by Poreyagama the eternal bone giant at level 21 on the 5th Allure 123rd year of Ascendancy at 09:48 Killed by Poreyagama the eternal bone giant at level 21 on the 5th Allure 123rd year of Ascendancy at 13:10 Killed by Poreyagama the eternal bone giant at level 21 on the 5th Allure 123rd year of Ascendancy at 16:01 Killed by Polura the lesser vampire at level 21 on the 6th Allure 123rd year of Ascendancy at 01:06 Killed by skeleton warrior at level 21 on the 6th Allure 123rd year of Ascendancy at 04:41 Killed by will o' the wisp at level 21 on the 6th Allure 123rd year of Ascendancy at 12:19 Killed by Devliis the human at level 21 on the 7th Regrowth 123rd year of Ascendancy at 02:38 Killed by Azhi the shalore at level 21 on the 7th Regrowth 123rd year of Ascendancy at 03:30 Killed by elven mage at level 22 on the 9th Regrowth 123rd year of Ascendancy at 22:26 Killed by elven mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 09:43 Killed by elven mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 11:33 Killed by elven blood mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 12:36 Killed by elven mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 16:16 Killed by ultimate faeros at level 22 on the 10th Regrowth 123rd year of Ascendancy at 20:05 Killed by Adasiath the shalore at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 05:48 Killed by Adasiath the shalore at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 07:52 Killed by war hound at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 11:44 Killed by barrow wight at level 22 on the 15th Regrowth 123rd year of Ascendancy at 01:06 Killed by armoured skeleton warrior at level 22 on the 15th Regrowth 123rd year of Ascendancy at 01:49 Killed by armoured skeleton warrior at level 22 on the 15th Regrowth 123rd year of Ascendancy at 02:46 Killed by barrow wight at level 22 on the 15th Regrowth 123rd year of Ascendancy at 16:04 Killed by skeleton mage at level 22 on the 15th Regrowth 123rd year of Ascendancy at 20:52 Killed by skeleton mage at level 22 on the 16th Regrowth 123rd year of Ascendancy at 00:13 Killed by skeleton archer at level 22 on the 16th Regrowth 123rd year of Ascendancy at 04:56 Killed by Ce'Nuramira the skeleton mage at level 23 on the 20th Regrowth 123rd year of Ascendancy at 12:43 Killed by skeleton mage at level 23 on the 20th Regrowth 123rd year of Ascendancy at 18:23 Killed by degenerated ogric mass at level 23 on the 45th Regrowth 123rd year of Ascendancy at 02:50 Killed by ogre guard at level 23 on the 45th Regrowth 123rd year of Ascendancy at 10:15 Killed by degenerated ogric mass at level 23 on the 45th Regrowth 123rd year of Ascendancy at 14:48 Killed by ogre pounder at level 23 on the 45th Regrowth 123rd year of Ascendancy at 20:05 Killed by brittle clear ooze at level 23 on the 46th Regrowth 123rd year of Ascendancy at 01:10 Killed by brittle clear ooze at level 23 on the 46th Regrowth 123rd year of Ascendancy at 04:37 Killed by brittle clear ooze at level 23 on the 46th Regrowth 123rd year of Ascendancy at 08:32 Killed by ogre mauler at level 23 on the 46th Regrowth 123rd year of Ascendancy at 10:49 Killed by ogric abomination at level 23 on the 46th Regrowth 123rd year of Ascendancy at 14:44 Killed by ogre rune-spinner at level 24 on the 46th Regrowth 123rd year of Ascendancy at 17:43 Killed by ogre mauler at level 24 on the 46th Regrowth 123rd year of Ascendancy at 21:39 Killed by ogric abomination at level 24 on the 47th Regrowth 123rd year of Ascendancy at 00:47 Killed by ogre rune-spinner at level 24 on the 47th Regrowth 123rd year of Ascendancy at 17:45 Killed by ogre guard at level 24 on the 47th Regrowth 123rd year of Ascendancy at 22:37 Killed by ogre warmaster at level 24 on the 48th Regrowth 123rd year of Ascendancy at 03:16 Killed by ogre rune-spinner at level 24 on the 48th Regrowth 123rd year of Ascendancy at 15:33 Killed by ogre guard at level 24 on the 48th Regrowth 123rd year of Ascendancy at 19:47 Killed by ogric abomination at level 24 on the 49th Regrowth 123rd year of Ascendancy at 02:58 Killed by Elalrada the gelatinous cube at level 24 on the 49th Regrowth 123rd year of Ascendancy at 14:32 Killed by ogre rune-spinner at level 24 on the 49th Regrowth 123rd year of Ascendancy at 17:34 Killed by ogric abomination at level 25 on the 50th Regrowth 123rd year of Ascendancy at 05:47 Killed by ogric abomination at level 25 on the 50th Regrowth 123rd year of Ascendancy at 07:34 |
Primary Stats
| Strength | 36 (base 38) |
| Dexterity | 12 (base 11) |
| Constitution | 20 (base 16) |
| Magic | 66 (base 54) |
| Willpower | 22 (base 10) |
| Cunning | 19 (base 16) |
Resources
| Life | 630/630 |
| Vim | 196/196 |
| Healing Factor | 1.2 |
| Regeneration | 7.26 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48.666666666667 |
