skirmisher1.0 the level 6 Cornac Skirmisher by Jason_chaser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassSkirmisher
Level / Exp6 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity26 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 17)

Resources

Life181/181
Stamina117/117
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage31
Accuracy34
Crit Chance7%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense18.6
Ranged Defense21.3
Fatigue13
Physical Save9.975
Spell Save8.225
Mental Save10.675

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance64%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Technique / Acrobatics1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Quiver
Light source
On hands
Tool
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Skirmisher1.0 picks up (p.): zircon.
Skirmisher1.0 picks up (o.):
ametrine.
Skirmisher1.0 picks up (i.):
spinel.
Skirmisher1.0 picks up (q.):
zircon.
Skirmisher1.0 picks up (p.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm wand of trap destruction [power 19] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (20/20, 13.5-16.2 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 14-19.6 power, 5 apr).
You gain 0.85 gold from the transmogrification of
cleansing rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.38 gold from the transmogrification of
iron mace of erosion (13-18.2 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.


Saving done.