Pale the level 1 Yeek Summoner by Paleh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp1 / 20%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning17 (base 13)

Resources

Life70/70
Equilibrium9
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy15
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy15
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save5
Spell Save10
Mental Save13

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


War hound hits Something for 39 physical damage.
Ritch flamespitter spits flames!

Ritch flamespitter hits War hound for 12 fire damage.
Pale uses
Dominant Will.
Ritch flamespitter's mind is shattered.

War hound hits White worm mass for 37 physical damage.
War hound killed White worm mass!

Your summoned war hound disappears.

Ritch flamespitter collapses.

You collect a new ingredient:
ritch stinger (1).

Talent War Hound is ready to use.

Resting starts...

Talent Dominant Will is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


Pale picks up (a.):
iron mace (14-19 power, 2 apr).
You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

Ran for 5 turns (stop reason: hostile spotted to the north (white worm mass)).


Pale refocuses the energies of his mindstar.
You attune your
mossy mindstar (2-3 power, 12 apr, mind damage) to deal mind damage.
You attune your
mossy mindstar (2-2 power, 12 apr, nature damage) to deal nature damage.