Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 35 / 54% |
Size | medium |
Lifes / Deaths | Killed by Bawlici the thalore at level 1 on the 6th Mirth 122nd year of Ascendancy at 10:42 / 127Killed by Bawlici the thalore at level 1 on the 6th Mirth 122nd year of Ascendancy at 12:20 Killed by Bawlici the thalore at level 1 on the 6th Mirth 122nd year of Ascendancy at 12:58 Killed by Bawlici the thalore at level 1 on the 6th Mirth 122nd year of Ascendancy at 13:59 Killed by Sidi the shalore at level 1 on the 6th Mirth 122nd year of Ascendancy at 14:30 Killed by Sidi the shalore at level 2 on the 6th Mirth 122nd year of Ascendancy at 15:08 Killed by ritch flamespitter at level 2 on the 6th Mirth 122nd year of Ascendancy at 15:54 Killed by Rorg the dwarf at level 8 on the 24th Dusk 122nd year of Ascendancy at 16:12 Killed by Taotdar the thalore at level 8 on the 24th Dusk 122nd year of Ascendancy at 16:51 Killed by Rorg the dwarf at level 8 on the 24th Dusk 122nd year of Ascendancy at 18:46 Killed by armoured skeleton warrior at level 16 on the 72nd Haze 122nd year of Ascendancy at 21:16 Killed by skeleton master archer at level 16 on the 72nd Haze 122nd year of Ascendancy at 22:28 Killed by Adirin the void horror at level 16 on the 72nd Haze 122nd year of Ascendancy at 23:03 Killed by skeleton mage at level 16 on the 72nd Haze 122nd year of Ascendancy at 23:46 Killed by Adirin the void horror at level 16 on the 73rd Haze 122nd year of Ascendancy at 01:08 Killed by Belura the void horror at level 17 on the 74th Haze 122nd year of Ascendancy at 00:35 Killed by Belura the void horror at level 17 on the 74th Haze 122nd year of Ascendancy at 01:21 Killed by Urkis, the High Tempest at level 20 on the 27th Regrowth 123rd year of Ascendancy at 04:08 Killed by storm drake at level 20 on the 27th Regrowth 123rd year of Ascendancy at 13:56 Killed by orc corruptor at level 20 on the 27th Regrowth 123rd year of Ascendancy at 21:20 Killed by orc corruptor at level 20 on the 27th Regrowth 123rd year of Ascendancy at 21:31 Killed by war hound at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 06:06 Killed by ritch flamespitter at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 06:16 Killed by snow giant boulder thrower at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 20:28 Killed by snow giant boulder thrower at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 19:31 Killed by Rantha the Worm at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 23:36 Killed by dredge at level 24 on the 45th Regrowth 123rd year of Ascendancy at 19:34 Killed by elven cultist at level 24 on the 50th Regrowth 123rd year of Ascendancy at 15:07 Killed by elven guard at level 24 on the 50th Regrowth 123rd year of Ascendancy at 15:48 Killed by elven cultist at level 24 on the 50th Regrowth 123rd year of Ascendancy at 20:47 Killed by Belykira the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 00:21 Killed by Belykira the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 01:00 Killed by Belykira the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 01:49 Killed by Belykira the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 02:49 Killed by Belykira the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 03:20 Killed by elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 07:00 Killed by elven corruptor at level 25 on the 51st Regrowth 123rd year of Ascendancy at 08:40 Killed by elven cultist at level 25 on the 51st Regrowth 123rd year of Ascendancy at 09:59 Killed by elven corruptor at level 25 on the 51st Regrowth 123rd year of Ascendancy at 10:57 Killed by elven blood mage at level 25 on the 51st Regrowth 123rd year of Ascendancy at 14:58 Killed by elven blood mage at level 25 on the 51st Regrowth 123rd year of Ascendancy at 21:51 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 02:30 Killed by elven corruptor at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 03:44 Killed by elven elite warrior at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 04:30 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 05:23 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 15:19 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 17:44 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 18:18 Killed by elven blood mage at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 19:32 Killed by Gloroth the mean looking elven guard at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 01:19 Killed by