








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Brawler |
| Level / Exp | 50 / 984% |
| Size | big |
| Lifes / Deaths | Killed by Arch-Merchant Kaltor at level 13 on the 4th Pain 124th year of Ascendancy at 14:42 / 284Killed by steam giant berserker at level 13 on the 4th Pain 124th year of Ascendancy at 14:58 Killed by Layymira the steam giant gunslinger at level 14 on the 4th Pain 124th year of Ascendancy at 15:35 Killed by Layymira the steam giant gunslinger at level 14 on the 4th Pain 124th year of Ascendancy at 15:50 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 16:10 Killed by flame turret at level 14 on the 4th Pain 124th year of Ascendancy at 16:25 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 16:37 Killed by Arch-Merchant Kaltor at level 14 on the 4th Pain 124th year of Ascendancy at 17:16 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 17:26 Killed by Arch-Merchant Kaltor at level 14 on the 4th Pain 124th year of Ascendancy at 17:33 Killed by steamgun turret at level 14 on the 4th Pain 124th year of Ascendancy at 17:44 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 17:52 Killed by Arch-Merchant Kaltor at level 14 on the 4th Pain 124th year of Ascendancy at 17:59 Killed by Arch-Merchant Kaltor at level 14 on the 4th Pain 124th year of Ascendancy at 18:11 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 18:50 Killed by Islarin the steam giant flameshot at level 14 on the 4th Pain 124th year of Ascendancy at 18:59 Killed by Yvuta the whitehoof maulotaur at level 16 on the 9th Pain 124th year of Ascendancy at 18:58 Killed by searing horror at level 19 on the 19th Pain 124th year of Ascendancy at 11:21 Killed by searing horror at level 19 on the 19th Pain 124th year of Ascendancy at 11:27 Killed by searing horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:23 Killed by searing horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:29 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:36 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:43 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:49 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 12:57 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:03 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:11 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:18 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:23 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:29 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:35 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:41 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:48 Killed by luminous horror at level 19 on the 19th Pain 124th year of Ascendancy at 13:55 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 14:06 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 14:20 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 15:01 Killed by radiant horror at level 19 on the 19th Pain 124th year of Ascendancy at 15:35 Killed by dream seed at level 20 on the 20th Pain 124th year of Ascendancy at 22:53 Killed by dream seed at level 20 on the 21st Pain 124th year of Ascendancy at 00:32 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 01:49 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 03:02 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 05:56 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 07:16 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 07:46 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 09:06 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 10:35 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 11:32 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 12:17 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 13:40 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 15:19 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 15:34 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 16:20 Killed by dreaming horror at level 20 on the 21st Pain 124th year of Ascendancy at 16:57 Killed by dream seed at level 20 on the 21st Pain 124th year of Ascendancy at 17:43 Killed by Poruthra the larvae bloated ritch mother at level 21 on the 25th Pain 124th year of Ascendancy at 07:10 Killed by Poruthra the larvae bloated ritch mother at level 21 on the 25th Pain 124th year of Ascendancy at 07:25 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 07:10 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 07:46 Killed by worm that walks at level 22 on the 32nd Pain 124th year of Ascendancy at 07:54 Killed by worm that walks at level 22 on the 32nd Pain 124th year of Ascendancy at 08:03 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 08:16 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 08:26 Killed by shadow at level 22 on the 32nd Pain 124th year of Ascendancy at 08:37 Killed by umbral horror at level 22 on the 32nd Pain 124th year of Ascendancy at 08:47 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 08:58 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 09:55 Killed by umbral horror at level 22 on the 32nd Pain 124th year of Ascendancy at 10:02 Killed by luminous horror at level 22 on the 32nd Pain 124th year of Ascendancy at 10:30 Killed by devourer at level 22 on the 32nd Pain 124th year of Ascendancy at 11:31 Killed by worm that walks at level 22 on the 32nd Pain 124th year of Ascendancy at 11:47 Killed by corrupted giant alligator at level 22 on the 32nd Pain 124th year of Ascendancy at 20:56 Killed by corrupted giant alligator at level 22 on the 32nd Pain 