Revan the level 4 Shalore Necromancer by Paleh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 21)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life132/132
Mana151/151
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth14.618345680223
See Invisible14.618345680223

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save14
Mental Save9

Defense: Immunities

Disarm Resistance24%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Revan wears:
copper ring of tenacity.

Space around you starts to dissolve...


Resting starts...

Rested for 32 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 2.97 gold from the transmogrification of
balanced iron greatsword (17.5-28 power, 1 apr).
You gain 1.31 gold from the transmogrification of
iron dagger of erosion (10.5-13.65 power, 5 apr).
You gain 2.63 gold from the transmogrification of
flaming iron battleaxe of daylight (15-22.5 power, 1 apr).
You gain 2.20 gold from the transmogrification of
phase door rune of the wizard (range 8; power 23; dur 3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.