Gloroth the mean looking elven guard at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 02:03 Killed by Bethelaith the elven guard at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 04:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 07:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 08:51 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 09:53 Killed by Kryl-Feijan at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 11:09 Killed by Areth the elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 14:24 Killed by Areth the elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 15:02 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 19:48 Killed by elven corruptor at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 22:43 Killed by Xeroseth the elven guard at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 23:16 Killed by elven corruptor at level 27 on the 54th Regrowth 123rd year of Ascendancy at 00:53 Killed by Salabrema the mean looking elven guard at level 27 on the 54th Regrowth 123rd year of Ascendancy at 03:56 Killed by elven warrior at level 27 on the 54th Regrowth 123rd year of Ascendancy at 07:36 Killed by Emyrin the elven guard at level 27 on the 54th Regrowth 123rd year of Ascendancy at 08:10 Killed by Errearonw the human at level 27 on the 16th Pyre 123rd year of Ascendancy at 22:07 Killed by Llaferray the human at level 27 on the 16th Pyre 123rd year of Ascendancy at 23:50 Killed by Llaferray the human at level 27 on the 17th Pyre 123rd year of Ascendancy at 00:25 Killed by Grgglck's Tentacle at level 27 on the 77th Pyre 123rd year of Ascendancy at 18:12 Killed by skeleton warrior at level 27 on the 77th Pyre 123rd year of Ascendancy at 23:47 Killed by Bethitha the Guardian at level 27 on the 78th Pyre 123rd year of Ascendancy at 00:22 Killed by skeleton warrior at level 27 on the 78th Pyre 123rd year of Ascendancy at 00:56 Killed by will o' the wisp at level 27 on the 78th Pyre 123rd year of Ascendancy at 01:39 Killed by Velyritha the Guardian at level 27 on the 78th Pyre 123rd year of Ascendancy at 10:39 Killed by Velyritha the Guardian at level 27 on the 78th Pyre 123rd year of Ascendancy at 10:54 Killed by Velyritha the Guardian at level 27 on the 78th Pyre 123rd year of Ascendancy at 11:28 Killed by Velyritha the Guardian at level 27 on the 78th Pyre 123rd year of Ascendancy at 11:46 Killed by Gloruwe the enthralled slave at level 28 on the 10th Mirth 123rd year of Ascendancy at 05:22 Killed by Sorahu the shalore at level 28 on the 34th Dusk 123rd year of Ascendancy at 19:38 Killed by war hound at level 28 on the 34th Dusk 123rd year of Ascendancy at 21:04 Killed by war hound at level 28 on the 34th Dusk 123rd year of Ascendancy at 21:38 Killed by war hound at level 28 on the 34th Dusk 123rd year of Ascendancy at 22:25 Killed by war hound at level 28 on the 34th Dusk 123rd year of Ascendancy at 23:18 Killed by shadow at level 28 on the 2nd Haze 123rd year of Ascendancy at 22:26 Killed by Lhaeri the shalore at level 28 on the 2nd Haze 123rd year of Ascendancy at 23:15 Killed by shadow at level 28 on the 2nd Haze 123rd year of Ascendancy at 23:59 Killed by Bahioma the thalore at level 28 on the 6th Haze 123rd year of Ascendancy at 21:12 Killed by Bahioma the thalore at level 28 on the 6th Haze 123rd year of Ascendancy at 21:54 Killed by Bahioma the thalore at level 28 on the 6th Haze 123rd year of Ascendancy at 22:30 Killed by Bahioma the thalore at level 28 on the 6th Haze 123rd year of Ascendancy at 23:15 Killed by Limra the human at level 28 on the 8th Haze 123rd year of Ascendancy at 00:19 Killed by Limra the human at level 28 on the 8th Haze 123rd year of Ascendancy at 01:10 Killed by Limra the human at level 28 on the 8th Haze 123rd year of Ascendancy at 01:48 Killed by Limra the human at level 28 on the 8th Haze 123rd year of Ascendancy at 03:20 Killed by venom drake at level 29 on the 17th Haze 123rd year of Ascendancy at 02:23 Killed by Mindworm at level 29 on the 17th Haze 123rd year of Ascendancy at 08:09 Killed by Mindworm at level 29 on the 17th Haze 123rd year of Ascendancy at 08:54 Killed by Vorura the runed bone giant at level 30 on the 23rd Haze 123rd year of Ascendancy at 13:19 Killed by skeleton master archer at level 30 on the 34th Haze 123rd year of Ascendancy at 18:49 Killed by Eilinulethra the faeros at level 30 on the 34th Haze 123rd year of Ascendancy at 19:31 Killed by Eilinulethra the faeros at level 30 on the 34th Haze 123rd