











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Demonologist |
| Level / Exp | 19 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Xanovea the slumbering poison ivy at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:52 / 29Killed by The Dreaming One at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:26 Killed by The Shade at level 10 on the 2nd Summertide 122nd year of Ascendancy at 20:07 Killed by temporal stalker at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:20 Killed by Polota the warg at level 12 on the 4th Dusk 122nd year of Ascendancy at 13:41 Killed by Polota the warg at level 12 on the 4th Dusk 122nd year of Ascendancy at 14:52 Killed by Beterath the dredge at level 12 on the 4th Dusk 122nd year of Ascendancy at 19:11 Killed by Beterath the dredge at level 12 on the 4th Dusk 122nd year of Ascendancy at 22:54 Killed by Beterath the dredge at level 12 on the 5th Dusk 122nd year of Ascendancy at 01:45 Killed by Eilinawyn the cutpurse at level 12 on the 5th Dusk 122nd year of Ascendancy at 20:01 Killed by corrupted blue ooze at level 12 on the 6th Dusk 122nd year of Ascendancy at 02:18 Killed by Betessra the grannor'vor at level 13 on the 8th Dusk 122nd year of Ascendancy at 16:11 Killed by Gegawe the skeleton mage at level 13 on the 9th Dusk 122nd year of Ascendancy at 02:49 Killed by Mayywen the xorn at level 14 on the 9th Dusk 122nd year of Ascendancy at 17:34 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 22:17 Killed by Aeroma the gwelgoroth at level 15 on the 15th Dusk 122nd year of Ascendancy at 06:33 Killed by Aeronne the brown bear at level 16 on the 21st Dusk 122nd year of Ascendancy at 09:40 Killed by giant venus flytrap at level 17 on the 22nd Dusk 122nd year of Ascendancy at 07:47 Killed by Anasim the Invoker at level 17 on the 22nd Dusk 122nd year of Ascendancy at 16:06 Killed by Essazee the Bringer of Doom at level 17 on the 22nd Dusk 122nd year of Ascendancy at 18:41 Killed by boiling horror at level 18 on the 25th Dusk 122nd year of Ascendancy at 14:40 Killed by boiling horror at level 18 on the 25th Dusk 122nd year of Ascendancy at 15:48 Killed by water imp at level 18 on the 25th Dusk 122nd year of Ascendancy at 18:40 Killed by boiling horror at level 18 on the 25th Dusk 122nd year of Ascendancy at 20:25 Killed by boiling horror at level 18 on the 25th Dusk 122nd year of Ascendancy at 21:46 Killed by Mida the krog at level 19 on the 32nd Dusk 122nd year of Ascendancy at 17:10 Killed by Nonahal the human at level 19 on the 33rd Dusk 122nd year of Ascendancy at 16:37 Killed by Nsiro the krog at level 19 on the 34th Dusk 122nd year of Ascendancy at 09:15 Killed by Nsiro the krog at level 19 on the 34th Dusk 122nd year of Ascendancy at 10:44 |
Primary Stats
| Strength | 62 (base 46) |
| Dexterity | 20 (base 10) |
| Constitution | 22 (base 22) |
| Magic | 47 (base 46) |
| Willpower | 23 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 452/452 |
| Stamina | 168/168 |
| Vim | 167/231 |
| Healing Factor | 1.29375 |
| Regeneration | 7.9966932046245 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 48 |
| Crit Chance | 8% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +6% |
| Nature | +20% |
| Blight | +9% |
| Physical | +8% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 58.827359617265 (87.462686567164%) |
| Defense | 24 |
| Ranged Defense | 25 |
| Fatigue | 36 |
| Physical Save | 35 |
| Spell Save | 37 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 34%( 70%) |
| Nature | + 30%( 70%) |
| Temporal | + 8%( 70%) |
| Blight | + 5%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.50 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Corruption / Doom shield | 1.50 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Hardened Core |
| talent | Willful Tormenter |
| talent | Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Xuyann the giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice wyrm tooth. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Camomnir (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +5 Wil Changes resistances penetration: +10% mind Changes damage: +9% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ragedetir the Shockrupture (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +10 Str / +7 Dex Changes resistances: +22% lightning / +8% temporal Changes damage: +12% nature It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 264.9 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Berogrim (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +21 (+7 eff.) Armour: +2 Damage (Melee): 11 blight Changes stats: +3 Dex / +1 Wil Changes resistances: +5% blight Changes damage: +5% blight Physical save: +7 (+3 eff.) Mental save: +7 (+6 eff.) Disarm immunity: +22% Spellpower on spell critical (stacks up to 3 times): +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | mule's steel ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Blindness immunity: +20% Vim when hitting in melee: +1.00 Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