124th year of Ascendancy at 22:15 Killed by Irieri the shalore at level 25 on the 38th Pain 124th year of Ascendancy at 02:51 Killed by Remadelidi the shalore at level 25 on the 50th Pain 124th year of Ascendancy at 03:36 Killed by High Sun Paladin Aeryn at level 25 on the 52nd Pain 124th year of Ascendancy at 23:41 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 02:43 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 03:45 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 04:05 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 05:07 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 07:53 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 11:00 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 11:21 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 12:24 Killed by High Sun Paladin Aeryn at level 25 on the 1st Dearth 124th year of Ascendancy at 13:13 Killed by Ivolle the panther at level 25 on the 4th Dearth 124th year of Ascendancy at 21:36 Killed by Ivyriata the war bear at level 26 on the 5th Dearth 124th year of Ascendancy at 15:10 Killed by flame turret at level 26 on the 5th Dearth 124th year of Ascendancy at 15:21 Killed by High Sun Paladin Aeryn at level 32 on the 2nd Loss 124th year of Ascendancy at 01:54 Killed by High Sun Paladin Aeryn at level 32 on the 2nd Loss 124th year of Ascendancy at 05:54 Killed by Elonn the sun paladin at level 32 on the 3rd Loss 124th year of Ascendancy at 04:30 Killed by Elonn the sun paladin at level 32 on the 3rd Loss 124th year of Ascendancy at 05:07 Killed by sun-mage at level 33 on the 4th Loss 124th year of Ascendancy at 10:45 Killed by Velyrin the sunwall guard at level 33 on the 6th Loss 124th year of Ascendancy at 00:43 Killed by Velyrin the sunwall guard at level 33 on the 6th Loss 124th year of Ascendancy at 01:05 Killed by Velyrin the sunwall guard at level 33 on the 6th Loss 124th year of Ascendancy at 01:30 Killed by Adysemira the sunwall guard at level 34 on the 7th Loss 124th year of Ascendancy at 08:51 Killed by Ce'Numivena the sun paladin at level 34 on the 7th Loss 124th year of Ascendancy at 10:46 Killed by Ce'Numivena the sun paladin at level 34 on the 7th Loss 124th year of Ascendancy at 10:59 Killed by Ce'Numivena the sun paladin at level 34 on the 7th Loss 124th year of Ascendancy at 11:11 Killed by High Sun Paladin Aeryn at level 34 on the 8th Loss 124th year of Ascendancy at 01:38 Killed by shalore liberator at level 34 on the 8th Loss 124th year of Ascendancy at 02:03 Killed by High Sun Paladin Aeryn at level 34 on the 8th Loss 124th year of Ascendancy at 03:03 Killed by High Sun Paladin Aeryn at level 34 on the 8th Loss 124th year of Ascendancy at 04:13 Killed by High Sun Paladin Aeryn at level 34 on the 8th Loss 124th year of Ascendancy at 06:04 Killed by Haze Commander Parmor at level 36 on the 11st Loss 124th year of Ascendancy at 18:05 Killed by steam giant flameshot at level 36 on the 11st Loss 124th year of Ascendancy at 18:37 Killed by Haze Commander Parmor at level 36 on the 11st Loss 124th year of Ascendancy at 19:13 Killed by steam giant flameshot at level 36 on the 11st Loss 124th year of Ascendancy at 20:05 Killed by steam giant flameshot at level 36 on the 11st Loss 124th year of Ascendancy at 20:38 Killed by steam giant flameshot at level 36 on the 11st Loss 124th year of Ascendancy at 21:02 Killed by steam giant flameshot at level 36 on the 11st Loss 124th year of Ascendancy at 22:40 Killed by multi-hued drake at level 39 on the 39th Loss 124th year of Ascendancy at 10:22 Killed by champion of Urh'Rok at level 40 on the 40th Loss 124th year of Ascendancy at 20:03 Killed by champion of Urh'Rok at level 40 on the 40th Loss 124th year of Ascendancy at 20:13 Killed by orc berserker at level 40 on the 42nd Loss 124th year of Ascendancy at 08:30 Killed by orc berserker at level 40 on the 42nd Loss 124th year of Ascendancy at 08:42 Killed by orc berserker at level 40 on the 42nd Loss 124th year of Ascendancy at 08:57 Killed by orc berserker at level 40 on the 42nd Loss 124th year of Ascendancy at 09:19 Killed by temporal stalker at level 40 on the 42nd Loss 124th year of Ascendancy at 13:05 Killed by orc necromancer at level 40 on the 42nd Loss 124th year of Ascendancy at 13:18 Killed by temporal stalker at level 40 on the 42nd Loss 124th year of Ascendancy at 13:33 Killed by orc necromancer at level 40 on the 42nd Loss 124th year of Ascendancy at 13:49 Killed by temporal stalker at level 40 on the 42nd Loss 124th year of Ascendancy at 14:04 Killed by orc necromancer at level 40 on the 42nd Loss 124th year of Ascendancy at 14:16 Killed by orc necromancer at level 40 on the 42nd Loss 124th year of Ascendancy at 14:37 Killed by orc necromancer at level 40 on the 42nd Loss 124th year of Ascendancy at 14:50 Killed by temporal stalker at level 40 on the 42nd Loss 124th year of Ascendancy at 15:56 Killed by rogue at level 41 on the 43rd Loss 124th year of Ascendancy at 03:36 Killed by temporal stalker at level 41 on the 43rd Loss 124th year of Ascendancy at 08:53 Killed by thief at level 41 on the 43rd Loss 124th year of Ascendancy at 09:06 Killed by temporal stalker at level 41 on the 43rd Loss 124th year of Ascendancy at 09:16 Killed by armoured skeleton warrior at level 41 on the 43rd Loss 124th year of Ascendancy at 10:33 Killed by armoured skeleton warrior at level 41 on the 43rd Loss 124th year of Ascendancy at 10:50 Killed by orc blood mage at level 41 on the 43rd Loss 124th year of Ascendancy at 17:39 Killed by orc blood mage at