| Crit Chance | 12% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 14.1 |
| Ranged Defense | 14.1 |
| Fatigue | 9 |
| Physical Save | 24.325 |
| Spell Save | 30.925 |
| Mental Save | 38.2 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour) dreamer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag Physical save: +8 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +7 (+3 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | dwarven-steel helm of constitution (+4) (0 def, 4 armour) dwarven-steel helm of constitution (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Polovena the hardened leather gloves (0 def, 6 armour) Polovena the hardened leather gloves (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 blight Mental save: +10 (+4 eff.) Maximum life: +54.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | psionicist's copper ring of power psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Wil Mental save: +4 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| On fingers | mule's gold ring of power mule's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Fatigue: -6% Maximum encumbrance: +22 Spellpower: +5 (+2 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
| Around neck | serendipitous copper amulet of the eclipse serendipitous copper amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 6% chance to blind Changes stats: +6 Lck Changes damage: +5% light / +6% darkness Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | insidious stralite longsword of massacre (42.5-59.5 power, 5 apr) insidious stralite longsword of massacre (42.5-59.5 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +22 insidious poison Sharp, long, and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Curespawn the dwarven-steel waraxe (29.5-41.3 power, 4 apr) Curespawn the dwarven-steel waraxe (29.5-41.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 18% chance to cause random gloom Damage (Melee): +10 mind / +7 light Burst (radius 2) on crit: +12 blight Damage against: +12% Undead When wielded/worn: Changes stats: +2 Cun / +2 Wil One-handed war axes. |
| Cloak | cashmere cloak 'Noontrencher' (2 def, 0 armour) cashmere cloak 'Noontrencher' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +2 (+2 eff.) Changes damage: +3% light Maximum encumbrance: +20 Life regen: +0.20 Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour of clarity (3 def, 6 armour) troll-hide hardened leather armour of clarity (3 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +6% mind Mental save: +10 (+4 eff.) Life regen: +5.60 Healing mod.: +20% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (558% speed; 6 turns)movement infusion of the wizard (558% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 558% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure physical) wild infusion (resist 14%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 13%; cure physical) wild infusion of the sneak (resist 13%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the warrior (201 fire damage)heat beam rune of the warrior (201 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 200.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the sneak (absorb 224 for 6 turns)shielding rune of the sneak (absorb 224 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 158 for 4 turns) shielding rune of the warrior (absorb 158 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savior's copper ring of darkness (+20%) savior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Astelrid's Clubstaff (45-67.5 power, 4 apr)Astelrid's Clubstaff (45-67.5 power, 4 apr) Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Anilen the dwarven-steel greatsword (51-81.6 power, 14 apr) Anilen the dwarven-steel greatsword (51-81.6 power, 14 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +14 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +31% When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Mag / +5 Wil Changes damage: +9% physical Spellpower: +12 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Baruchak' (15.5-21.7 power, 3 apr)steel longsword 'Baruchak' (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +40% Damage (Melee): +9 nature / +8 physical When wielded/worn: Armour penetration: +2 Changes stats: +1 Str Physical save: +25 (+13 eff.) Maximum stamina: +10.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (4.5-4.95 power, 18 apr, nature damage)gifted vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +7 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of lightninghardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 lightning When wielded/worn: Changes damage: +11% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of lightningmighty hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +9 lightning When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str Changes damage: +11% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather beltgrounding hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal A belt that goes around your waist. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+8 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Yeek-fur Robe (9 def, 3 armour) Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 (+7 eff.) Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
