





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 7 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Ivywe the elven sun-mage at level 7 on the 75th Pyre 122nd year of Ascendancy at 08:21 / 1 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 32 (base 30) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 20) |
Resources
| Life | -632/312 |
| Positive | 32/48 |
| Negative | 44/48 |
| Healing Factor | 1.42 |
| Regeneration | 5.467 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.84494753395% |
| Spell | +3.9293793846699% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 12 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 23% |
| Speed | 0.96219183249304 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +6% |
| Darkness | +27% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 11 |
| Physical Save | 22 |
| Spell Save | 17 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 3%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 46% |
| Poison Resistance | 30% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hymn of Shadows |
| talent | Chant of Fortitude |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. Nihil |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| On fingers | voratun ring 'Issudubers'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +24 Changes stats: +14 Str / +1 Dex Changes resistances: +15% blight / +2% physical / +15% nature Poison immunity: +30% Disease immunity: +30% Disarm immunity: +46% Pinning immunity: +44% Knockback immunity: +50% Life regen: +0.80 Maximum life: +50.00 Healing mod.: +20% Rings can have magical properties. |
| Main armor | marauder's hardened leather armour of Eyal (8 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+8 eff.) Fatigue: +8% Changes stats: +6 Str / +6 Dex Physical save: +11 (+6 eff.) Life regen: +2.80 Maximum life: +76.00 Healing mod.: +22% A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Wil Mental save: +9 (+4 eff.) Light radius: +2 A cap made of leather. |
| In main hand | yew starstaff 'Tainttouch' (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 51% Damage (Melee): +8 nature Burst (radius 1) on hit: +16 mind / +8 temporal Burst (radius 2) on crit: +12 temporal When wielded/worn: Changes resistances: +3% mind / +6% nature Changes resistances penetration: +10% mind Changes damage: +20% darkness / +6% temporal Talent granted: +1 Command Staff Mana each turn: +0.28 Maximum mana: +72.00 Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level.glacial iron dagger of projection (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +8 ice When wielded/worn: Armour: +6 Changes resistances penetration: +6% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel dagger of shearing (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical power: +8 (+4 eff.) Changes stats: +4 Con Changes resistances penetration: +16% physical Changes damage: +9% physical Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.caustic yew longbow of power Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 21% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +17% acid / +21% physical Changes damage: +24% physical Life regen: +3.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of rage (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+10 eff.) Changes stats: +6 Str Changes damage: +13% physical Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite shield 'Dazzletrencher' (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 34 fire Changes stats: +5 Str / +2 Wil Changes resistances: +6% light / +17% fire Changes damage: +9% blight Talent granted: +4 Block Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+5 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows of annihilation (25/25, 74.5-104.3 power, 36 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 74.5 - 104.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +20.0% Capacity: 25 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of dwarven-steel shots of gravity (52/52, 41-49.2 power, 11 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 41.0 - 49.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +5.0% Capacity: 52 Turns elapse between self-loadings: 4 On weapon hit: * 10% chance to crush the target Damage (Ranged): +10 gravity Shots are used with slings to pummel your foes to death. |
Achievements
Log
Mahas casts Moonlight Ray.
Ivywe the elven sun-mage is wasting away!
Mahas hits Ivywe the elven sun-mage for 99 darkness damage.
Ivywe the elven sun-mage receives 23 healing from Shield of Light.
Ivywe the elven sun-mage loses 0 health to the entropy.
Ivywe the elven sun-mage loses 0 health to the entropy.
Ivywe the elven sun-mage loses 0 health to the entropy.
Talent Moonlight Ray is ready to use.
Ivywe the elven sun-mage loses 0 health to the entropy.
Ivywe the elven sun-mage loses 0 health to the entropy.
Mahas casts Moonlight Ray.
Mahas hits Ivywe the elven sun-mage for 99 darkness damage.
Ivywe the elven sun-mage receives 23 healing from Shield of Light.
Ivywe the elven sun-mage loses 0 health to the entropy.
Mahas casts Twilight.
Mahas casts Searing Light.
Ivywe the elven sun-mage loses 0 health to the entropy.
Mahas is wreathed in entropy.
Mahas's light area effect hits Ivywe the elven sun-mage for 12 light damage.
Mahas hits Ivywe the elven sun-mage for 25 light damage.
Shield of Light hits Ivywe the elven sun-mage for 23 healing, 23 healing (0 total damage) [45 healing].
Ivywe the elven sun-mage casts Sun Ray.
Saving game...



















