level 41 on the 43rd Loss 124th year of Ascendancy at 17:50 Killed by orc blood mage at level 41 on the 43rd Loss 124th year of Ascendancy at 18:00 Killed by spire dragon at level 41 on the 43rd Loss 124th year of Ascendancy at 18:30 Killed by orc blood mage at level 41 on the 43rd Loss 124th year of Ascendancy at 18:44 Killed by orc blood mage at level 41 on the 43rd Loss 124th year of Ascendancy at 19:04 Killed by temporal stalker at level 41 on the 43rd Loss 124th year of Ascendancy at 20:01 Killed by orc elite berserker at level 42 on the 44th Loss 124th year of Ascendancy at 05:39 Killed by orc elite berserker at level 42 on the 44th Loss 124th year of Ascendancy at 05:58 Killed by orc master assassin at level 42 on the 44th Loss 124th year of Ascendancy at 07:19 Killed by orc master assassin at level 42 on the 44th Loss 124th year of Ascendancy at 07:46 Killed by orc master assassin at level 42 on the 44th Loss 124th year of Ascendancy at 08:05 Killed by orc master assassin at level 42 on the 44th Loss 124th year of Ascendancy at 08:17 Killed by assassin at level 42 on the 44th Loss 124th year of Ascendancy at 14:21 Killed by Adathra the Blightborn at level 43 on the 45th Loss 124th year of Ascendancy at 07:19 Killed by Caruor the shalore at level 43 on the 51st Loss 124th year of Ascendancy at 21:51 Killed by Caruor the shalore at level 43 on the 51st Loss 124th year of Ascendancy at 22:13 Killed by Ardrus the shalore at level 43 on the 51st Loss 124th year of Ascendancy at 22:26 Killed by Ardrus the shalore at level 43 on the 51st Loss 124th year of Ascendancy at 22:34 Killed by Zubita the black bear at level 43 on the 34th Destruction 124th year of Ascendancy at 07:46 Killed by Zubita the black bear at level 43 on the 34th Destruction 124th year of Ascendancy at 07:58 Killed by Zubita the black bear at level 43 on the 34th Destruction 124th year of Ascendancy at 08:10 Killed by Adylrathra the black bear at level 43 on the 34th Destruction 124th year of Ascendancy at 10:41 Killed by Polythra the brown bear at level 44 on the 34th Destruction 124th year of Ascendancy at 23:09 Killed by luminous horror at level 44 on the 9th Remembrance 125th year of Ascendancy at 18:40 Killed by retaliator of Atmos at level 45 on the 17th Remembrance 125th year of Ascendancy at 05:59 Killed by Cyrorathra the ultimate hethugoroth at level 45 on the 18th Remembrance 125th year of Ascendancy at 19:01 Killed by Cyrorathra the ultimate hethugoroth at level 45 on the 18th Remembrance 125th year of Ascendancy at 19:30 Killed by Automated Defense System at level 45 on the 19th Remembrance 125th year of Ascendancy at 07:50 Killed by Automated Defense System at level 45 on the 19th Remembrance 125th year of Ascendancy at 08:09 Killed by Automated Defense System at level 45 on the 19th Remembrance 125th year of Ascendancy at 08:26 Killed by toxic cannister at level 46 on the 20th Remembrance 125th year of Ascendancy at 17:07 Killed by Silirenor the mecharachnid warrior's temporal clone at level 46 on the 24th Remembrance 125th year of Ascendancy at 17:02 Killed by Silirenor the mecharachnid warrior's temporal clone at level 46 on the 24th Remembrance 125th year of Ascendancy at 17:19 Killed by temporal hound at level 46 on the 24th Remembrance 125th year of Ascendancy at 17:37 Killed by flame turret at level 47 on the 28th Remembrance 125th year of Ascendancy at 05:30 Killed by retaliator of Atmos at level 47 on the 28th Remembrance 125th year of Ascendancy at 07:29 Killed by retaliator of Atmos at level 47 on the 28th Remembrance 125th year of Ascendancy at 07:48 Killed by retaliator of Atmos at level 48 on the 29th Remembrance 125th year of Ascendancy at 03:02 Killed by retaliator of Atmos at level 48 on the 29th Remembrance 125th year of Ascendancy at 03:35 Killed by Elisemira the steam giant necropsych at level 48 on the 29th Remembrance 125th year of Ascendancy at 09:05 Killed by Elisemira the steam giant necropsych at level 48 on the 29th Remembrance 125th year of Ascendancy at 10:00 Killed by Council Member Nashal at level 48 on the 29th Remembrance 125th year of Ascendancy at 21:17 Killed by Council Member Nashal at level 48 on the 29th Remembrance 125th year of Ascendancy at 21:37 Killed by Council Member Nashal at level 48 on the 29th Remembrance 125th year of Ascendancy at 21:57 Killed by Council Member Palaquie at level 49 on the 30th Remembrance 125th year of Ascendancy at 00:52 Killed by Council Member Palaquie at level 49 on the 30th Remembrance 125th year of Ascendancy at 01:01 Killed by Council Member Palaquie at level 49 on the 30th Remembrance 125th year of Ascendancy at 01:26 Killed by Council Member Pendor at level 49 on the 30th Remembrance 125th year of Ascendancy at 02:03 Killed by searing horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:01 Killed by luminous horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:10 Killed by searing horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:19 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:26 Killed by luminous horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:40 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:50 Killed by Modrahad at level 50 on the 30th Remembrance 125th year of Ascendancy at 08:58 Killed by luminous horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:09 Killed by luminous horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:19 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:31 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:43 