| On fingers | Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Vim when hitting in melee: +1.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Huroyahor the RadiancewinnowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +12% lightning Changes damage: +9% mind / +6% light Stun/Freeze immunity: +20% Equilibrium when hit: +0.04 Amulets can have magical properties. |
| In main hand | Anmalice (47-65.8 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Blood Grasp (20% chance level 2). On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -22 (-22 eff.) Mindpower: +9 (+4 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. This item has been sent to the Item's Vault. |
| Around waist | blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +5 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 23-32.2 power, 60 block) Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.0 - 32.2 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Reduce damage by fixed amount: +6 darkness Changes resistances penetration: +10% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Physical save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel plate armour of cold resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +4 Cun / +3 Wil Changes resistances: +17% cold Talent granted: +3 Fiery Cleansing Mental save: +12 (+8 eff.) A suit of armour made of metal plates. |
Inventory
66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dúathedlen] (level 20, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arric the Cornac Demonologist level 17
22nd Dusk 122nd year of Ascendancy at 19:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arric the Cornac Demonologist level 18
24th Dusk 122nd year of Ascendancy at 14:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arric the Cornac Demonologist level 15
14th Dusk 122nd year of Ascendancy at 23:45 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Arric the Cornac Demonologist level 5
78th Pyre 122nd year of Ascendancy at 16:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arric the Cornac Demonologist level 19
26th Dusk 122nd year of Ascendancy at 06:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arric the Cornac Demonologist level 10
9th Mirth 122nd year of Ascendancy at 12:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arric the Cornac Demonologist level 18
25th Dusk 122nd year of Ascendancy at 20:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arric the Cornac Demonologist level 7
5th Mirth 122nd year of Ascendancy at 17:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arric the Cornac Demonologist level 12
3rd Dusk 122nd year of Ascendancy at 21:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arric the Cornac Demonologist level 15
12nd Dusk 122nd year of Ascendancy at 12:05 see stats
Log
Talent Demon Seed is ready to use.
Arric picks up (d.): stabilizing rough leather cap of constitution (+3) (0 def, 1 armour).
Arric picks up (c.): mindwoven woollen robe of fire (+15%) (0 def, 0 armour).
Arric picks up (b.): shimmering ash starstaff of illumination (15-18 power, 3 apr, light element).
Resting starts...
Talent Grim Future is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
You gain 0.87 gold from the transmogrification of stabilizing rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 1.22 gold from the transmogrification of shimmering woollen robe of darkness (+15%) (0 def, 0 armour).
You gain 0.90 gold from the transmogrification of mindwoven woollen robe of fire (+15%) (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of nightruned rough leather belt of the mystic.
You gain 3.58 gold from the transmogrification of shimmering ash starstaff of illumination (15-18 power, 3 apr, light element).
You gain 3.02 gold from the transmogrification of ash magestaff of blasting (15-18 power, 3 apr, lightning element).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A mysterious hole in the beach here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Arric deactivates Willful Tormenter.
Arric deactivates Bleak Outcome.
Arric deactivates Hardened Core.














































































