Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 19 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrelle the devourer at level 10 on the 9th Mirth 122nd year of Ascendancy at 02:09 0 / 6Killed by Horned Horror at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:34 Killed by Layirin the cutpurse at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:43 Killed by Veletha the slaver at level 18 on the 73rd Dusk 122nd year of Ascendancy at 20:15 Killed by wretchling at level 19 on the 35th Haze 122nd year of Ascendancy at 17:56 Killed by venom drake at level 19 on the 35th Haze 122nd year of Ascendancy at 23:23 |
Primary Stats
| Strength | 67 (base 47) |
| Dexterity | 31 (base 25) |
| Constitution | 29 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 24 (base 10) |
Resources
| Life | -7/579 |
| Stamina | 134/184 |
| Healing Factor | 1.07 |
| Regeneration | 7.0272752648393 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 52 |
| Crit Chance | 20% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.5 |
| Crit Chance | 9% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 58 (97.241379310345%) |
| Defense | 22.675 |
| Ranged Defense | 22.675 |
| Fatigue | 25 |
| Physical Save | 26.8 |
| Spell Save | 20.6 |
| Mental Save | 21.05 |
Defense: Resistances
| All | -16%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 26% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
| beneficial effect | The target is recovering 32 life each turn. Recovery |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 23.21 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 185.68 blight damage and spawn a carrion worm mass. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of evasion (13 def, 4 armour) blood-soaked pair of dwarven-steel boots of evasion (13 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +13 (+6 eff.) Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 18 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed dwarven-steel helm of trickery (0 def, 4 armour) bladed dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +2 Str / +2 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 198.6 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Beysus BeysusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +3 Str Changes resistances penetration: +5% physical Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | warrior's steel ring of clarity warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Mental save: +6 (+3 eff.) Confusion immunity: +26% Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | thought-forged stralite greatsword of crippling (50.5-80.8 power, 3 apr) thought-forged stralite greatsword of crippling (50.5-80.8 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +26 mind When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +3 Wil Massive two-handed swords. |
| On hands | polar dwarven-steel gauntlets of butchering (0 def, 2 armour) polar dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 8 cold Changes resistances: +7% blight / +5% cold Changes damage: +5% cold Spell save: +10 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable steel plate armour of Eyal (4 def, 15 armour) impenetrable steel plate armour of Eyal (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Life regen: +1.60 Maximum life: +43.00 Healing mod.: +14% A suit of armour made of metal plates. |
| Cloak | restorative linen cloak of mindcraft (1 def, 0 armour) restorative linen cloak of mindcraft (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +2 Wil Changes resistances: +12% nature / +11% blight Life regen: +1.00 Mental crit. chance: +4% Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of strength (+4) wanderer's gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Str / +4 Dex / +5 Cun / +5 Con Life regen: +0.30 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator
Killed 1000 creatures.By Thor the Cornac Berserker level 18
79th Dusk 122nd year of Ascendancy at 10:26 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thor the Cornac Berserker level 17
57th Dusk 122nd year of Ascendancy at 13:23 see stats
Level 10
Got a character to level 10.By Thor the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 16:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thor the Cornac Berserker level 12
1st Flare 122nd year of Ascendancy at 02:23 see stats
Size matters
Did over 600 damage in one attack.By Thor the Cornac Berserker level 14
42nd Dusk 122nd year of Ascendancy at 07:35 see stats
The Arena
Unlocked Arena mode.By Thor the Cornac Berserker level 7
77th Pyre 122nd year of Ascendancy at 12:41 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Thor the Cornac Berserker level 14
25th Dusk 122nd year of Ascendancy at 00:11 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thor the Cornac Berserker level 18
74th Dusk 122nd year of Ascendancy at 00:09 see stats
The secret city
Discovered the truth about mages.By Thor the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 03:06 see stats
Log
Thor uses Infusion: Regeneration.
Thor starts regenerating health quickly.
Worm that walks casts Worm Rot.
Thor is afflicted by a terrible worm rot!
Worm that walks drains life from Thor!
Worm that walks drains life from Thor!
Worm that walks hits Thor for 1 blight, 3 nature, 8 mind, 17 blight, 1 blight, 4 nature, 17 blight (50 total damage).
Thor hits Worm that walks for 7 healing, 3 physical, 7 healing, 3 physical (6 total damage) [14 healing].
Thor stops regenerating health quickly.
Worm Rot from Worm that walks hits Thor for 26 blight, 27 acid (53 total damage).
Insidious Poison from Worm that walks hits Thor for 3 nature damage.
Thor uses Death Dance.
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks resists the mind attack!
Worm that walks starts to bleed.
Thor hits Worm that walks for 183 physical, 14 mind, , 8 cold (205 total damage).
Bleeding from Thor hits Worm that walks for 28 physical damage.
Worm that walks casts Acid Strike.
Thor is recovering from the damage!
Worm that walks drains life from Thor!
Worm that walks drains life from Thor!
Thor resists the mind attack!
Worm that walks drains life from Thor!
Worm that walks misses Thor.
Worm that walks hits Venom drake hatchling for 0 acid damage.
Worm that walks hits Thor for 1 acid, 2 nature, 7 mind, 15 blight, 1 acid, 3 nature, 15 blight, 49 acid, 1 blight, 2 nature, 3 mind, 15 blight (114 total damage).
Thor hits Worm that walks for 6 healing, 3 physical, 6 healing, 3 physical, 6 healing, 3 physical (9 total damage) [18 healing].
Venom drake breathes acid!
Saving game...