Killed by titan vile spewer at level 50 on the 30th Remembrance 125th year of Ascendancy at 11:43 Killed by netherworm mass at level 50 on the 30th Remembrance 125th year of Ascendancy at 17:33 Killed by netherworm mass at level 50 on the 30th Remembrance 125th year of Ascendancy at 17:56 Killed by giant netherworm at level 50 on the 30th Remembrance 125th year of Ascendancy at 18:18 Killed by nightmare horror at level 50 on the 31st Remembrance 125th year of Ascendancy at 05:46 Killed by Modrahad's Inner Demon at level 50 on the 31st Remembrance 125th year of Ascendancy at 05:54 Killed by Modrahad's Inner Demon at level 50 on the 31st Remembrance 125th year of Ascendancy at 06:02 Killed by ravaging entropic rip at level 50 on the 31st Remembrance 125th year of Ascendancy at 06:23 Killed by orc elite fighter at level 50 on the 32nd Remembrance 125th year of Ascendancy at 11:50 Killed by orc elite fighter at level 50 on the 32nd Remembrance 125th year of Ascendancy at 12:14 Killed by orc elite fighter at level 50 on the 32nd Remembrance 125th year of Ascendancy at 12:30 Killed by orc elite fighter at level 50 on the 32nd Remembrance 125th year of Ascendancy at 12:52 Killed by thief at level 50 on the 32nd Remembrance 125th year of Ascendancy at 13:31 Killed by thief at level 50 on the 32nd Remembrance 125th year of Ascendancy at 13:50 Killed by armoured skeleton warrior at level 50 on the 32nd Remembrance 125th year of Ascendancy at 17:39 Killed by armoured skeleton warrior at level 50 on the 32nd Remembrance 125th year of Ascendancy at 17:51 Killed by armoured skeleton warrior at level 50 on the 32nd Remembrance 125th year of Ascendancy at 18:03 Killed by orc necromancer at level 50 on the 32nd Remembrance 125th year of Ascendancy at 18:18 Killed by orc necromancer at level 50 on the 32nd Remembrance 125th year of Ascendancy at 18:37 Killed by skeleton warrior at level 50 on the 32nd Remembrance 125th year of Ascendancy at 19:16 Killed by thief at level 50 on the 32nd Remembrance 125th year of Ascendancy at 22:24 Killed by skeleton mage at level 50 on the 33rd Remembrance 125th year of Ascendancy at 00:58 Killed by orc necromancer at level 50 on the 33rd Remembrance 125th year of Ascendancy at 01:16 Killed by skeleton mage at level 50 on the 33rd Remembrance 125th year of Ascendancy at 02:08 Killed by saw horror at level 50 on the 33rd Remembrance 125th year of Ascendancy at 03:50 Killed by Burb the snow giant champion at level 50 on the 33rd Remembrance 125th year of Ascendancy at 14:52 Killed by Emelynn the saw horror at level 50 on the 34th Remembrance 125th year of Ascendancy at 08:58 Killed by Emelynn the saw horror at level 50 on the 34th Remembrance 125th year of Ascendancy at 09:19 Killed by Emelynn the saw horror at level 50 on the 34th Remembrance 125th year of Ascendancy at 09:39 Killed by Emelynn the saw horror at level 50 on the 34th Remembrance 125th year of Ascendancy at 09:53 Killed by luminous horror at level 50 on the 34th Remembrance 125th year of Ascendancy at 21:30 Killed by titan vile spewer at level 50 on the 36th Remembrance 125th year of Ascendancy at 10:33 Killed by nethergate at level 50 on the 36th Remembrance 125th year of Ascendancy at 16:22 Killed by dreaming horror at level 50 on the 36th Remembrance 125th year of Ascendancy at 17:00 Killed by nightmare horror at level 50 on the 36th Remembrance 125th year of Ascendancy at 17:52 Killed by worm that walks at level 50 on the 36th Remembrance 125th year of Ascendancy at 18:11 Killed by ravaging entropic rip at level 50 on the 36th Remembrance 125th year of Ascendancy at 18:24 Killed by Modrahad's Inner Demon at level 50 on the 36th Remembrance 125th year of Ascendancy at 18:49 Killed by titan vile spewer at level 50 on the 36th Remembrance 125th year of Ascendancy at 23:45 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 01:20 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 01:32 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 01:42 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 01:58 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 02:41 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 03:05 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 03:20 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 03:34 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 04:39 Killed by Salesenor the saw horror at level 50 on the 38th Remembrance 125th year of Ascendancy at 04:56 Killed by Modrahad at level 50 on the 38th Remembrance 125th year of Ascendancy at 05:33 Killed by titan vile spewer at level 50 on the 38th Remembrance 125th year of Ascendancy at 14:10 Killed by titan searing seer at level 50 on the 39th Remembrance 125th year of Ascendancy at 02:49 Killed by Elina the bone horror at level 50 on the 40th Remembrance 125th year of Ascendancy at 08:08 Killed by dreaming horror at level 50 on the 40th Remembrance 125th year of Ascendancy at 08:39 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 12:52 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 13:16 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 13:39 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 13:59 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 14:19 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 14:48 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 15:03 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 15:38 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 15:56 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 