D: the level 11 Whitehoof Archmage by dallenc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 73%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic39 (base 32)
Willpower30 (base 29)
Cunning12 (base 11)

Resources

Life-16/224
Mana75/245
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+16.086956521739%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy6
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance13%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+6%
Fire+15%
Nature+5%

Defense: Base

Armour (hardiness)5 (34%)
Defense10
Ranged Defense10
Fatigue1
Physical Save21
Spell Save32
Mental Save14

Defense: Resistances

Lightning+ 19%( 70%)
Nature+ 18%( 70%)
Fire+ 14%( 70%)
Arcane+ 23%( 70%)
Cold+ 28%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect
detrimental effect
detrimental effect

Quests

active
done
active
active

Equipment

Tool
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By D: the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 12:06
see stats

Log


D: casts
Rune: Shatter Afflictions.
A shield forms around D:.

Phase Door is still on cooldown for 8 turns.

D: casts
Flameshock.
Outpost Leader John is stunned by the burning flame!

The fabric of time around D: returns to normal.

Burning Shock from D: hits Outpost Leader John for
26 fire damage.
Outpost Leader John's light area effect hits
D: for (24 absorbed), 0 light (0 total damage).
Outpost Leader John activates
Osmosis Shield.
Outpost Leader John misses D:.

Burning Shock from D: hits Outpost Leader John for
(13 turned into osmosis), 26 fire (26 total damage).
Outpost Leader John's light area effect hits
D: for (24 absorbed), 0 light (0 total damage).

D: casts
Flame.
Outpost Leader John is on fire!

Outpost Leader John casts
Solar Orb.
D: hits Outpost Leader John for (13 turned into osmosis), 98 fire (98 total damage).
Outpost Leader John is not stunned anymore.

Burning from D: hits Outpost Leader John for
(13 turned into osmosis), 33 fire (33 total damage).
Burning Shock from D: hits Outpost Leader John for
(13 turned into osmosis), 26 fire (26 total damage).
Outpost Leader John receives 9 healing.

Outpost Leader John casts
Flame Leash.
The shield around D: crumbles.

Burning from D: hits Outpost Leader John for
(13 turned into osmosis), 33 fire (33 total damage).
Outpost Leader John receives 16 healing.
Outpost Leader John's fire area effect hits
D: for 25 fire damage.
Saving game...