Dminre the level 7 Higher Necromancer by carl26

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic31 (base 27)
Willpower23 (base 22)
Cunning12 (base 11)

Resources

Life148/148
Mana127/127
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6
See Stealth3.161205853184
See Invisible7.3472124205934

Offense: Mainhand

Damage13
Accuracy21
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower20.45
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense15.05
Ranged Defense15.05
Fatigue0
Physical Save14.225
Spell Save22.3875
Mental Save13.125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
5/5
2/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
failed
active
done
active
active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dminre the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 22:54
see stats

Log

Dminre casts Chill of the Tomb.

Dminre's Chill of the Tomb hits Dire wolf for
91 cold damage.

Dminre's Chill of the Tomb killed Dire wolf!
Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Dminre picks up (g.):
elm starstaff (10-12 power, 2 apr, physical element).
There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Dminre wears:
enveloping linen cloak (6 def, 0 armour).

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 13-15.6 power, 1 apr).
You gain 1.37 gold from the transmogrification of
steel mail armour of fire resistance (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 4.00 gold from the transmogrification of
Nerille the steel waraxe (10.5-14.7 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.20 gold from the transmogrification of
creative vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 2.40 gold from the transmogrification of
balanced iron longsword (11.5-16.1 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (20-32 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Dminre deactivates Necrotic Aura.

Dminre deactivates Blurred Mortality.

Dminre deactivates Keen Senses.