16:12 Killed by eyed tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 16:39 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 17:01 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 17:18 Killed by spiked tentacle at level 50 on the 40th Remembrance 125th year of Ascendancy at 17:38 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 18:01 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 18:15 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 18:39 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 19:01 Killed by Sher'Tul High Priest at level 50 on the 40th Remembrance 125th year of Ascendancy at 19:56 Killed by Sath the shalore at level 50 on the 7th Retaking 125th year of Ascendancy at 12:45 Killed by Rusron the shalore at level 50 on the 7th Retaking 125th year of Ascendancy at 15:50 Killed by Shatilsh the shalore at level 50 on the 9th Retaking 125th year of Ascendancy at 03:28 Killed by Shatilsh the shalore at level 50 on the 9th Retaking 125th year of Ascendancy at 03:39 Killed by Gonondaiad the shalore at level 50 on the 19th Retaking 125th year of Ascendancy at 15:46 Killed by Imsha the shalore at level 50 on the 31st Retaking 125th year of Ascendancy at 14:28 Killed by Behrni the shalore at level 50 on the 37th Retaking 125th year of Ascendancy at 07:53 Killed by Aderarin the splitted venom drake hatchling at level 50 on the 41st Retaking 125th year of Ascendancy at 14:54 Killed by Aerorin the temporal lesser vampire at level 50 on the 41st Retaking 125th year of Ascendancy at 22:21 Killed by Anadi the shalore at level 50 on the 47th Retaking 125th year of Ascendancy at 00:17 Killed by Batir the shalore at level 50 on the 49th Retaking 125th year of Ascendancy at 08:38 Killed by Zarro the shalore at level 50 on the 3rd Revenge 125th year of Ascendancy at 05:17 Killed by Azilaath the shalore at level 50 on the 3rd Revenge 125th year of Ascendancy at 22:27 Killed by Modrahad at level 50 on the 6th Revenge 125th year of Ascendancy at 20:45 Killed by Aznie the shalore at level 50 on the 6th Revenge 125th year of Ascendancy at 20:54 Killed by Aznie the shalore at level 50 on the 6th Revenge 125th year of Ascendancy at 21:05 Killed by Modrahad at level 50 on the 6th Revenge 125th year of Ascendancy at 21:18 |
Primary Stats
| Strength | 110 (base 60) |
| Dexterity | 55 (base 40) |
| Constitution | 80 (base 43) |
| Magic | 47 (base 30) |
| Willpower | 35 (base 28) |
| Cunning | 44 (base 28) |
Resources
| Life | 1764/1764 |
| Steam | 100/100 |
| Stamina | 310/310 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 17.435 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 17 |
Offense: Barehand
| Damage | 117 |
| Accuracy | 66 |
| Crit Chance | 28% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +37% |
| Light | +6% |
| Nature | +15% |
| Blight | +18% |
| Arcane | +9% |
| Cold | +25% |
| All | 0% |
Offense: Damage Penetration
| Physical | +28% |
| Light | +28% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 8 |
| Physical Save | 58 |
| Spell Save | 53 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 45%( 70%) |
| All | + 8%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 19%( 70%) |
| Lightning | + 30%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 blight, 4 fire, 3 mind |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.93 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Chronomancy | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.10 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 48% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of hardened leather boots 'Splendourstoker' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +21% lightning / +12% temporal / +3% darkness / +8% fire / +9% cold Changes resistances penetration: +15% light Changes damage: +6% light Light radius: +2 A pair of boots made of leather. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+4 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 57.25 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| On head | Steamcatcher (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +10 Cun Changes resistances: +15% fire Changes damage: +10% physical Steampower: +15 (+5 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
| Tool | Polomira the Umbrawinnow (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +2 Str Changes resistances: +5% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +17 (+9 eff.) Confusion immunity: +20% Only die when reaching: -80.00 life Maximum life: +69.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Veluwe the PuswitchInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 21 Damage (Melee): 6 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 21 Damage (Ranged): 11 physical Changes stats: +3 Cun / +7 Dex Changes damage: +15% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Light radius: +3 See invisible: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
| Around neck | GyrandCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +5 Str / +6 Wil Changes damage: +15% physical Talent mastery: +0.33 Technique / Unarmed training Psi when hit: +0.12 Only die when reaching: -80.00 life Amulets can have magical properties. |