year of Ascendancy at 20:23 Killed by Eilinulethra the faeros at level 30 on the 34th Haze 123rd year of Ascendancy at 21:33 Killed by Eilinulethra the faeros at level 30 on the 34th Haze 123rd year of Ascendancy at 22:41 Killed by skeleton master archer at level 30 on the 34th Haze 123rd year of Ascendancy at 23:36 Killed by Ndshhi the Invoker at level 30 on the 35th Haze 123rd year of Ascendancy at 09:24 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 11:42 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 12:21 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 13:13 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 14:07 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 14:46 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 15:25 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 16:58 Killed by Dolaoba the Bringer of Doom at level 30 on the 35th Haze 123rd year of Ascendancy at 20:28 Killed by elven cultist at level 30 on the 36th Haze 123rd year of Ascendancy at 06:11 Killed by elven corruptor at level 30 on the 36th Haze 123rd year of Ascendancy at 07:26 Killed by Grand Corruptor at level 30 on the 36th Haze 123rd year of Ascendancy at 14:18 Killed by ancient lich at level 32 on the 41st Haze 123rd year of Ascendancy at 16:50 Killed by ancient lich at level 32 on the 41st Haze 123rd year of Ascendancy at 17:31 Killed by armoured skeleton warrior at level 34 on the 52nd Haze 123rd year of Ascendancy at 19:17 Killed by vampire lord at level 34 on the 52nd Haze 123rd year of Ascendancy at 19:58 Killed by armoured skeleton warrior at level 34 on the 52nd Haze 123rd year of Ascendancy at 20:46 Killed by skeleton mage at level 34 on the 52nd Haze 123rd year of Ascendancy at 22:46 Killed by Ssavemo the human at level 35 on the 74th Haze 123rd year of Ascendancy at 18:54 Killed by Kebur the dwarf at level 35 on the 74th Haze 123rd year of Ascendancy at 20:06 Killed by Hallowed Ghost at level 35 on the 74th Haze 123rd year of Ascendancy at 20:30 Killed by skeleton warrior at level 35 on the 74th Haze 123rd year of Ascendancy at 21:35 Killed by skeleton warrior at level 35 on the 74th Haze 123rd year of Ascendancy at 22:03 |
Primary Stats
Strength | 85 (base 60) |
Dexterity | 19 (base 13) |
Constitution | 84 (base 57) |
Magic | 10 (base 10) |
Willpower | 44 (base 12) |
Cunning | 38 (base 22) |
Resources
Life | 1158/1158 |
Stamina | 335/335 |
Healing Factor | 1.3 |
Regeneration | 24.213438241078 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 7 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 77 |
Accuracy | 47 |
Crit Chance | 25% |
APR | 34 |
Speed | 0.80 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 53.833333333333 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 30.31 (45.178571428571%) |
Defense | 12.15 |
Ranged Defense | 12.15 |
Fatigue | 15 |
Physical Save | 46.383333333333 |
Spell Save | 49.466666666667 |
Mental Save | 37.35 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 64% |
Instadeath Resistance | 100% |
Confusion Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 503 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Constitution stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Pugilism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Mobility | 1.35 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by cold drake hatchling. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by emperor wight. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Malyruindil the Blindwolf (0 def, 4 armour) Malyruindil the Blindwolf (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 light / 4 darkness Changes resistances: +6% light Changes resistances penetration: +5% light Spellpower: +5 (+5 eff.) Light radius: +2 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Belolekira the Cracklebutcher (0 def, 3 armour) Belolekira the Cracklebutcher (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +3 Fatigue: -2% Damage (Melee): 6 mind Changes resistances: +7% mind Changes damage: +8% mind Life regen: +6.50 Stamina each turn: +2.50 Psi each turn: +0.26 Maximum stamina: +28.00 When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +12.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +10 mind / +4 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
