Asimrtheas the level 7 Shalore Archmage by BobWendal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution15 (base 15)
Magic33 (base 29)
Willpower18 (base 15)
Cunning12 (base 11)

Resources

Life146/146
Mana182/182
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save13.05
Spell Save17.85
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done

Equipment

On feet
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Asimrtheas the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:07
see stats

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Asimrtheas wears (replacing
elm magestaff of illumination (10-12 power, 2 apr, lightning element)): Gytira the Ravenwire (15-18 power, 3 apr, arcane element).

Asimrtheas wears:
insulating pair of rough leather boots (0 def, 1 armour).

You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.96 gold from the transmogrification of
acidic iron waraxe (10.5-14.7 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.41 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.55 gold from the transmogrification of
steady rough leather sling.
You gain 3.83 gold from the transmogrification of
balanced iron mace of persecution (11-15.4 power, 2 apr).
You gain 3.17 gold from the transmogrification of
arcing iron battleaxe of paradox (15-22.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure physical).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Talent Command Staff is ready to use.

There is a Stairway into the Rhaloren Camp here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).