| Main armor | drakeskin leather armour 'Puretrial' (33 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Armour: +8 Defense: +33 (+10 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +10 Str / +4 Dex Changes resistances: +3% lightning / +6% cold / +3% light / +3% nature Physical save: +19 (+5 eff.) Spell save: +3 (+1 eff.) Life regen: +9.10 Stamina each turn: +1.00 Maximum life: +51.00 Healing mod.: +18% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 6.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 215 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This object's appearance was changed to Behemoth Hide. |
| Light source | Duryran the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight Changes damage: +9% arcane Reduces incoming crit damage: 15.00% Mental save: +7 (+4 eff.) Life regen: +1.00 Maximum life: +44.00 Light radius: +4 Infravision radius: +1 See stealth: +10 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 270.00 cold damage and condensing the air into freezing vapors that deal 90.00 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around waist | Mayinne the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Damage when hit (Melee): 6 mind Changes stats: +6 Str / +2 Cun / +6 Con Changes resistances: +9% mind Changes damage: +18% blight Critical mult.: +15.00% Physical save: +11 (+3 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Maximum psi: +20.00 Mental crit. chance: +5% Size category: +1 A belt that goes around your waist. |
Inventory
3 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Zanimadil the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Defense: +20 (+6 eff.) Fatigue: -9% Changes stats: +2 Con Changes resistances: +5% arcane / +9% nature Changes resistances penetration: +25% mind / +25% physical Changes damage: +12% physical Life regen: +5.00 Psi when hit: +0.08 Amulets can have magical properties. |
vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +19 Changes stats: +4 Con Critical mult.: +10.00% Physical save: +10 (+3 eff.) Life regen: +11.00 Maximum life: +51.00 Amulets can have magical properties. |
wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +2 Mag / +4 Cun / +5 Con Life regen: +1.00 Stamina each turn: +0.30 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Movement speed: +10% Amulets can have magical properties. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 69.34 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
ShimmerkillerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 6 lightning Changes stats: +3 Str / +2 Con Changes resistances: +5% physical Physical save: +6 (+2 eff.) Mental save: +11 (+6 eff.) Confusion immunity: +44% Stamina each turn: +3.00 Rings can have magical properties. |
conjurer's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.2 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 149% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
savage's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +1 Con Spell save: +10 (+4 eff.) Maximum stamina: +13.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.2 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 149% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature / +7% blight Poison immunity: +12% Disease immunity: +12% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Fogtyphoon of the Blightspawn (66-99 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). Damage (Melee): +4 blight / +42 cold Damage (radius 1) on hit: +27 fire When wielded/worn: Changes stats: +10 Str / +1 Mag / -10 Cun Mana each turn: +0.24 Vim when firing critical spell: +1.00 Massive two-handed mauls. |
Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Emukira (43-60.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 light / +22 cold Damage against: +12% Undead When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +2 Str / +3 Mag / +4 Con Changes resistances penetration: +10% arcane Reduces incoming crit damage: 15.00% Sharp, long, and deadly. |
Eye of the Lost (17-18.7 power, 27 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+12 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +7% Activating this item is instant. It can be used to see all other beings around you for 5 turns Activation costs 25 power out of 25/25. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
GlaciaRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Dam. multiplier: 130% Firing range: +7 On weapon hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Travel speed: +1000% Attacks use: 2.0 Steam When wielded/worn: Ice block penetration: +20% Strange coils encircle this extremely cold gun. |
OverburstRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Travel speed: +600% Attacks use: 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
Ramroller (40-60 power, 24 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+5 eff.) Fatigue: +0% Talent granted: +5 Block Movement speed: +0% Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
BlazebrazePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +4 Mag / +5 Wil / +6 Cun Changes resistances: +6% lightning / +10% light / +10% darkness Damage against: +33% Summoned Reduced damage from: +36% Summoned Critical mult.: +11.00% Spell save: +3 (+1 eff.) Maximum mana: +60.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
FurnacedredgeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +25 (+8 eff.) Damage when hit (Melee): 4 fire Changes stats: +2 Dex / +5 Con Changes resistances: +13% lightning / +12% temporal Changes damage: +6% fire Only die when reaching: -60.00 life Maximum stamina: +30.00 A belt that goes around your waist. |