On head | hardened leather cap 'Balugorn' (0 def, 3 armour) hardened leather cap 'Balugorn' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid Changes stats: +4 Str / +5 Wil Changes resistances: +7% lightning / +6% temporal / +8% blight / +6% cold / +6% nature / +3% fire Mental save: +5 (+2 eff.) A cap made of leather. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.92 cold and 13.85 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Nerylle NerylleCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +6 Dex / +11 Wil / +7 Cun Changes resistances: +3% nature Spell save: +20 (+6 eff.) Stun/Freeze immunity: +34% Life regen: +2.30 Psi when hit: +0.12 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
Around neck | steel amulet 'Growwarden' steel amulet 'Growwarden'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +6% nature / +3% mind Changes resistances penetration: +10% mind Changes damage: +3% mind Talent mastery: +0.15 Technique / Mobility Life regen: +1.60 Amulets can have magical properties. |
Main armor | dwarven-steel mail armour 'Hettathad' (8 def, 14 armour) dwarven-steel mail armour 'Hettathad' (8 def, 14 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +8 (+7 eff.) Fatigue: +16% Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 11 acid / 10 fire Changes stats: +4 Str / +2 Cun / +4 Con Changes resistances: +18% acid / +15% fire / +1% physical Reduces incoming crit damage: 10.00% Physical save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Mana when firing critical spell: +1.00 Maximum life: +55.00 Damage Shield penetration: +30% A suit of armour made of mail. |
Light source | Isatha the brass lantern Isatha the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Damage when hit (Melee): 4 physical Critical mult.: +5.00% Mental save: +6 (+2 eff.) Mana when firing critical spell: +1.00 Light radius: +2 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Bethita (1 def, 0 armour) Bethita (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Defense: +1 (+1 eff.) Maximum encumbrance: +20 Maximum life: +50.00 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 125, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Inventory
Rune of the Rift (326.00 temporal damage, removed from time 4 turns) Rune of the Rift (326.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 326.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 9; power 23; dur 4) phase door rune of the duelist (range 9; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 285 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Porabrewyn the dwarven-steel greatsword (37-59.2 power, 4 apr) Porabrewyn the dwarven-steel greatsword (37-59.2 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to disease On weapon crit: * cripple the target Damage (Melee): +7 temporal / +7 nature When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +12.0% Defense: +10 (+8 eff.) Changes resistances penetration: +10% physical Changes damage: +3% blight Disarm immunity: +35% Massive two-handed swords. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 39% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Adaleriamira the Scaldhunt (0 def, 2 armour) Adaleriamira the Scaldhunt (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag / +1 Wil / +1 Cun Changes resistances penetration: +5% fire Changes damage: +3% arcane Mindpower: +6 (+2 eff.) When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% Damage (Melee): +9 arcane Burst (radius 2) on crit: +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Bleaklace the iron gauntlets (0 def, 1 armour) Bleaklace the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 1). Damage (Melee): +4 darkness Burst (radius 1) on hit: +12 darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Elenuldil the Phoenixpython (0 def, 2 armour) Elenuldil the Phoenixpython (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +2 Effects on melee hit: * 10% chance to disease Damage (Melee): 9 light Damage when hit (Melee): 8 blight Changes stats: +3 Str / +4 Dex / +4 Cun Changes resistances: +7% light Changes damage: +4% light When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * 10% chance to blind Burst (radius 2) on crit: +8 fire It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 64.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 30% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Vorelenor (0 def, 2 armour) Vorelenor (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 mind Changes stats: +1 Cun / +1 Dex Changes resistances: +7% mind Changes damage: +5% mind Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mindpower: +6 (+2 eff.) When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 3). Burst (radius 2) on crit: +7 mind Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 226.20 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