This item will automatically be transmogrified when you leave the level. woollen robe of the mind (+12%) (0 def, 0 armour)woollen robe of the mind (+12%) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerewe (0 def, 4 armour) Nerewe (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Grants telepathy: Humanoid/Orc Maximum encumbrance: +29 Physical save: +8 (+4 eff.) Maximum life: +40.00 See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots (0 def, 4 armour)insulating pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% fire / +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of constitution (+4) (0 def, 4 armour)dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of absorption (0 def, 3 armour)grounding hardened leather cap of absorption (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% lightning / +7% temporal Stamina when hit: +1.20 Equilibrium when hit: +1.40 A cap made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 30 turns)dwarven-steel pickaxe (dig speed 30 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of healthalchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +45.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of focus survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Walcaer the Shalore Reaver level 12
28th Dusk 122nd year of Ascendancy at 14:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Walcaer the Shalore Reaver level 20
68th Haze 122nd year of Ascendancy at 09:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Walcaer the Shalore Reaver level 20
5th Decay 122nd year of Ascendancy at 00:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Walcaer the Shalore Reaver level 16
15th Haze 122nd year of Ascendancy at 07:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Walcaer the Shalore Reaver level 10
7th Flare 122nd year of Ascendancy at 09:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Walcaer the Shalore Reaver level 20
68th Haze 122nd year of Ascendancy at 06:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Walcaer the Shalore Reaver level 14
60th Dusk 122nd year of Ascendancy at 05:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Walcaer the Shalore Reaver level 18
65th Haze 122nd year of Ascendancy at 21:19 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Walcaer the Shalore Reaver level 8
2nd Summertide 122nd year of Ascendancy at 08:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Walcaer the Shalore Reaver level 14
51st Dusk 122nd year of Ascendancy at 23:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Walcaer the Shalore Reaver level 20
68th Haze 122nd year of Ascendancy at 07:30 see stats
Log
Acid Splash from Walcaer hits Ogric abomination for 9 acid damage.
Ogric abomination hits Walcaer for 4 acid, 1 nature (5 total damage).
Walcaer drains life from Ogric abomination!
Walcaer drains life from Ogric abomination!
Ogric abomination reflects damage back to Walcaer!
Walcaer hits Ogric abomination for 76 physical, 3 nature, 6 light, 5 darkness, 23 blight, 54 physical, (slow 40%), , 6 mind, 6 light, 6 light, 5 darkness, 23 blight (214 total damage).
Ogric abomination hits Walcaer for 32 physical, 1 nature, 2 light, 2 darkness, 10 blight, 11 healing, 23 physical, 3 mind, 3 light, 2 light, 2 darkness, 10 blight, 11 healing (90 total damage) [22 healing].
Ogric abomination reflects damage back to Walcaer!
Walcaer hits Ogric abomination for 3 blight, , (3 total damage).
Acid Splash from Walcaer hits Ogric abomination for 9 acid damage.
Insidious Poison from Walcaer hits Ogric abomination for 3 nature damage.
Ogric abomination hits Walcaer for 4 acid, 1 nature, 110 physical, 9 darkness (124 total damage).
Walcaer the level 25 shalore reaver was darkened to death by an ogric abomination on level 4 of Old Conclave Vault.
Walcaer drains life from Ogric abomination!
Walcaer deactivates Willful Tormenter.
Walcaer is no longer pinned.
Walcaer deactivates Bone Shield.
Walcaer deactivates Blood Vengeance.
Walcaer deactivates Ruin.
Walcaer deactivates Secrets of the Eternals.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ogric abomination killed Walcaer!
Ogric abomination reflects damage back to Walcaer!
Walcaer hits Ogric abomination for 63 physical, 3 nature, 6 light, 5 darkness, 23 blight, 42 physical (141 total damage).
Walcaer receives 11 healing from Ogric abomination.
Saving done.