noble's hardened leather belt of valianceRequires: - Level 15 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Reduced damage from: +23% Summoned Mental save: +8 (+4 eff.) Maximum life: +60.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 145 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 35 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 74.69 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+10 eff.) Confusion immunity: +40% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 0.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
enveloping linen cloak of the voidstalker (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +12% darkness / +12% temporal Physical save: +6 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+11 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+9 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Galen's Flowing Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil / +7 Cun Changes resistances: +15% all Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy Mana each turn: +2.00 Maximum mana: +77.00 Spellpower: +35 (+12 eff.) Spell crit. chance: +12% 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+8 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+6 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Poregalle the pair of drakeskin leather boots (22 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +22 (+7 eff.) Changes resistances: +3% light Changes resistances penetration: +10% acid / +10% physical Knockback immunity: +20% Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +40.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
restorative pair of rough leather boots of rushing (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Con Life regen: +2.00 Healing mod.: +11% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Betovea the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 darkness / 16 arcane Changes stats: +4 Str / +4 Dex / +7 Mag / +7 Wil / +3 Cun Changes resistances: +12% fire / +12% darkness / +5% arcane Changes damage: +5% darkness / +4% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) Blindness immunity: +20% Spellpower: +10 (+4 eff.) When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +7 Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 11% chance to reduce damage dealt by 17% Damage (Melee): +18 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Lelisin the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +18 (+5 eff.) Physical crit. chance: +3.0% Armour: +2 Fatigue: +3% Damage when hit (Melee): 2 temporal Changes stats: +2 Cun Changes resistances: +5% darkness / +6% temporal Changes damage: +12% physical Critical mult.: +10.00% Infravision radius: +2 When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +9 Crit. chance: +11.0% Attack speed: 100% When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +10 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Salolle the Fogzeal (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +7 (+2 eff.) Armour: +2 Changes stats: +2 Cun / +3 Str Changes resistances: +8% darkness Changes damage: +9% mind Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Maximum hate: +6.00 Infravision radius: +1 When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +11 Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +9 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steam Powered Gauntlets (0 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% Gauntlets. But with steam power! |
Stralite Sand Shredder (0 def, 1 armour)Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Crit. chance: +1.0% Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. This object's appearance was changed to Flamewrought. |
drakeskin leather gloves 'Sulfurbane' (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 11 light Changes resistances: +12% light / +12% temporal Changes damage: +3% nature / +15% temporal / +9% light / +12% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Searing Light (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Ce'Nybrelle the Pitchwrither (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +4 Con Changes resistances: +6% darkness / +9% cold Changes resistances penetration: +20% mind Changes damage: +9% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.63 to 88.88 lightning damage (59.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Eastern Wood Hat (15 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+5 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Flashrain the drakeskin leather cap (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +5 Defense: +10 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 2 light Changes stats: +12 Str / +6 Dex / +6 Wil Changes resistances: +8% physical / +18% darkness / +6% cold Reduces incoming crit damage: 15.00% Physical save: +11 (+3 eff.) Pinning immunity: +10% Infravision radius: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 497.0 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This object's appearance was changed to Cloud Caller. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+13 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+9 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
hardened leather hat 'Cyrildathra' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con Changes resistances: +5% arcane / +6% mind Only die when reaching: -20.00 life Maximum life: +80.00 A hat made of leather. Very stylish. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Shieldsmaiden (5 def, 20 armour, 150 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+5 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
