Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 20 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Thor at level 17 on the 75th Haze 122nd year of Ascendancy at 08:43 0 / 6Killed by Thor at level 18 on the 79th Haze 122nd year of Ascendancy at 10:06 Killed by enthralled slave at level 19 on the 18th Regrowth 123rd year of Ascendancy at 00:46 Killed by snow giant boulder thrower at level 20 on the 46th Regrowth 123rd year of Ascendancy at 02:41 Killed by snow giant boulder thrower at level 20 on the 46th Regrowth 123rd year of Ascendancy at 02:58 Killed by snow giant boulder thrower at level 20 on the 46th Regrowth 123rd year of Ascendancy at 04:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 48) |
| Dexterity | 25 (base 23) |
| Constitution | 44 (base 31) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -61/596 |
| Stamina | 180/192 |
| Healing Factor | 1.11 |
| Regeneration | 24.455188563322 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 53 |
| Crit Chance | 5% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 50.75 (90.416666666667%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 25 |
| Physical Save | 48 |
| Spell Save | 55 |
| Mental Save | 33 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 29% |
| Knockback Resistance | 10% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | You gain 7% resistance against cold. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Thor. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 75. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrota the Arctickler (19 def, 4 armour) Cyrota the Arctickler (19 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +19 (+9 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 acid Changes resistances: +3% acid Changes damage: +9% acid It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 21% chance to completely evade them and granting you 9 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +7 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | steel ring 'Kindlereeve' steel ring 'Kindlereeve'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +5 Str / +5 Con Changes resistances: +6% mind / +3% light Rings can have magical properties. |
| On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
| Around waist | Ulfomas the hardened leather belt Ulfomas the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Con Changes resistances: +6% light / +6% cold Spell save: +20 (+6 eff.) Mental save: +7 (+3 eff.) Mindpower: +5 (+3 eff.) A belt that goes around your waist. |
| In main hand | steel greatsword 'Purebore' (30-48 power, 2 apr) steel greatsword 'Purebore' (30-48 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 47% chance to cause random gloom Damage (Melee): +25 mind When wielded/worn: Changes stats: +6 Cun / +8 Wil Changes resistances: +6% nature / +3% lightning Massive two-handed swords. |
| On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +7 (+2 eff.) Armour: +2 Effects when hit in melee: * 17% chance to reduce powers by 20% * 15 arcane resource burn Changes resistances: +9% blight Spell save: +17 (+6 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable steel mail armour (2 def, 16 armour) impenetrable steel mail armour (2 def, 16 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
| Cloak | Belita (2 def, 7 armour) Belita (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +15% cold Physical save: +25 (+9 eff.) Disease immunity: +15% Knockback immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing gold amulet of strength (+4) cleansing gold amulet of strength (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +11% nature / +19% blight Poison immunity: +29% Disease immunity: +20% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thor the Cornac Berserker level 14
56th Haze 122nd year of Ascendancy at 03:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thor the Cornac Berserker level 8
9th Dusk 122nd year of Ascendancy at 17:02 see stats
Exterminator
Killed 1000 creatures.By Thor the Cornac Berserker level 17
75th Haze 122nd year of Ascendancy at 02:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thor the Cornac Berserker level 17
69th Haze 122nd year of Ascendancy at 11:33 see stats
Level 10
Got a character to level 10.By Thor the Cornac Berserker level 10
18th Dusk 122nd year of Ascendancy at 22:19 see stats
Level 20
Got a character to level 20.By Thor the Cornac Berserker level 20
45th Regrowth 123rd year of Ascendancy at 22:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thor the Cornac Berserker level 12
25th Dusk 122nd year of Ascendancy at 21:37 see stats
Size matters
Did over 600 damage in one attack.By Thor the Cornac Berserker level 16
67th Haze 122nd year of Ascendancy at 17:26 see stats
The Arena
Unlocked Arena mode.By Thor the Cornac Berserker level 7
77th Pyre 122nd year of Ascendancy at 06:16 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thor the Cornac Berserker level 19
18th Regrowth 123rd year of Ascendancy at 17:33 see stats
The secret city
Discovered the truth about mages.By Thor the Cornac Berserker level 12
38th Dusk 122nd year of Ascendancy at 01:19 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Thor the Cornac Berserker level 19
18th Regrowth 123rd year of Ascendancy at 12:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thor the Cornac Berserker level 19
80th Haze 122nd year of Ascendancy at 08:26 see stats
Log
Fire drake hatchling resists the knockback!
Thor killed Snow giant!
Snow giant boulder thrower hits Thor for 152 physical damage.
Snow giant boulder thrower hits Fire drake hatchling for 152 physical damage.
Thor is invigorated by the attack!
Thor hits Fire drake hatchling for 161 physical damage.
Fire drake hatchling hits Thor for 3 fire damage.
Snow giant casts Mind Disruption.
Snow giant casts Mind Disruption.
Thor killed Fire drake hatchling!
Talent Vitality is ready to use.
You pickup 0.80 gold pieces.
You pickup 0.80 gold pieces.
Snow giant misses Thor.
Snow giant thunderer casts Lightning.
Thor is invigorated by the attack!
Snow giant thunderer hits Thor for 81 lightning damage.
Snow giant thunderer hits Snow giant for 84 lightning damage.
Snow giant thunderer hits Snow giant for 84 lightning damage.
You collect a new ingredient: snow giant kidney (1).
Thor is invigorated by the attack!
Thor hits Snow giant for 125 physical damage.
Snow giant hits Thor for 7 cold damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Thor!
Snow giant is knocked back!
Saving game...