warlord's hardened leather cap of trickery (0 def, 3 armour) warlord's hardened leather cap of trickery (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Dex / +5 Wil / +3 Cun Changes resistances: +8% physical Physical save: +8 (+2 eff.) A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+8 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 18.62 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 58.62 to 175.87 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+5 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
198 alchemist agate 198 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+9 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 384/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jason Todd the Cornac Brawler level 35
59th Haze 123rd year of Ascendancy at 07:18 see stats
By Jason Todd the Cornac Brawler level 30
35th Haze 123rd year of Ascendancy at 21:18 see stats
By Jason Todd the Cornac Brawler level 9
6th Haze 122nd year of Ascendancy at 01:55 see stats
By Jason Todd the Cornac Brawler level 19
80th Haze 122nd year of Ascendancy at 14:58 see stats
By Jason Todd the Cornac Brawler level 20
27th Regrowth 123rd year of Ascendancy at 04:53 see stats
By Jason Todd the Cornac Brawler level 10
23rd Haze 122nd year of Ascendancy at 22:45 see stats
By Jason Todd the Cornac Brawler level 20
26th Regrowth 123rd year of Ascendancy at 20:16 see stats
By Jason Todd the Cornac Brawler level 30
23rd Haze 123rd year of Ascendancy at 08:29 see stats
By Jason Todd the Cornac Brawler level 9
42nd Dusk 122nd year of Ascendancy at 13:01 see stats
By Jason Todd the Cornac Brawler level 21
42nd Regrowth 123rd year of Ascendancy at 18:37 see stats
By Jason Todd the Cornac Brawler level 8
17th Dusk 122nd year of Ascendancy at 20:48 see stats
By Jason Todd the Cornac Brawler level 8
7th Dusk 122nd year of Ascendancy at 10:36 see stats
By Jason Todd the Cornac Brawler level 28
1st Summertide 123rd year of Ascendancy at 15:42 see stats
By Jason Todd the Cornac Brawler level 33
46th Haze 123rd year of Ascendancy at 22:19 see stats
By Jason Todd the Cornac Brawler level 21
28th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Jason Todd the Cornac Brawler level 34
52nd Haze 123rd year of Ascendancy at 23:51 see stats
Log
Jason Todd hits Will o' the wisp for 12 acid, 2 physical, 4 light, 6 fire, 0 darkness (27 total damage).
Insidious Poison from Skeleton warrior hits Jason Todd for 4 nature damage.
Will o' the wisp hits Jason Todd for 4 physical damage.
Grave wight's glacial vapour area effect hits Skeleton warrior for (8 absorbed), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Grave wight for 0 cold damage.
Grave wight's glacial vapour area effect hits Jason Todd for 10 cold damage.
Grave wight's glacial vapour area effect hits Will o' the wisp for 1 cold damage.
Grave wight's glacial vapour area effect hits Eternal bone giant for (4 absorbed), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Skeleton warrior for (14 absorbed), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Armoured skeleton warrior for (14 absorbed), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Ssavemo the human for 0 cold damage.
Jason Todd hits Grave wight for 4 nature damage.
Jason Todd hits Skeleton warrior for (3 absorbed), 1 nature (1 total damage).
Jason Todd hits Will o' the wisp for 1 nature damage.
Jason Todd hits Eternal bone giant for (1 absorbed), 0 nature (1 total damage).
Jason Todd hits Skeleton warrior for (3 absorbed), 1 nature (1 total damage).
Ssavemo the human misses Jason Todd.
Skeleton warrior's regains its senses.
Skeleton warrior regains their energy.
Skeleton warrior uses Stunning Blow.
Skeleton warrior performs a melee critical strike against Jason Todd!
You twist your body in complex ways mitigating the blow by 125.
Jason Todd resists the stunning blow!
Skeleton warrior hits Jason Todd for 835 physical damage.
Jason Todd hits Skeleton warrior for (13 absorbed), 5 acid, (1 absorbed), 0 physical, (2 absorbed), 1 light, (7 absorbed), 3 fire, (2 absorbed), 1 darkness (12 total damage).
Jason Todd the level 35 cornac brawler was shattered to death by a skeleton warrior (yet again) on level 1 of Ambush!.
Jason Todd has finished recovering.
Jason Todd is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.