26 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-11 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+6 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Glorelle (dig speed 16 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +2 Str / +2 Dex Changes resistances: +3% blight / +4% physical / +6% nature Changes damage: +9% mind / +8% fire Mental save: +8 (+4 eff.) Stamina each turn: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
poster0.00 Encumbrance. Type: lore / lore It can be used to read it. An advertisement poster. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+5 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+5 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Frozen Shards (17/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Gorehacker [power 5] (42 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +9% nature Changes damage: +6% nature / +12% fire It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 42 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Beladil [power 212] (17 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +4 Defense: +20 (+6 eff.) Changes resistances: +1% physical It can be used to heal yourself and all friendly characters within 10 spaces for 212 Activation puts all charms on cooldown for 17 turns. When used: * Reduce fatigue by 24% for 2 turns. * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cyroriavea [power 200] (12 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Critical mult.: +15.00% Mindpower: +10 (+5 eff.) Mental crit. chance: +2% It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 1 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Modrahad the Orc Brawler level 45
17th Remembrance 125th year of Ascendancy at 05:12 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Modrahad the Orc Brawler level 11
44th Retaking 124th year of Ascendancy at 04:49 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Modrahad the Orc Brawler level 44
35th Destruction 124th year of Ascendancy at 21:29 see stats
Do not go gentle into that good night (Exploration mode)
Trapped John.By Modrahad the Orc Brawler level 38
17th Loss 124th year of Ascendancy at 19:22 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Modrahad the Orc Brawler level 50
28th Retaking 125th year of Ascendancy at 14:50 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Modrahad the Orc Brawler level 50
33rd Remembrance 125th year of Ascendancy at 23:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Modrahad the Orc Brawler level 23
33rd Pain 124th year of Ascendancy at 21:16 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Modrahad the Orc Brawler level 50
41st Remembrance 125th year of Ascendancy at 04:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Modrahad the Orc Brawler level 10
36th Retaking 124th year of Ascendancy at 19:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Modrahad the Orc Brawler level 20
20th Pain 124th year of Ascendancy at 19:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Modrahad the Orc Brawler level 30
25th Dearth 124th year of Ascendancy at 18:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Modrahad the Orc Brawler level 40
40th Loss 124th year of Ascendancy at 17:13 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Modrahad the Orc Brawler level 50
30th Remembrance 125th year of Ascendancy at 03:33 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Modrahad the Orc Brawler level 50
41st Retaking 125th year of Ascendancy at 10:33 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Modrahad the Orc Brawler level 49
30th Remembrance 125th year of Ascendancy at 03:33 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Modrahad the Orc Brawler level 32
27th Dearth 124th year of Ascendancy at 14:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Modrahad the Orc Brawler level 40
42nd Loss 124th year of Ascendancy at 12:22 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By Modrahad the Orc Brawler level 50
9th Revenge 125th year of Ascendancy at 08:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Modrahad the Orc Brawler level 34
8th Loss 124th year of Ascendancy at 02:01 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Modrahad the Orc Brawler level 50
40th Remembrance 125th year of Ascendancy at 20:12 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Modrahad the Orc Brawler level 34
8th Loss 124th year of Ascendancy at 07:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Modrahad the Orc Brawler level 27
7th Dearth 124th year of Ascendancy at 07:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Modrahad the Orc Brawler level 13
27th Revenge 124th year of Ascendancy at 20:51 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Modrahad the Orc Brawler level 50
8th Revenge 125th year of Ascendancy at 14:31 see stats
Log
You transfer Fearfire Mantle (14 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Twilight's Edge (47-65.8 power, 7 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Brain Cap to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Plate of the Blackened Mind (15 def, 40 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
There is a way up here (press '' or right click to use).
You transfer The Shotgonne to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Behemoth Hide (4 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Modrahad deactivates Striking Stance.

















































































































































































